Friday, 31 August 2018

"My Name Is Major Mira Killian..."

"...And I Give My Consent."
This approximately 32mm tall "finely detailed" metal model of Mei-Lin Mayfair 2.0 is sold by “Statuesque Miniatures” and can be purchased as Code SM020 from the Lochgilphead-based manufacturer's Sci-Fi range. "Following the disastrous Kowloon Incident, Hong Kong Security Operative Mei-Lin Mayfair's consciousness was downloaded into a high-tech gynoid body."

"Only during a routine check of her coding was it discovered she was a double agent. Mei-Lin managed to evade the shut-down and reset protocols initiated on her discovery and escaped with a small number of slaved gynoid drones. She continues to thwart the plans of her former masters, though she knows she is hunted mercilessly by multiple versions of her own self, each now utterly loyal to the ESU cause."
Hong Kong Killer Robots WIPs - The automatons have been primed with "Vallejo" Heavy Red
After assembling the four-part figure (including its choice from two heads), I initially primed the Renegade Gynoid Operative using two layers of "Vallejo" Dead White, and shaded her using Pale Grey. The miniature was then dry-brushed with (more) "Vallejo" Dead White and had her two firearms 'picked out' using a combination of "Citadel" Ironbreaker and Nuln Oil.

As I planned on using Mayfair as a proxy for the main protagonist in Masamune Shirow's "Ghost in the Shell" anime and manga series, Major Motoko Kusanagi, I applied a layer of "Vallejo" Heavy Violet to her hair and washed it with "Citadel" Druchii Violet. Later I delicately dry-brushed this area with more "Vallejo" Heavy Violet and used both Heavy Skintone and "Citadel" Reikland Fleshshade on her face.
Khorgus Khul & Grizzlemaw WIPs - The Chaos Warlord and Flesh Hound are slowly being progressed
In addition to Mei-Lin I have also 'built' three of the range's Hong Kong Killer Fembots as well. I've actually purchased nine of these "multi-part metal figures" as they "feature interchangeable arms and heads" so should make 'good' terminator-type robots for my planned "Ghost In The Shell"/"Terminator" mash-up. However, rather than simply paint them up as somewhat plain metallic automatons, I wanted to try and incorporate some of the palette choices employed by the Geisha androids seen during Rupert Sanders' somewhat controversial 2017 movie adaption, and resultantly have applied some "Vallejo" Heavy Red and "The Army Painter" Strong Tone Quickshade as a base.

Speaking of "Vallejo" Heavy Red, I have managed to find a little time to start pigmenting the blood-coloured armour of my "Games Workshop" Khorgus Khul, as well as primed the Chaos Warlord's Flesh Hound of Khorne, Grizzlemaw. Having previously finished all five members of the "Warhammer Underworlds: Shadespire" warband, Garrek's Reavers, I plan to stick to a similar scheme for this highly-detailed plastic miniature, and hope to get the unique leader finished and on the tabletop soon(ish)...

Wednesday, 29 August 2018

"Stix Wins. You Die."

"Bang Bang."
These two 30mm tall metal figures of two Stix Brothers are produced by “Warlord Games” and can be purchased as part of a boxed three-model expansion set for the Nottingham-based manufacturer's "Strontium Dog" Miniatures Game. Ruthless Bounty Hunters "that will kill anyone for money", the clone Search/Destroy Agents were created by John Wagner, Alan Grant, and artist Carlos Ezquerra in October 1980 for the British anthology comic book "2000 A.D."

Originally undercoated using a double layer of "Vallejo" Dark Sand, the strontium-90 mutated siblings were washed with "The Army Painter" Strong Tone Quickshade and subsequently dry-brushed with (more) "Vallejo" Dark Sand. Their Search/Destroy agent badges were 'picked out' using a combination of Dark Red and "Citadel" Carroburg Crimson, whilst the stone-cold killers' numerous straps and broad-brimmed hats were treated to a coat of "Vallejo" Heavy Sienna before being shaded with (more) Strong Tone Quickshade by "The Army Painter".
Mei-Lin Mayfair 2.0 WIPs - The mini should make a good proxy for Major Motoko Kusanagi
In addition I painted the "unprincipled, untrustworthy and utterly ruthless" villains' hair with "Vallejo" White and "Citadel" Nuln Oil, as well as pigmented their skin using some "Vallejo" Heavy Skintone and "Citadel" Reikland Fleshshade. As I had previously left their brother's eyes "Vallejo" Black, given he was wearing a spaghetti western styled cowboy hat, I decided against 'spotting in' this pair's eyes too and instead simply highlighted around their cheekbones and nose with a dollop of "Vallejo" Skintone.

