Sunday, 11 November 2018

"Macragge Is The Homeworld Of The Ultramarines Chapter Of The Space Marines..."

"...And the capital world of the stellar realm of Ultramar."
This 28mm scale plastic section from a crashed Imperial Aquila Shuttle was made by "Games Workshop" and was one of a handful of terrain pieces included within the Nottingham-based company's Battle for Macragge starter set. Produced "for the 4th edition of Warhammer 40,000", yet devoid of any of that wargame's infamous double-headed eagle insignias, I thought the broken metal debris would actually prove useful for any Science Fiction influenced or Post Apocalyptic based tabletop, and resultanly super-glued it onto a laser cut 120mm x 90mm oval MDF base.

The model was initially primed with a coat of "Vallejo" Black and subsequently treated to two layers of "Vallejo" Gunmetal Grey. It was then heavily washed with "Citadel" Nuln Oil before being enthusiastically dry-brushed with more "Vallejo" Gunmetal Grey. I have predominantly seen this piece painted using various military grey colour schemes, but as I wanted it to fit in alongside my "Gamma World" terrain, I followed my usual palette for ancient corroding rusted metal...
Yellow Adder Combat Car WIPs - "The Ion Age" vehicle has been primed, shaded and dry-brushed
As a result I liberally applied some "Mig Productions" Extreme Rust Wash over all the girders, especially focusing upon each of its bolt heads, and later set about blending the orange bits in with the rest of the wreck's paint scheme via a second "Vallejo" Gunmetal Grey dry-brush. Lastly, I tried to ensure the ensemble matched the basing for the rest of my scenery by pigmenting its highly-detailed base with "Citadel" Doombull Brown, Rakarth Flesh and "Citadel" Agrax Earthshade, before applying some "Games Workshop" grass flock to certain areas.

Sticking with a similarly straightforward colour scheme, I have begun reworking the third of my 15mm scale white metal and resin vehicle produced by “The Ion Age”. As with the other two Combat Cars I finished last month, I intend for this model to resemble a motorised unit which wouldn't look out of place within a "Rogue Trader" era Imperial Guard force. However, having been increasingly frustrated and disappointed with how my previous two transports have turned out, I have decided to apply a significantly darker shade of grey upon this particular Prydian Army automobile and lighten it up using a couple of dry-brushes.
US Lunar Force Buggy WIP - The metal model has been primed "Vallejo" Dead White and washed with Pale Grey
Having finished assembling my "Yellow Adder combat car variant armed with a twin Anda 60mm Missile Pod in a turret", I have instead turned my attention towards a US Lunar Force Buggy made by "Ground Zero Games". This particular conveyance is entirely metal and came in several pieces which seemed to take an age to super-glue together. Fortunately, the end result has been well worth the effort, as the little exploration transport's attention to detail is absolutely top-notch.

I have already finished progressing the large-wheeled machine's underbelly with "Vallejo" Dead White and Pale Grey, and subsequently gritted, painted, shaded and varnished its large “Battlefront Miniatures” plastic stand too. Hopefully this should mean the rest of the "Moongrunt" miniature can be simply dry-brushed with some additional white, before I start to 'pick out' its tyres and some of its astronaut's details... 

Friday, 2 November 2018

(Lead) Mountain Musings - "Moongrunt" November 2018

US Lunar Force Buggy WIP - The metal model has been assembled and primed "Vallejo" Dead White
This month's randomly themed attempt to try and reduce my ever-increasing collection of metal, plastic and resin miniatures will primarily focus upon a cardboard box full of 15mm "Moongrunt" miniatures I actually bought whilst at "Warfare" in Reading last year. Sold by "Ground Zero Games", this US Lunar Marines Starter Force was one of three similarly-sized sets which the Essex-based manufacturer tempted me with during a moment of weakness, and, rather embarassingly, is actually the first one I've since opened...

As 'usual' I've also used the turn of a playing card to determine just how many of these miniatures I plan to paint over the course of the next thirty days, and rather alarmingly this target will be a truly formidable ninety points; more than twice that of October's "The Ion Age" challenge. Fortunately over the past few days, I've already managed to assemble a Lunar Buggy, an awesome Rocket Sled and incredibly hefty Lunar Rover, so they should give me a somewhat straightforward six points per vehicle for starters (using the points system from the annual "Analogue Hobbies Painting Challenge").
US Lunar Force Rocket Sled WIP - The metal model has been assembled and primed "Vallejo" Dead White
In addition, I have sought inspiration for the background behind my Lunar Force from the old "Action Man" adventure mini-book "Race For The Moon". Published by "Purnell" in the Late Sixties this publication tells the story of Action Man's investigation into the death of astronaut Commander Sheffield and the machinations of the Asiatic Federation. I thought a 'modern-day' version of the struggle between Cape Canaveral's Space Administration and I.N.S.E.C.T. (International Secrets Trust) to be the first to reach the moon and seize control of the natural satellite would provide plenty of tabletop opportunties, especially as "Ground Zero games" also produce a Chinese "Moongrunt" range as well...

Of course I've yet to start work on or even unwrap my US Lunar Marines Starter Force's "full platoon of infantry". But you can probably imagine that I already plan to proxy one appropriate astronaut figure as "Action Man" himself, as well as perhaps another to represent Sheffield; even if the American is surprisingly soon revealed by the murderous Chang to have been one of the traitors on the Moonship Project. 
Punchline and Roughneck WIPs - The two resin figures have been assembled and under-coated
Alongside this trip down memory lane, I also plan to paint up a couple of super-hero models from "Kitbash Games" and their upcoming "Kickstarter" for their "Supers Unlimited" range. PulpCitizen of "Eclectic Gentleman Tabletop Gamer" blog fame has very generously introduced me to the wonderfully wacky Punchline and psycho-looking Roughneck early, and resultantly I have already assembled, based and primed the resin miniatures.

There's a real old-school Silver Age of Comics feel to these characters which I absolutely adore, with the Shadow Axis' angry ex-entertainer, Punchline, owning a pair power gloves which clearly pack a mighty punch, and Roughneck proving to be a misguided back alley street fighter turned anti-heroic vigilante. Delightfully however, these "strecth goals" really are the tip of an impressively large roster of comic book characters planned for release, so I'm hoping to get them on the tabletop very soon and post a few playtests of their "Supers Miniature Gaming" rules.