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THE ABOMINATION AND CATWOMAN BATTLE BATMAN AND THE THING |
This adventure takes place upon my usual 2x2
gaming board with three ruined buildings, a small forest to the northeast and a
central sewer grill populating it. Five objective markers, ranging from value 1
– 5, have been dotted around the board and the winner is the side who holds the
most points at the end of the sixth turn. However no-one will know how many
points each objective is worth until the end of the game.
The scenario was
basically designed to give us an opportunity to try out the Abomination’s
Fearsome Special Effect and to see how well some of the more sophisticated co-stars
worked, having given them Disadvantages and additional Special Effects (having
removed basic Special effects).
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THE BATTLEFIELD - A DISUSED GOTHAM CITY FACTORY COMPLEX |
“The story so far… Catwoman and the Abomination
are planning to set-up a new criminal headquarters in the grounds of a disused Gotham
City factory. Having overheard a radio broadcast dispatching Gotham Police
Department units to their location, Batman decides to also attend. But en route
he briefly stops off at the Baxter Building for some much-needed muscle…
Benjamin Grimm, the Thing.”
At the start of each turn both sides would have to
roll to see whether any of their models would arrive on the tabletop and a
number of House Rules were agreed; Catwoman would be able to use her Infiltrator
Special Effect to start the game on the Heroes side of the table, and although
the Gotham Cops could shoot at the villainous co-stars they could only do so
until their hit points were at 1. After that the Police would have to go in
with their nightsticks and knock them unconscious. The criminal’s deployment
zone was on the western edge and the heroes on the opposite side of the table.
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GOTHAM CITY POLICE DEPARTMENT OPEN FIRE UPON THE ABOMINATION'S 'EAVIES |
To
begin with only a handful of extras appeared on the table. One ‘Eavy headed
north towards the ruin containing the northwest objective [Objective One] and
then hurried west along the northern table edge. A second ‘Eavy rushed directly
towards the central objective [Objective Three] and proudly stopped atop the
sewer grill. One of the Policemen moved north towards the forest in order to
get a clear line of sight upon the northern most hired muscle. Raising his
pistol he fired, but the -1 penalty for shooting at long range proved costly
and the bullet whizzed wide.
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"MEOWW!!" - CATWOMAN MAKES A SUDDEN APPEARANCE AND THE FUR STARTS TO FLY |
The second turn saw four more Gotham Cops come
onto the table; albeit one of them warily stuck to the shadows. One of these
Policemen immediately took aim at the ‘Eavy in the centre of the table, and
despite the long range shot, struck the criminal down thanks to some Audience
Appreciation. A fellow flatfoot ran past the Policeman and replaced the fallen
hired muscle at the sewer grill. Meanwhile another Cop joined his companion
near the north-western forest and also fired at the close by ‘Eavy… without
success. Suddenly the other newly arrived Gotham Cop revealed themselves to be
Catwoman, who then charged into the policeman who shot one of her henchmen.
Down he went under a torrent of cat claws. Realising she was too exposed amidst
the men of Gotham Police Department, Selina Kyle used her Heroic Surge to
double move into the nearby forest and evade being shot at.
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THE ABOMINATION ARRIVES AND IMMEDIATELY DOMINATES THE CENTRE OF THE TABLE |
Turn three was a “Cliff-hanger”
in every sense as the Event Card gave both sides five additional Luck points to
use for the rest of the game. The Cop by the forest took careful aim at the northernmost
criminal and utilising some Luck brought him down. The Cop in the centre of the
table, realising he was something of an open target, moved northeast towards
Objective One. With no sign of Batman of the Thing, the Abomination crashed
into the battle and immediately made his presence known by rushing to the sewer
grill. Behind his massive form, an ‘Eavy moved south to the ruin in the
southwest corner [Objective Four]. With a flash of a black leather cat-suit,
Selina Kyle rushed out of the Forest and using her Luck knocked out a Gotham
Cop. Inspired by her fighting prowess another ‘Eavy also charged into a
Policeman in the northeast corner [Objective Two] but despite adding +1 to his
Strength for the Charge, the criminal failed to render the flatfoot unconscious.
