Showing posts with label Coat D'Arms. Show all posts
Showing posts with label Coat D'Arms. Show all posts

Saturday, 31 May 2014

"I Am The Law!"

As a result of being rather disappointed with the first sculpt of Judge Joseph Dredd by "Mongoose Publishing", I've been plodding away on this alternative model for the "Judge Dredd Miniatures Game", code MGP10155, for the past couple of weeks.

As with the other far-future lawmen I've painted I used "Coat D'Arms" Black for Dredd's uniform, and then Vallejo" Heavy Green with a "Citadel" Thrakka Green wash for his knee pads, boots, gloves, belt and elbow pads. His belt buckle, shoulder pad, badge and chain, and shoulder eagle were painted using "Vallejo" Gold and "Citadel" Devlan Mud.
In addition I've continued to 'pick away' at an objective marker I've glued together using all of the 10mm models from Code SFC7 Egg Cluster and five Eggs by "Pendraken Miniatures".

Wednesday, 7 May 2014

Modern UK Infantrymen - Final Part

These five bases [n.b. only four pictured] of 6mm "GHQ" miniatures predominantly come from the "Micro Armour" blister N139 Modern UK Individual Infantrymen and are the final stands I need to complete a second Rifleman Section's Fire Team for my British Modern Army (loosely based upon the platoon structure found within "Battlefield Evolution: Modern Combat" by "Mongoose Publishing").

The models were undercoated with "Citadel" Knarloc Green and then washed using "The Army Painter" Quickshade Ink Strong Tone. They were then dry-brushed with more "Citadel" Knarloc Green before I 'picked out' the soldier's footwear, weapons, hands and faces with "Coat D'Arms" Black. The areas of skin were then painted using a combination of "Vallejo" Heavy Skintone and "Citadel" Ogryn Flesh wash.
 The Milan anti-tank rifle system model comes from the "Micro Armour" blister N140 Modern UK Individual Infantry Weapons. Whilst the four armoured personnel carriers are from code N515 AT-105 Saxon.
I'm currently painting up some simple MDF scenery to use as large air vents/sewer entrances for an upcoming 'Aliens verses The Imperium' project. I plan to play out the campaign using the "Science Fiction Companion" setting for "Savage Worlds" with a unit of Imperial Guard and Crimson Fists Space Marines investigating the disappearance of the inhabitants on the conquered colony LV-426. Hardly original but hopefully fun. 

Tuesday, 29 April 2014

"Too Slow Lawbreaker!"

Having recently painted a handful of Street Judge models from the "Judge Dredd Miniatures Game" by "Mongoose Publishing", I was looking forward to painting the man himself, Judge Joseph Dredd. Unfortunately I've not had the best of times with model MGP10153 Judge Dredd 1, and whilst much of this frustration is doubtless down to my skills with a brush (or rather lack of), the sculpting on the model itself has also contributed to my dwindling enthusiasm for the project.

As with the other far-future lawmen I've painted I used "Coat D'Arms" Black for Dredd's uniform, and then Vallejo" Heavy Green with a "Citadel" Thrakka Green wash for his knee pads, boots, gloves, belt and elbow pads. His belt buckle, shoulder pad, badge and chain, and shoulder eagle were painted using "Vallejo" Gold and "Citadel" Devlan Mud.

A simple enough colour scheme which annoyingly took several applications on certain parts of the model. Such as the somewhat crushed 'iron fist of Mega-City One' where I really struggled to find where the glove finished and the elbow pad started, and Dredd's red helmet trim, which seemed to simply disappear once it got round the back of his head. I even had to paint on the downward stripes on the helmet's gold badge as there appeared to be no raised detail on that particular area. 

This has all lead to me rather disliking this figure, and as a result, for now at least, he's simply going to be one of my nameless Street Judge extras. Luckily I'm also painting the alternative "Mongoose Publishing" Judge Dredd sculpt (Code MGP10155), so, hopefully having given that model a better paintjob, I'll still be able to field the law's number one judge, jury and executioner as a wildcard (for "Savage Worlds").

Ultimately I can always use this model as the Chief Judge Fargo clone Judge Rico, who graduated from the Academy of Law in 2122 having actually been assessed by Joe Dredd himself; and that way I can field two Judge Dredds.
 
Having spent so long to finish this legendary senior Street Judge (and he was already half-painted at the start of the week) I've continued to 'potter' away at some more of my "Heroclix" plastic miniatures by "Wizkids", with a view to quickly finishing off three of these figures over the next few days.

