|"...This massive wall of meat and metal is a match for pretty much anyone in the game."|
This 28mm scale model of a Breacher is one of the eight multi-part plastic miniatures which can be found inside the Iron Golems "Warcry" warband boxed set by “Games Workshop". "Hardy and ruthless", this figure actually took quite a while to assemble as it came in ten separate pieces, including a staggering four parts simply to build its formidable-looking spiked hammer-hand.
Once glued upon its 40mm circular base, the Ogor was undercoated with two layers of "Vallejo" Heavy Sienna, and had all of its numerous pieces of armour, as well as some tiny symbolic hammers dangling from his chest, painted using a combination of Brass and "Citadel" Reikland Fleshshade. The vast majority of these areas were then later treated to a coat of the "Citadel" Contrast colour Flesh Tearer Red, which I had previously 'watered down' using some Contrast Medium.
This application provided the indomitable fighter's shoulder-pads, helmet, spiked knee-guards, shin-plates and gut-protector a distinctly reddish hue, but also allowed some of the "Vallejo" Brass underneath to peek through. This particular effect was further exaggerated after the model had been gloss varnished, as for some reason the "Coat d'arms" hard protective transparent film seemingly reacted with the "Citadel" Contrast colour in places, completely eradicating the Flesh Tearer Red so as to leave just the "Vallejo" Brass shining through...
Despite this 'set-back', which to be honest left the Breacher looking like it had covered itself in oily blood as opposed to donning a suit of metallic red armour, I subsequently painted the tyrant's chain-mail loincloth, face-plate, chain-link belt, straps, spiked hammer-hand, and spiked ball-fist with some "Citadel" Ironbreaker, and shaded them with Nuln Oil. Both the ogor's weapons and loincloth were additionally treated to a smear of "The Army painter" Strong Tone Quickshade, before being dry-brushed with (more) Ironbreaker.
Lastly, I started working on the dwarf's flesh, and as with my previously-painted Duardin Armator, I initially tried to replicate the warband's 'official' "Games Workshop" pale grey pallor with a couple of layers of "Vallejo" Heavy Bluegrey. Unfortunately, despite washing the skin with some watered-down "Citadel" Nuln Oil it simply didn't turn out as I had hoped, so I soon swapped palettes and applied an infinitely more successful combination of "Vallejo" Heavy Sienna and "The Army painter" Strong Tone Quickshade instead.
This being the second week of "Zomtober", I have also been busy pigmenting another male Borg drone by “Modiphius Entertainment”. “Designed for use with the Star Trek Adventures roleplaying game”, this resin figure was painted in precisely the same way as the rest of my Borg Collective, with the exception of his eye lens, which was 'picked out' using a spot of "Vallejo" Dark Green and "Citadel" Biel-Tan Green.