|"No hostile movements registered."|
Having had a few casting defects around his hands filed down, Scibus was undercoated using a double layer of “Vallejo” Heavy Brown and washed in The Army Painter" Strong Tone Quickshade. The figure was then dry-brushed with (more) “Vallejo” Heavy Brown before having his armoured carapace ‘picked out’ using a combination of “Vallejo” Iraqi Sand and “The Army Painter” Strong Tone Quickshade.
|"Black Tree Design" WIPs - Two Monoid sculpts, plus a Monoid II sculpt with brown hair|
This area was later highlighted with a delicate dry-brush of (more) “Vallejo” Iraqi Sand, whilst the Silurian’s eyes were spotted with a few dabs of Heavy Ochre. Finally, the Homo Reptilia’s third eye, which would “glow along with their speech” rather than be used as an energy emitting weapon as in the monster’s first appearance way back in 1970, was treated to a dollop of “Vallejo” Heavy Red and a splash of “Citadel” Carroburg Crimson.
Staying with “Black Tree Design” I have dusted down five Monoid figures to start towards another faction for my ongoing “Doctor Who” campaign. These one-eyed humanoids travelled on a generation starship with the last of Mankind during the 57th Segment of Time, and twice encountered the First Doctor during the 1966 serial “The Ark”. Unfortunately however, neither of the two poses available actually do the aliens justice, as there’s no sign of the voice boxes or heat prods the flipper-footed extra-terrestrials used in order to gain dominance over their one-time Human masters.
|"Kitbash Games" WIPs - Doc Cosmos and Roughneck|
I did momentarily contemplate converting some of the models, and may well do so in the future if I order any more, but ultimately just stuck to simply painting two of the miniatures with black and yellow hair instead of the scaly-skinned creature’s predominantly brown “mop-top”. This will at least allow me to more readily identify the leader of Monoids’ revolution, One, and his equally as evil subordinate the blonde-haired Three.
Lastly, I’ve made some more progress on some of the “Supers Unlimited” resin figures I've recently kindly received from "Kitbash Games". Roughneck is nearly finished and simply needs some work on his disconcerting hockey-mask, whilst I've gone with a far more patriotic palette for “Covenant of Justice” member, Doc Cosmos, than that seen on his official gaming card, as I plan for him to accompany my Allied forces in some future games of "Weird War Two" and wanted him to appear more American...