Sunday, 27 April 2014

Ground Zero Games Xenomorphs - Final Part

I've completed another six stands of my 15mm alien models by "Ground Zero Games". I actually still have a handful of these miniatures left over, including two which I'm halfway through stripping down, having seriously over-painted them. However I think I can only get so many blog posts out of code SG15-X01 Xenomorphs, and the two model variants the plastic packet contains, so I don't plan to paint the last few LV-426 life-forms anytime soon.

All the miniatures have been painted using my 'quick and dirty' method of dry-brushing "Vallejo" Heavy Bluegrey over a "Coat D'Arms" Black undercoat before washing them with "Citadel" Nuln Oil. They were then super-glued to "Battlefront Miniatures" plastic bases.
 
Once dry I then built up the areas around the models' bases with green stuff in order to create a simple slope. If I've one complaint about these "Ground Zero Games" figures its their thick(ish) stands, and that one of the poses seems to suffer horribly from 'giddy alien syndrome'. That is the pose has a terrible lean to one side which when simply glued flat to a base makes the model appear to about to fall over to one side. Hardly the terrifying 'H.R. Giger image' I want them to somehow capture and one of the reasons I moved away from my original plan to base three models on a larger 40mm x 60mm rectangular base.

As a result many of the models have had a small blob of greenstuff placed beneath their base in order for me to 'straighten' their pose. This meant I then had to fill in the gap between the figures' stand and the "Battlefront Miniatures" base, as well as smooth out the join so the metal stand didn't 'jut out' from my basing later on.
 
As soon as the green stuff had hardened I then gave each base a coat of PVA glue and covered them in grit and sand (using a combination of model railway scenic ballast and other grainy basing materials I've collected over the years). I then painted the bases with "Coat D'Arms" Black before applying a heavy dry-brush of "Citadel" Doombull Brown, and then a lighter dry-brush of "Rakarth Flesh". Finally all the bases were washed with Agrax Earthshade and given another coat of PVA to seal everything together.

Before I applied the "Games Workshop" static grass, I tidied the bases up by applying two coats of "Coat D'Arms" Black along the edges and treating these areas to a coat of "Citadel" Colour Varnish.

Saturday, 26 April 2014

Muster First Patrol - Part One

These two stands of 15mm "The Ion Age" miniatures are from a combination of Prydian Army models found within IAF021 Muster First Patrol Command and IAF022 Muster First Patrol. They've been based on a couple of small bases by "Battlefront Miniatures" in order to indicate that the first contains a Sergeant (i.e. a wildcard for the "Science-Fiction Companion" setting for the "Savage Worlds" core rules system) and the other a heavy weapon.
 
In order to try and tie these infantrymen in with the "Rogue Trader" feel of my previously painted Prydian Retained Knights, I've sought inspiration from the old "Warhammer 40K" Imperial Guard; back when they were metal miniatures sculpted by Mark Copplestone and came with separate plastic arms and weapon sprues.
 
    As a result the Guardsmen were all undercoated with "Vallejo" Heavy Bluegrey, washed with "Citadel" Nuln Oil and then had their shoulder pads, boots, and chest armour painted with "Coat D'Arms" Black. Any leg pouches and backpacks were painted using a combination of "Vallejo" Heavy Sienna and "The Army Painter" Quickshade Strong Tone. All the weapons were coated with "Citadel" Boltgun Metal and then washed with Nuln Oil. In line with the old Imperial Guard colour scheme, I painted the Sergeant's chest plate, helmet insignia and shoulder pad epaulettes with "Vallejo" Gold and more Quickshade Strong Tone by "The Army Painter".
I've still quite a few more of these 15mm Prydian Army models from "The Ion Age" left to paint. But am currently 'cracking on' and concentrating on five (more) 25mm "Judge Dredd" miniatures by "Mongoose Publishing". The Mobster Blitzer figure is proving a joy to paint, whilst his Judge Dredd (sold as JD20001 Judge Dredd 1 by "Warlord Games") counterpart has so many of the miscast and poor sculpting issues that have so frustrated me with previous 'Mongoose Matt' miniatures from this range.

Friday, 18 April 2014

Baccus 6mm North African Buildings - Part One

These three North African buildings are from an old packet of "Baccus 6mm" resin Eastern Mediterranean buildings I've actually owned for a couple of years. Despite some numerous (and in some cases obvious) bubbles in the cats, the models are packed full of detail and proved reasonably quick to finish.