Having finished off some of Johnny Alpha's most famous antagonists I have made some more in-roads into my 'spur-of-the-moment' project inspired by "Ghost In The Shell" and utilising several models by "Statuesque Miniatures". One of this company's figures, Mei-Lin Mayfair 2.0, has particularly caught my imagination as a proxy for Major Motoko Kusanagi, and resultantly I have primed, shaded, dry-brushed and even started detailing the sculpt ready for the tabletop.
Khorgus Khul WIP - The Mighty Lord of Chaos has been assembled, based and primed
Stepping away from metal miniatures and instead turning to the hard-plastic of "Games Workshop" I have also started working on the General for my "Age Of Sigmar" Khorne Army, Khorgus Khul. This "Mighty Lord of Chaos" was actually rather straightforward to assemble as he only came in six pieces, but will clearly prove something of a challenge to paint considering all the warrior's incredible detail and 'hard to reach' areas.

Currently I only own 270 points of painted Khorne models to field on the table, so considering that bloodthirsty murderer costs a whopping 180 points in "The General's Handbook 2018", he should help me near my force's half-way point reasonably quickly; albeit the figure also comes with his formidable Flesh Hound of Khorne, Grizzlemaw on his unit's base too. Fortunately, repeated listenings of the audio novel "Realmgate Wars, Book 1 - The Gates of Azyr" by Chris Wraight is keeping me well-motivated as Khul features prominently throughout and is superbly voiced by Jonathan Keeble...

Monday, 27 August 2018

Nurgle Is A Perversely Paternal God..."

"...Generous with his foul gifts and proud of his worshippers' every disgusting achievement."
These two tiny 28mm scale Nurglings are by "Games Workshop" and can be found inside the company's Plaguebearers of Nurgle boxed set for "Age Of Sigmar". Ordinarily, these little solitary chaps don't actually serve any purpose as part of the tabletop wargame, except as simple scenic adornments upon the bases of my other Nurgle units. However, I've previously felt that they'd make 'cute' thematic damage markers for some of my Plague Lord Host's larger creatures, such as my Putrid Blightkings or Rotbringer's Sorcerer, so resultantly decided to paint-up another pair in order to (once again) re-familiarise myself with the palette I employ when usually pigmenting my Maggotkin of Nurgle.

Initially given a double undercoat of “Vallejo” Heavy Khaki, the lesser daemons were washed with “Citadel” Biel-Tan Green and dry-brushed with more “Vallejo” Heavy Khaki. I then ‘picked out’ any spilling guts or innards with a combination of Squid Pink and "Citadel" Carroburg Crimson. In addition, I applied some "Vallejo" Iraqi Sand and "The Army Painter" Strong Tone Quickshade to the pair's horns, and some "Vallejo" Dead White and Heavy Red to their teeth and eyes respectively. I also applied a little Strong Tone Quickshade by "The Army Painter" to their bodies in order to create a little extra shadow and blended this in with a superficial dry-brush of (even more) “Vallejo” Heavy Khaki.
The Stix Brothers WIPs - The "ice-hearted killers" are almost ready for their shades to be applied
The release of the new edition of "Warhammer Age of Sigmar" has really captured my imagination, to the point where I'm now planning on participating in the official Warhammer: Age of Sigmar Doubles Tournament at Warhammer World towards the end of next year. This "classic event" will be an entirely new experience for me, as I've never played Matched Play or Pitched Battles before, but have been somewhat pleased to discover that in line with the new point costs found within the General's Handbook 2018, I already have more than enough painted Nurgle units to field the required 1000 point force, including my favourite spell the Balewind Vortex.