To make matters worse for the forces of evil, the first Cop Catwoman had
clobbered, unsteadily got to his feet, rubbing his head. He was back in the
fight.
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"IT'S CLOBBERIN' TIME!" - THE THING VERSES CATWOMAN |
With a roar the Batmobile finally arrived for Turn Four, alongside the
Fantasti-car. Encouraged by the Dark Knight’s arrival one of the Cops took
careful aim and shot at Catwoman. The +3 bonus the Policeman received along
with some Audience Appreciation resulted in the feline burglar taking a flesh
wound. Then Ben Grimm was in front of her. She daintily sidestepped his first
tender tap using her Dodge Special Effect. But the Thing then used his Good
offence to re-flick his little pinkie at Catwoman, and with a soft “bink”
Selina Kyle was on the floor unconscious. Realising that the Abomination was
the main threat however, Batman raced towards his green-hued foe, hurling an
ineffective bat-a-rang as he ran. A Heroic Surge later and the Dark Knight was
within 6” of the Abomination but with some Luck passed his Fear Test and
charged into the brute. Bonus’ galore were then considered for the imminent
fist-fight but the green behemoth’s Invulnerability saw the Abomination still
standing despite Bruce Wayne’s Fists of Fury Special Effect.
A Gotham Cop
rushed forward to support the Caped Crusader but fear got the better of him,
and the policeman scurried backwards as soon as he realised the size of the
Abomination. In the northeast corner by the Forest an ‘Eavy took down a Cop
with his crowbar, whilst another hired muscle rushed to the sewer grill. But
all eyes were upon the Abomination as he threw a punch at Batman. The gamma
giant’s fist struck home and his great strength immediately negated the Dark Knight’s
body armour. With a little help from some Audience Appreciation the Abomination
felled Bruce Wayne and with a roar of triumph moved towards the petrified Cop
who had already been backing away from him.
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AFTER A SERIES OF PUNCHES AND BAT-A-RANGS THE DARK KNIGHT FALLS |
The fifth turn saw the terrified
policeman splatted by the Abomination. The green fiend appeared invincible and
set about stalking the lone flatfoot in the southeast ruin [Objective Five]. The
hired muscle in the northwest ruin [Objective One] rushed east along the
northern table edge, whilst another ‘Eavy took his place within the derelict
building. The Gotham Cop next to the southeast building, sensing his impending
fate, steeled his nerves and stepped out to face the Abomination, firing a slug
into the beast. The bullet struck home but failed to penetrate.
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"THE THIN BLUE LINE" - THE ABOMINATION MOVES IN FOR AN EASY MEAL |
The final turn
saw Batman remain unconscious, along with Catwoman. However the use of some
Audience Appreciation tokens meant that the villains activated many a criminal
before the remaining good guys could respond. In a Rage the Abomination charged
into the Policeman who had been shooting at him. A wild swing missed the
flatfoot, and then the Cop used some Luck for another punch to go wide. A third
blow also failed to strike its target and using his own Luck the gamma giant
threw a fourth and final punch… which also missed. Meanwhile one of the
northernmost ‘Eavies decided to try and outpunch ben Grimm. However all his
blows failed to hit their target.
In a last desperate move the Cop facing the
Abomination tightened his grip on his nightstick and gave the green-hued
creature a serious clubbing around the head. Because of the Abomination’s Invulnerability
the Policeman first needed a 6 to stand any chance of causing the behemoth an
injury, and when that number was rolled we all dove into our “7TV Summer
Special” rulebooks to see what dice roll the Cop now needed to see his blow knock the
Abomination off of his feet… it was a 4. Rolling just a 3, the flatfoot sighed,
realising that the fight was over. A quick look at the objectives saw that the
criminals held three for a total of 9 points, whilst the heroes, holding none
whatsoever, had scored zero. The day was lost for the Dark Knight… for now at
least.