On the "Baccus 6mm" website the buildings have been painted using a simple 'almost bleach white' colour scheme, but because I may well use these models to represent built up areas for other areas conflict zones (and periods) I went with a less stark cream choice. In addition, because of the level of detail on the miniatures, I even dry-brushed a second colour over the buildings, to really help 'bring out' the stairs, windows, and shop fronts; something I wouldn't ordinarily consider even for 28mm scale scenery.
As a result the models were all undercoated with two layers of "Vallejo" Iraqui Sand. I've had this bottle hanging around for some (bought as part of a boxed set for Afrika Korps models) and thought it'd give me the cream effect I was after. Once dry, each building was then washed with "Citadel" Agrax Earthshade; a Shade which has been consigned to simple scenery and basing duties since I discovered Strong Tone Quickshade by "The Army Painter".

Each model was then dry-brushed with more "Vallejo" Iraqui Sand before I applied a final highlight of White. The windows were then 'picked out' using "Coat D'Arms" Black, whilst the doors painted using a combination of "Vallejo" Heavy Sienna" and "The Army Painter" Strong Tone Quickshade.

I also made the decision to base the buildings using the same 'mud and grass' colour scheme I predominantly base all of my models in this 'day and age'. I must confess to being somewhat tempted to go with a desert basing scheme, but that would have meant either re-basing my 6mm British Modern Army (a depressing nightmare of a scenario) or having my scenery 'jar' with the force's fighting over them.
In addition I've also managed to squeeze in painting another base containing two armoured personnel carriers from the "GHQ" 6mm modern "Micro Armour" range. This means my Modern British Army will now be able to field two complete Spartan Armour assets (i.e. eight models based upon four stands).

Wednesday, 26 March 2014

"I Gotta Stop This Lawbreaker!"

I've painted another of my old "Mongoose Publishing" Street Judge models and, to be honest, it's proved the most challenging of their "Judge Dredd" range I've yet encountered. Certainly it's the first where I've found it necessary to get creative with green stuff and actually 'sculpt' some straps onto one of the model's knee and elbow pads. Perhaps that explains why the sculpt for the Female Street Judge on both the "Mongoose Publishing" and "Warlord Games" websites would now appear to be a completely different model to this one? Is it already out of production, as I have a spare?

As with my previous Judge models I simply painted the majority of her uniform with "Coat D'Arms" Black, and then used the combinations of "Vallejo" Heavy Grey with "Citadel" Thrakka Green for her knee pads, boots, gloves, belt and elbow pads, and "Vallejo" Gold with "Citadel" Devlan Mid for her belt buckle, badge and chain, should pad and shoulder eagle.
Having taken a brief evening's break away from painting, though not the painting table, I've based up some possible opposition for my growing Judge force, and settled upon these models as potential criminal 'wild cards' for the "Savage Worlds" "Science Fiction Companion" setting I plan to use them for. Strangely, I think one of the Punks with a heavy weapon (not the one with the heavy spit gun) has now also been replaced by "Mongoose Publishing" for a slimmer model carrying a missile launcher?

Tuesday, 25 March 2014

Ground Zero Games Xenomorphs - Part Two

I've finished painting another three 15mm models from the several packets I bought from "Ground Zero Games" at the Colours Wargaming Show in 2013. As before these aliens are all from their six-figure bag SG15-X01 Xenomorphs and were reasonably quick to complete by simply drybrushing "Vallejo" Heavy Bluegrey over a "Coat D'Arms" Black undercoat. The models were then washed with "Citadel" Nuln Oil.

I'm especially pleased with two of these models as I originally over dry-brushed them with heavy bluegrey, so not even the heaviest of Nuln Oil washes could help soften the contrast between the grey and black. As a result I dropped the pair of them into some methylated spirit for a few days before stripping them of their paint with a scouring pad, modelling knife and an old toothbrush. Even then I wasn't wholly successful in my efforts to remove some of the paint from the models' deeper recesses, so had to resort to applying the thinnest of black undercoats upon them.    