However, what I do lack is an understanding of the new rules, especially the changes to Summoning, the Magic System, and Command Abilities, so expect plenty of future battle reports, after action write-ups and of course extra models for both my ever-expanding Nurgle Host and its numerous enemies, like Khorne. I'm also hoping to assemble and 'field' a few other Vanguard-sized armies over the next twelve months which are currently still cellophaned up and gathering dust upon my shelves, such as the Stormcast, Death, Beastmen, Sea Aelves and Kharadron Overlords...
Resistance Fighters WIPs - The Soviet-influenced models have been assembled, based and primed
Of course, that doesn't mean I haven't been working on this month's mini-project to paint the three models found within the "Warlord Games" Stix Brothers expansion box for their "Strontium Dog" skirmish game. Despite their rather uninspiring static poses, my two remaining cloned Search/Destroy agents are almost ready for shading and highlighting. A good job too, as the Nottingham-based manufacturer has just released even more figures of the "2000 A.D." comic book-based body hunters, including my favourite "unsavoury aliens" Darkus and his Howler henchmen.

Lastly, I have discovered some wonderfully characterful Resistance Fighters by "Statuesque Miniatures". I'm planning on using the heavily-armed ladies for a 'Ghost In The Shell/Terminator' mash-up of some kind, and strongly influenced by the Soviet's uniforms during World War Two, I have already started applying a few base coats to the first four of my soldiers.

Friday, 24 August 2018

"Wizkids" Battle Report: The Howling Commandos Of S.H.I.E.L.D. Verses Dire Wraiths

THE HOWLING COMMANDOS OF S.H.I.E.L.D. BATTLE THE DIRE WRAITHS
This game was played using some homemade rules (M.I.S.S.) in order to allow us to quickly field a handful of my re-painted "Heroclix" miniatures, and took place upon my 3' x 3' "Deep Cut Studio" Desert Playmat. The battlefield was populated with a variety of scenery produced by "Gale Force Nine"; most notably several buildings and walls from their "Galactic Warzones" range.

The Howling Commandos of S.H.I.E.L.D. started along the western edge of the tabletop and consisted of Warwolf (10pts), Vampire By Night (10pts), Man-Thing (10pts) and Manphibian (10pts). Whilst the Dire Wraith Queen's forces started the fight dotted throughout the town situated on the eastern side of the desert, and consisted of the extra-terrestrial monarch herself (10pts), and four of her sorcerous sisters (total 40pts). At the start of each of her turns the Dire Wraith Queen would roll a D6 to establish how much Dark Arts energy she had been able to summon. Once her combined total exceeded 18 points worth of magic, then the evil alien would successfully summon The Hybrid and win the game. The Howling Commandos of S.H.I.E.L.D. would only win if they killed the Queen and prevented the summoning from taking place.
THE TABLETOP -  A GHOST VILLAGE IN THE SAHARA DESERT
"The story so far… Nick Fury has received intelligence that a band of Dire Wraiths have assembled at an abandoned village in the Sahara desert, Tunisia in order to resurrect the formidable Hybrid. Unable to contact the Space Knight, Rom, S.H.I.E.L.D.'s director instead dispatches his Howling Commandos in a desperate bid the stop the magic ritual before it is too late. But no sooner has Warwolf's team landed than they realise the Dire Wraiths occupy the entire township, and to make matters worse, their Queen herself has already begun the spell..."
WARWOLF'S TEAM MAKE THEIR PLANS AS THE DIRE WRAITH QUEEN STARTS HER SPELL
Ignorant to the arrival of S.H.I.E.L.D.'s strangest agents close by, the Dire Wraith Queen weaved her sorcerous arts and generated an impressive 5 points of Dark Magic. Hissing with the success, the red-coloured alien furthest south waddled west to wards the edge of the dusty derelict township, having thought she her the sound of hated humans approaching her sisters' location [Move: 6"]. Elsewhere, the other extra-terrestrials were also responding to the noise coming from behind a pair of palm tree plantations to their west, and started running to wards the edge of the village using its walls as cover [Run: 8"].

Activating the gene package embedded on his right mechanical arm in order to transform into a werewolf, Martin Reyna used his superior speed to head east straight towards the co-ordinates S.H.I.E.L.D.'s satellite had provided him with as the Dire Wraith Queen's position [Move: 8"]. Similarly as fast due to her lycanthrope form, Vampire By Night kept pace with Warwolf and noticed with satisfaction as Man-Thing lumbered his straight into the large plantation of palm trees without the trees impinging upon his speed whatsoever [Forest Walker: Does not have its movement rate halved whilst crossing a woodland or forest]. Manphibian meanwhile, shouldered his large blaster rifle and run east using the southern edge of the smaller palm tree plantation as cover.
MAN-THING MAKES HIS WAY THROUGH A PALM TREE PLANTATION
Man-Thing continued to lurch east through the large spread of palm trees, all the time under the protection of the towering tall plants from any sorcerous blast or attack. Vampire By Night also continued travelling east, this time using the rocks around her to protect her flank, whilst Manphibian confidently strode behind her to provide some additional firepower should Nina Price's sharp claws and fangs fail in their mission to cut down any dire wraith foolish enough to get in the white-furred immortal's way.

