Saturday, 20 June 2015

"Guild Ball" - WIP - Part Four

Blackheart WIP - Having washed the pirate's armour and gold, I've just to ink his blade
As I now plan on posting a few game reports once I’ve got enough models painted for two three-player teams, I’ve spent a bit more time concentrating on the three Guild Ballers I used for last weekend’s matches. In particular I’ve been working away at my Union captain and central midfielder Blackheart.

To be honest I actually wasn’t all that terribly impressed with the pirate king’s performance on the pitch. But as you have to always field him as club skipper and he does generate four influence per turn, as opposed to Fangtooth and Rage’s one point apiece, then I did start to slowly warm to him towards the end of my second match. Indeed Blackheart’s whopping ability to use (and thus potentially attack) six times per turn finally started to wear his opponents down. Even if his playbook (which dictates the damage he inflicts) is a little soft unless you manage to score a hit with five or more of his six attack dice.
Fangtooth WIP - The centre back's trousers just need their stitching to be picked out and washed to be finished
Having said that the midfielder’s character trait of “Shadow Like” does give him a free two inch move at the start of his activation and his double-handed sword means he has a melee zone of two inches as well… something which is very useful when attacking rival players with a shorter attack range.

I’ve also been slowly progressing Fangtooth, and having inked his feet and highlighted his toes, I have been working my way up his corpulent frame. I’ve now finished painting his pants, and started work painting the lengthy rusty chain he uses as a belt.
Rage & Avarisse WIPs - Once his blades have been washed Rage's black waistcoat will be painted
 In addition I have managed to complete Rage’s red trousers, wash them with brown ink and start picking out the attacking midfielder’s ‘infamous’ meat cleavers and carving knife. I plan on giving these kitchen utensils, along with his white waist band a spattering of blood if I can.

Finally I have even found the time to begin painting Avarisse’s large brown leather coat. The brute's outer garment is absolutely covered in patches, off-puttingly so to be honest, so I plan on practicing painting such stitching on Fangtooth first.  

10 comments:

  1. There's a lot of detail to paint in each one of those models, isn't there. Slow and time consuming, not one of my favourite types of figures

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    1. There is indeed Roy... and I'm painting them as a group - not how I like to do things at all. But they're slowly coming along, and indeed I have finished one already. I actually find these postings are encouraging too as I can see the slow progress being made :-)

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  2. There's absolutely no need to rush, Simon. Just take your time and work to your own pace. Sure, they're coming along slowly but at least they're coming along and we can see that progress is being made. Keep at it, mate.

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    1. Cheers Bryan. I'll probably narrow down my focus on just the three models I need for a small 2x2 game for now. Lots of detail though and I'll be concentrating on Fangtooth's skills and abilities for the next one.

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  3. All good work there Simon, slow and steady wins the race (but by god it can get you down along the was can't it!), I think Fangtooth is my favourite of all the players you've been painting, like a chubby "Kane" the wrestler from a while back, looking forward to seeing him finished.

    Cheers Roger.

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    1. Thanks Roger. There's certainly something of the 'pit-fighter' look to Fangtooth isn't there :-) I'm hoping that I'll have a couple finished by next weekend... fingers crossed.

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  4. Great progress Bk.
    Fangtooth and Rage are my definite favourites. All coming along nicely though!

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    1. Cheers Bob. Lots still to be done. But I'm getting there slowly :-)

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  5. I know the feeling. Minis with a lot of fiddly bits can really bog down the painting process.

    Keep at it, BK. Things appear to be progressing nicely.

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    1. Thanks Finch. Its amazing how much detail pops out at you with these sculpts as you work your way up the model.

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