I've also super-glued them on some old "Battlefront Miniatures" stands I own as opposed to the (far larger) 40mm x 60mm plastic rectangle I attached their predecessors. I still plan for them to be used with the "Science Fiction Companion" setting for "Savage Worlds", but it dawned on me that the smaller sizes would give me greater flexibility in deploying and moving the miniatures. In addition, at such time as I paint some "Flames Of War" models, then I'll be in a position to consider British S.A.S. verses Alien infestation. Needless to say now also I've re-based my earlier Xenomorphs as well.
I plan to start a painting challenge at the beginning of April which in essence will mean painting a small(ish) collection of models each week for a few months. As the content and scale of each weekly challenge will entirely depend upon the turn of a playing card I've already started prepping and doing a little preliminary painting on some "Mongoose Publishing" "Judge Dredd" models in anticipation of needing to finish ten 28mm models within a week. 
In addition I'm also 'soldiering on' with the first (of five) "Games Workshop" Ultramarine Sternguard. With the exception of the "Warhammer 40K" space marine's back pack I've almost finished (and washed) all of the veteran's gold and blue areas and now essentially just have a few "Vallejo" Pale Grey washes to apply to his power armour's shoulder pads and helmet.

Saturday, 22 March 2014

British Commando Carbine - Part One

This 28mm metal model is the first of four similar-looking models from the "West Wind Productions" blister B-SOTR05 British Commando Carbines. It's actually one of eight such miniatures I've currently got sat on my painting table, an entire British Infantry Section, but to be honest, is probably one of the last "Secrets Of The Third Reich" figures I plan to paint for the foreseeable future as I fear I'm rather worn out gaming "Weird War Two" at present.

KrautScientist has just posted a good article on the Dark Future Games website about such painting blocks; albeit he seems to have completely sold his soul to the chaos gods of the "Warhammer 40K" universe as a result. The post can be found here: http://darkfuturegaming.blogspot.co.uk/2014/03/cleansing-palate-with-nurgle.html.

In order to try and step away from many of the now 'out of production' "Citadel" Foundation paints I originally used for my British Army colour scheme, I have tried to replace some of the old pots with "Vallejo" alternatives. Essentially though the model was painted using my 'tried and tested' method of "Coat D'Arms" Black undercoat with a combination of "Citadel" Dark Flesh and Devlan Mud wash for the majority of the soldier's uniform. I also still have some Calthan Brown for the bullet proof vest. However for the carbine rifle butt I went with "Vallejo" Heavy Sienna and then Heavy brown for the weapon's strap. I've also now settled on "Heavy Grey" for the infantryman's gas mask filter. All of these paints are then washed with "Citadel" Devlan Mud.
 I've now completely turned to the latest "Savage Worlds" setting, the "Science Fiction Companion" and as a result super-glued and based a handful more models from the "Judge Dredd" miniature range by "Mongoose Publishing". I've actually gone with some of the newer models from their Kickstarter as they look far more 'painter-friendly' than the older figures I've recently painted. 

Wednesday, 19 March 2014

Wargame Model Mods - WIP - Part Three

I've finally finished basing the first of my commercial style buildings by "Wargame-Model-Mods". In order to 'tie it' in with my model collection, I simply based the wooden building in exactly the same way as I do my miniatures; drybrushing "Citadel" Doombull Brown and Rakarth Flesh over a "Coat D'Arms" Black undercoat, and then washing the entire area with the  "Citadel" Shade Agrax Earthshade. Finally I applied some green flock both in and around the building.
I'm currently waiting for a few larger 9 x 6 inch 2mm MDF bases from "Arcane Scenery & Model Supplies" for the bigger buildings, so in the meantime I've built and textured three of the smaller ones; including two with tiled ground floors.
In addition I'm continuing to persevere with the intricate details of my first "Games Workshop" "Warhammer 40K" Ultramarine Sternguard model. I've completed all the blue on his space armour, as well as the white of his linen skirt and moved onto the white areas of his enormous shoulder pads.
To keep me sane as a momentary distraction, I've quickly based a third (old) Street Judge by "Mongoose Publishing". Unfortunately, the detail on this miniature is, in parts, the worst yet as I've had to sculpt a (missing) knee-pad strap onto the figure using green stuff. 

Tuesday, 18 March 2014

Judge Giant Junior

I've managed to finish another of my old "Mongoose Publishing" Street Judge models. Originally I planned to use this 28mm metal miniature to represent the (late) Judge Giant, who first appeared in Prog 27 of the comic "2000 AD". However nowadays you can actually purchase the official Judge Giant figure from "Warlord Games" under code JD20007, so instead he'll be used as Judge Giant's child from the 1989 "2000 AD" story "Young Giant"; arguably "one of the best Judges in Mega-City One."