Using his supernatural sight to its limits, Warwolf's eyes drew a clear line straight across the battlefield to the Dire Wraith Queen's position, and immediately started firing at the blubbery-shaped, green-skinned monarch [Shooting: 2 Dice]. Unfortunately, the leader of Area 13's S.T.A.K.E. (Special Threat Assessment for Known Extranormalities) subsequently gave a howl of frustration, as he was still too far away for his bullets to reach the alien.

Realising that her mission to summon James Marks back from beyond using the blood pillar her incantations had already created, the Dire Wraith Queen set her arcane spells to work for a second time, and successfully produced three more points of magic. The alien was already almost halfway to achieving her goal, and her opponents had not yet even reached the village's sand-blasted walls.
VAMPIRE BY NIGHT AND MANPHIBIAN NEAR THE DIRE WRAITH INFESTED TOWNSHIP
Spotting the trees swaying as if some massive monster was lurching through them, as indeed the Man-Thing was, the southernmost Dire Wraith made her way to the entrance of the town's tower and faced the large pal tree plantation in front of her. Another of the Skrull evolutionary offshoots hid themselves by the wall by the western edge of the settlement and motioned for one of her sisters to sneak around the northern tip of the self-same wall so as to blast their attackers with dark magic just as soon as they spotted them.

Silent and sombre-faced, Man-Thing suddenly strode out from the large palm tree plantation. Ted Sallis knew he was in plain sight of one of the Dire Wraiths, but trusted upon his body being "practically invulnerable to harm" to keep him safe [Armour: Saves any hits on a roll of 6]. In addition, Warwolf appeared to his north, having used his werewolf-based super-speed to lead his freakish team from the front...

To Be Continued...

Wednesday, 22 August 2018

“Hold It. Alpha’s Smart. Double Back For Sure.”

"Escape pods Level K. Watch 'em."
This 30mm tall metal model of one of the Stix Brothers is produced by “Warlord Games” and can be purchased as one of three miniatures from the Nottingham-based manufacturer's "Strontium Dog" range. Part of "a clan of apparently identical mutants of indeterminate number" the bounty hunters were created by John Wagner, Alan Grant, and artist Carlos Ezquerra in October 1980 for a "2000 A.D." comic book story-line which featured Johnny Alpha hunting down Adolf Hitler.

Initially primed using two layers of "Vallejo" Dark Sand, the Vancleef System-born brother was shaded using "The Army Painter" Strong Tone Quickshade and later dry-brushed with (more) "Vallejo" Dark Sand. The Search/Destroy agent's badge was 'picked out' using a combination of Dark Red and "Citadel" Carroburg Crimson, whilst his numerous straps and top of his broad-brimmed hat were treated to a coat of "Vallejo" Heavy Sienna before being washed with (more) Strong Tone Quickshade by "The Army Painter".
Rocket Raccoon, Monkey Joe, Molly Hayes and Groot approach a dangerous-looking objective marker
As some final steps I painted the cold-hearted villain's hair with "Vallejo" White and "Citadel" Nuln Oil, and treated his skin to some "Vallejo" Heavy Skintone and "Citadel" Reikland Fleshshade. I also slightly 'hummed and hawed' over whether to 'spot' the ruthless gunslinger's eyes or not, but in the end decided to leave them "Vallejo" Black as if heavily overshadowed by his spaghetti western styled head-wear and highlight around the cheekbones and nose with a dab or two of "Vallejo" Skintone.