As with my previous Judge model I simply painted the majority of his uniform with "Coat D'Arms" Black, and then used the combinations of "Vallejo" Heavy Green with "Citadel" Thrakka Green for his knee pads, boots, gloves, belt and elbow pads, and "Vallejo" Gold with "Citadel" Devlan Mid for his belt buckle, badge and chain, should pad and shoulder eagle.

I must admit I really found this model hard work as some of its sculpting, or rather lack of, made painting the miniature quite difficult. Indeed some elements of the model actually appear unfinished, such as the underside of the figure's right elbow pad or the (lack of) detail on the 'squished' lawgiver.
Something which certainly doesn't lack detail is the first of my five "Games Workshop" plastic Sternguard with "Forge World" helmets. I've now gone with an Ultramarines colour scheme, all the better to fight off the Tyranid threat, and am slowly working my way up - hence the blue ink work on the model's left lower leg.

Monday, 3 March 2014

Jagerhund Doberman

This large 28mm "West Wind Productions" miniature is actually the fourth of their "Secrets Of The Third Reich" were-creatures I've painted. Its completion will allow us to include a random d4 Were-creature distraction as a possible horror event in our "Savage Worlds" games of "Weird War Two".

The model is from the single-figure pack G-SOTR18 Jagerhund Doberman and as you can imagine, despite its size, was reasonably simple to paint. Having undercoated the model with "Coat D'Arms" Black, I picked out some of the usual light brown fur markings found on a Doberman Pinscher with "Vallejo" Heavy Brown and tried to blend them into the rest of the animal's hide with numerous washes of "Citadel" Devlan Mud and Agrax Earthshade. The were-dog's teeth were simply drawn in with "Vallejo" white and left unwashed in order to better stand out. The beast's trousers were simply painted using "Vallejo" Heavy grey with a heavy wash of "Citadel" Thrakka Green.
I've currently got my head down painting some additional British and German weapon attachments to my existing "Weird War Two" Infantry squads for a series of big games this weekend. In addition to this man-portable anti-tank weapon, I hope to finish both a German flame-thrower and anti-tank rifle.

Saturday, 1 March 2014

"You Can't Bribe A Judge"

I've finally finished an old "Mongoose Publishing" Street Judge model which has frankly spent a couple of years sat upon one of my shelves half-painted. I actually purchased this 28mm metal miniature direct from 'Mongoose Matt', where as nowadays it can also be purchased as part of the two-figure blister JD107 Street Judges via "Warlord Games".

I've had a bit of debate with fellow wargamers as to whether the colour of Judge uniforms is actually pure black or a dark blue (as depicted in many of Judge Dredd's comic adventures). I must confess to originally trying to go with the dark blue 'highlight' idea, but quickly found the model a bit too cumbersome for my painting quality to do such a colour scheme justice, so I quite quickly reverted to the much easier and quicker "Coat D'Arms" Black for the uniform.

After a bit of trial and error I then went with "Vallejo" Heavy Grey with a "Citadel" Thrakka Green wash for the boots, knee pads, elbow pads, gloves and belt. For the Judge's belt buckle, badge and chain, shoulder pad, shoulder eagle and helmet badge I used "Vallejo" Gold with a wash of tried and trusted "Citadel" Devlan Mud". Although I initially undercoated all the gold areas with Dark Flesh in order to help the gold paint's pigment coverage. The helmet's red trimming I painted using "Vallejo" Heavy Red and a glaze of "Citadel" Bloodletter. The lawgiver was simply Boltgun Metal with a wash of Nuln Oil.

I've now finished buying and basing all but a couple of the models by "West Wind Productions" which I plan to currently paint for my "Savage Worlds" "Weird War Two" setting. As I've previously mentioned although we'll be using the "Savage Worlds" rules and equipment statistics, we've turned to the "Bolt Action" Army Lists by "Warlord Games" for our Force's composition and will be using the lists from the Blitzkrieg 1940 - Fall/Battle of France threatre.
As a result I've a second unit of ten British Regular Infantry to paint up over the next few days, before I turn my attention to a Waffen-SS (Early War) squad to accompany my Heer Infantry squad. I've also got a few 'attachments' to paint as well, such as some Germans equipped with an Anti-tank rifle, a flamethrower and some submachine guns, as well as British soldiers armed with Piats and submachine guns (in order for us to quickly move our threatre of operations to Normandy 1944).   

Monday, 24 February 2014

Mustard Gas Breath Zombies - Part Two

I've finished working on another two "West Wind Productions" models from the blister SOV-SOTR18 Soviet Zombie Horde, and as a result finished painting all the 28mm Undead walking corpses I currently plan for my "Savage Worlds" "Weird War Two" setting. I still have a number of other "Secrets Of The Third Reich" models yet to paint before I move onto a new project during March but these soldiers who die from inhaling mustard gas end a six-week run of painting a number of rotting corpses.

 As with their predecessors I replaced the models' Russian zombie heads with those from SHS-SOTR08 Soviet Gas Mask Heads In Helmets and then undercoated them "Coat D'Arms" Black. I painted the majority of their uniforms with "Vallejo" Heavy Brown and then washed them with the "Citadel" Shade Agrax Earthshade. However because the figures appeared to resemble Russian officers or rather Commissars, I painted their trousers with "Vallejo" Heavy Blue and followed this up with a wash of "Citadel" Asurmen Blue. The model wearing a Russian greatcoat had his overcoat painted with an old pot of "Citadel" Dark Flesh and Agrax Earthshade.

I painted both of the soldiers' gas mask hosing with "Citadel" Adeptus Battlegrey and Nuln Oil, whilst I applied "Vallejo" Heavy Grey and a combination of "Citadel" Thrakka Green and Agrax Earthshade over their filter boxes. The Soviet helmets were painted with "Vallejo" Heavy Green and washed with "Citadel" Thrakka Green.
As I really like the detail and options of the Infantry squads and teams found within the "Bolt Action" Army books, I'm going to try and move away from some of the section listings found within the "Weird War Two" setting book for my next game and try and replicate some of the British and German lists that "Warlord Games" suggest in their rule book. As a result I need to quickly paint up a British NCO equipped with a (Sten) submachine gun and a Heer Veteran Infantry Squad NCO similarly equipped. In addition I would like the chance of the British fielding a Piat launcher as either an attachment to the main Infantry section or as a possible distraction/encounter during the game.

I used these models as an experiment to try out a bottle of "Citadel" Technical I bought from a local Hobby Store yesterday. I was hoping for great things from my pot of Imperial Primer, having found my "Coat D'Arms Black" always required two coats to properly undercoat a model. Unfortunately I was bitterly disappointed with the watery result, and no matter how much I stirred the Technical paint, I ended up returning to my final pot of "Coat D'Arms" Black and giving the models a lavish coat of that before I was satisfied.

Tuesday, 28 January 2014

German Zombie Horde In Helmets - Part One

These models are the first two figures I've completed from the "West Wind Productions" blister pack G-SOTR10 - German Zombie Horde In Helmets. These 28mm metal miniatures are from Andy Cooper's "Secrets Of The Third Reich" range and were frankly painted using a bizarre mixture of manufacturers' paints, both young and old. For starters I'm currently giving all of my models a simple undercoat of Black by "Coat D'Arms". I bought a few pots of this paint last year after I found the then new Abaddon Black from "Games Workshop" to be too watery for my tastes; and certainly not a patch on the old Chaos Black.

Any areas of uniform were painted either with my trusty Adeptus Battlegrey or (the greenish) Heavy Grey by "Vallejo". These parts were then given a "Citadel" wash of Badab Black or "Thrakka Green" respectively.

I've settled on undercoating all my zombies' flesh with "Vallejo" Heavy Bluegrey as I like the effect a wash of "Thrakka Green" has over this colour. I'm also going to stick with picking out open wounds and bullet holes using an old pot of "Citadel" Red Gore I've found, and then heavily washing the areas with Ogryn Flesh and Baal Red. I've even bought and tried out a pot of the "Citadel Shade" Carroburg Crimson but to be honest found it to be even weaker in colour than my 'drying up' Baal Red.

As always I plan to paint most of their helmets with an Adeptus Battlegrey and Badab Black combination. Although in order to represent a zombie from the Afrika Korps I have used the "Citadel Foundation" Tausept Ochre with a generous wash of Devlan Mud.
I tend to only paint one or two models simultaneously, so whilst waiting for a coat of paint or heavy wash to dry, I like to prepare and base other models for future projects. Indeed, sometimes as a diversion I'll even slap on a few coats of paint - especially if the models are simple and will be quick to finish. As a result I'm currently also pottering away on these plastic 28mm Heroclix models; notably DC Comics' Brain and Marvel's Howard The Duck.