Recently I've become more determined than other to play at least a handful of games a month, and was therefore delighted to grasp the opportunity this past weekend to throw down some of my repainted "Heroclix" collection, randomise a few objective markers across a desert settlement and play a few rounds of my homemade Super-hero rules, "M.I.S.S." This veritable mash-up was a real hoot and based upon the unlikely premise of the Black Manta and his U-Men clambering up out of a desert well so as to invade a settlement and surprisingly finding themselves face-to-face with the forces of the Dark Knight instead.
As Batman strives to reach Ben Grimm, the Man-Thing, Robin and Molly Hayes hold some of the other objectives
At the start things actually looked pretty good for the villainous David Hyde and his firearm-carrying frogmen with the black-costumed knaves shockingly gunning down both Rocket Raccoon and Monkey Joe as the heroes tried to approach an undercover Benjamin Grimm (Objective). However, once Batman and Nightwing joined the fray not even the sinister presence of Black Manta himself could prevent that particular flank from folding under a torrent of bat-shaped throwing stars.

To make matters worse, my formidably-sized contingent of nine U-Men were quickly whittled away courtesy of a nasty combination of gun-fire and jaw-dropping punches, leaving Commissioner Gordon and Molly Hayes to successfully push through to the battlefield's central objective, the Cosmic Cube. Despite my taking down Howard the Duck with a harpoon through the dratted bird's wise-cracking cigar-chomping beak, I was unable to subsequently mount any sort of counter-attack and ultimately watched helplessly as the Boy Wonder beat up the last of my surviving frogmen who were desperately trying to protect a Doctor Pepper drinks machine. What a diabolical performance...    

Monday, 20 August 2018

"Join Us Then As We Open The Great Book Of Nuffle..."

"...To learn about one of the most violent and entertaining teams of them all... The Chaos Chosen!"
"Greetings sports fans old, young and deceased. I'm Jim Maddenberg, and along with my co-commentator Thom Grassyglade I'd like to welcome you all to another edition of Monday Night Football. This time round we'll be focusing upon the Doom Lords first player purchase of the pre-season, 'Brutal' Frank. Thom, what can you tell the viewers at home about this Chosen Blocker?"

"Well having been assembled from pieces clipped off of one the hard-plastic sprues found inside The Doom Lords boxed set, this 28mm scale miniature by "Games Workshop" was primed using "Vallejo" Heavy Skintone and had his heavy boots, belt and straps 'picked out' using a combination of Heavy Sienna and "The Army Painter" Strong Tone Quickshade. The well-built Chaotic Human then had his leg armour, helmet and left shoulder-pad painted with "Vallejo" Heavy Red and "Citadel" Carroburg Crimson, whilst his groin guard and wrist armour was treated to an undercoat of "Vallejo" Heavy Sienna before being layered in Brass and shaded with (more) Strong Tone Quickshade by "The Army Painter".
Chosen Blocker WIPs - The model is slowly having all his armour and straps 'picked out'
"In addition, Frank's gloves and right shoulder-pad were treated to a layer of "Vallejo" Black and later his helmet blade, shoulder-pad blade, alongside a few metal clips, were all pigmented using some "Citadel" Ironbreaker and a wash of Nuln Oil. Finally, this Dark Gods-worshipping maniac had his fingers, arms, legs, chest and throat painted with "Vallejo" Heavy Skintone, and then shaded with "Citadel" Reikland Fleshshade."

"Phew! That's quite a work-out, Thom, especially for a player who cost the team 100,000 gold pieces and comes to the pitch without any discernible skills whatsoever. I guess club owner 'The Overfiend of the Lead Citadel' knows what he's doing though, otherwise he'd have never convinced Harry the Idolator to leave his previous coaching position with Khaine's Killers."
Beastmen Runner WIPs - The models will be painted using a variety of browns for their skin, fur and straps
"Too right, Jim, and don't forget Frank won't be the only Chosen Blocker protecting The Doom Lords goal zone whilst under the gaze of their dark patrons. The 'Red and Black' are actively seeking to field at least three more similar-sized Humans, along with a veritable herd of horn-headed Beastmen."

"Indeed, Thom, and rumours from inside the dressing room would suggest that Harry should soon be delivering a press conference announcing the names of some of these latest rookie recruits. Until then however, that's all we've got time for during our transmission, so until next time, don't let your demonic possession get too out of hand..."

Friday, 17 August 2018

"Y.F.T. Design Studio" Battle Report: Red Dwarf And The Homicidal Killer Gelfs - Part Two

LISTER AND RIMMER FACE A WALL OF ONCOMING HOMICIDAL KILLER GELFS
"The story so far… Whilst taking Rimmer on an asteroid spotting trip, Kryten has crash-landed Starbug on a swamp moon. Fortunately, Holly's scan of the local area has revealed several deposits of machinery which could be used to help repair the shuttle-craft. Armed with a couple of blazookas and a hand-hoover, the Boys from the Dwarf have managed to almost collect the necessary parts but now face an attack from a tribe of homicidal killer Genetically Engineered Life Forms..."
THE TABLETOP - A SWAMP MOON

Somehow sensing that the intruders' intentions were about to change, the Gelfs wobbled towards their prey with four of them approaching Objective One (Genesis Ark). Rimmer meanwhile made his way to Objective Five (Damaged Robot) and recovered the final component needed to complete Starbug's repairs.

However, the Gelfs had certainly not been thinned out enough yet to enable the scavengers to escape, so both Cat and Kryten remained by Objective Two (Space Radio) in order to better fire upon the oncoming storm of genetically engineered life forms. Dave Lister also wanted to make some room for his blazooka blasts, so ran past Arnold to the eastern edge of the Large Toxic Pool.
CAT AND KRYTEN PREPARE THEMSELVES AS RIMMER COLLECTS ANOTHER SPARE PART
Four of the Gelfs approached Rimmer's postion, whilst three more closed in upon Cat and Kryten. Despite his hard light body, Arnold scurried to hide beside his bunk-mate and watched in amazement as the former chicken-soup vending machine cleaner dispatched one of the homicidal aliens. To the north, Cat also fired his firearm at the extra-terrestrial blob nearest to him, and purred with satisfaction as it exploded into tiny globules. Unfortunately Kryten was not so good a marksman with his hand-hoover and missed his intended target.
LISTER AND ARNOLD FACE THE GELFS FACE-TO-TENTACLE
Enraged by the loss of their comrades in blobbiness, the remaining Gelfs near Objective Two (Space Radio) charged into Cat and Kryten, their tentacles flailing and mutated claws snapping [Attack: 4 + 2 dice for the Charge]. Cat staggered back from the assault with three wounds, whilst his robot-in-arms received two wounds despite his mechanical body [Armour: Saves any hits on a roll of 6].
CAT, KRYTEN AND RIMMER BATTLE THE FAST-APPROACHING GELFS
Fortunately, the Gelfs attacking Rimmer were far less successful, with the hologram avoiding any damage whatsoever. Some of the genetically engineered life forms did rush past him though, in an effort to reach Lister. Dave, however, was not about to swap kisses with a giant green blob or two, so ran north into the middle of the Large Toxic Pool. He remained uninjured and the Gelfs had now left a gap in their line which lead straight back to Starbug, but the goop did halve his movement, making his progress slow going...

Realising that the human was trying to escape, one of the Gelfs wobbled north to intercept Lister, whilst another charged Rimmer. Despite the hologram's hard light form [Heavy Armour: Saves any hits on a roll of 5 or 6], the technician suffered a single wound. The Cat did less well though, and a savage blow to the head knocked the smartly-dressed scavenger out for the count. A moment later Kryten joined him as the robot was overwhelmed by the tentacles of his assailant.
DAVE LISTER MAKES A BREAK FOR IT WHILST RIMMER IS OVERWHELMED
Arnold desperately tried to fend off the Gelf attacking him, but failed to hurt the blobby fiend. Lister however, aimed his blazooka at the Gelf moving between him and Objective One (Genesis Ark) and with a cheer shot it to pieces.

With both Cat and Kryten fallen, the Gelfs by Objective Two (Space Radio) moved towards Dave, who was still stood knee deep within the middle of the Large Toxic Pool. Rimmer finally managed to overpower one of the Gelfs wrestling with him, and with some delight saw that Lister had also gunned down the first of the aliens to place a tentacle into the gloopy green water near him. The homicidal killers were definitely closing in upon the two remaining Red Dwarfers, but they were now few in number.
LISTER AND RIMMER FEND OFF THE FINAL GELF ATTACKS BY THE LARGE TOXIC POOL
Despite the thickness of the goo surrounding them a Gelf charged into Dave and caught the curry-loving scavenger with a blow to the head. Incredibly in return though, Lister battered the extra-terrestrial to bits with the butt of his blazooka and looking up, saw Rimmer dispatch the final homicidal killer with an exaggerated karate chop. They'd won... and now needed to simply drag the unconscious bodies of Cat and Kryten back to Starbug before beginning their repairs...