Showing posts with label Hurlbat. Show all posts
Showing posts with label Hurlbat. Show all posts

Tuesday, 22 December 2015

6mm Zombicide Report: The Middle Eastern Alliance Verses The British Army

THE MIDDLE EASTERN ALLIANCE BATTLES THE BRITISH ARMY
This game was played predominantly using the ‘Season One’ rules of “Zombicide” by “Guillotine Games”. However in order to better represent the spirit of "Battlefield Evolution: Modern Combat" by "Mongoose Publishing" we used some homemade "Hurlbat" terrain tiles and a handful of resin buildings produced by "Baccus 6mm". As I wanted to try out the rules playing with modern military forces, and have plenty of painted “Micro Armour” models ready for the table, we simply swapped the Survivors and Walkers, with Fedayeen, Rifleman sections and Land Rovers.

“The story so far… The British Army have recently seized control of Carrion City. From there they plan to strike west and capture Vampiville; a heavily fortified town which comprises of inner and outer settlements. Aware of its military importance the local Revered Leader has deployed a small number of dedicated civilian troops armed with AK-103 automatic rifles to delay the British until such time as the Middle Eastern Alliance can arrive. Realising they must strike now the British have ordered the Land Rovers of Alpha Team to race west and establish a cordon around Vampiville. Whilst the riflemen of Bravo Team are to follow and once reunited with their colleagues take both parts of the town...
THE TABLETOP - EACH TILE REPRESENTS A MOVEMENT ZONE
Before we started Alpha Team were awarded the skill 2 Zones per Move Action on account of their transportation. Whilst Bravo Team started the game already armed with L85A2 assault rifles. The objective was simple in that both Teams had to reach the interior of Vampiville. All the other rules of the "Zombicide" Tutorial scenario, such as a reduced Fedayeen deck and special starting equipment, were followed. Which meant that the game started with two of the Revered Leader’s Fedayeen Squads already in play….
THE BRITISH ARMY MAKE READY IN CARRION CITY
Better equipping themselves for the task at hand Alpha Team lingered within Carrion City in order to collect some L85A2 assault rifles. While Bravo Team made contact with some local 'friendlies' who would assist them in stealthily departing the settlement. To the north and west the Fedayeen squads moved in to surround the British Army and pin them inside. Sensing that battle was about to commence the Revered Leader motivated another group of the fanatically dedicated troops to arrive.
FEDAYEEN SQUADS PREPARE TO ENCIRCLE THE BRITISH POSITION IN CARRION CITY
Bravo Team fired into the Fedayeen to Carrion City's west, before striking out along the south coast. Alpha Team took a little longer to dispatch their opponents to the north. but having done so drove their Land Rovers hard and reached the northern coast. The remaining Fedayeen squad travelled east. Whilst their Revered Leader created another group of troops.
THE BRITISH ARMY STRIKE WEST AS MIDDLE EASTERN ALLIANCE REINFORCEMENTS ARRIVE
Alpha Team drove to the outskirts of Vampiville, deployed its riflemen, and dispatched the enemy soldiers who had been travelling east from the location of the Revered Leader. Bravo Team shortly arrived at their location, and prepared to use their 'friendlies' to create an opening through the settlement's outer defences. The one remaining Fedayeen Squad travelled towards the British positions, and no new troops appeared.
ALPHA TEAM AND BRAVO TEAM REUNITE JUST EAST OF THEIR TARGET
Bravo Team used the 'friendlies' intelligence to enter Vampiville's outermost buildings and were horrified to find two Fedayeen Squads guarding them. British surveillance also revealed a third squad of enemy troops stationed within the settlement's inner area. The town was clearly well-garrisoned. Bravo Team set to work trying to clear the buildings of the Middle Eastern Alliance forces and managed to destroy one of the squads protecting the outer dwellings. Alpha Team provided additional support and helped completely clear the immediate area of both Fedayeen Squads; including the civilian troops approaching from the south. Eager to repel the British from their settlement, the Revered Leader's soldiers deep inside Vampiville moved east to set up operations in the town's now vacant defences. Whilst their commander created two more Fedayeen Squads in the south-west.
THE BRITISH ARMY DISCOVER THE TOWN IS HEAVILY DEFENDED
Alpha Team poured all their firepower into the town's remaining defenders. But failed to budge them. It therefore fell to Bravo Team to (finally) take Vampiville's outer buildings, and garrison the place before the arrival of the imminent Fedayeen reinforcements. The troops recently created by the Revered Leader rushed north and into the settlement, inspired by the creation of yet another squad behind them.
THE OUTER BUILDINGS FINALLY FALL TO THE BRITISH ARMY
As the desperate city fighting ensued Bravo Team managed to disperse one of the Fedayeen Squads. The British's effort was not going to be enough to hold the outer town however until Alpha Team drove their Land Rovers down the settlement's streets and finally cleared them of opposition. Such a hard-fought victory was only fleeting though as more of the Middle Eastern Alliance's forces arrived to contest Vampiville from the south and the Revered Leader even managed to conjure up enough support for another squad to appear in the south-west.
DESPITE WAVES OF FEDAYEEN FORCES THE TOWN IS TAKEN BY THE BRITISH ARMY
Realising it was 'do or die' Alpha Team defeated their Fedayeen opponents in the outer buildings and pushed west to take the undefended interior area of the settlement as well. The British Army now held the entirety of Vampiville...

Sunday, 17 May 2015

Painting Challenge 2015: Fortnight Four - 6mm Edenite Zombie Horde By “Steel Crown Productions”

Here's Two I Did Earlier - A couple of previously painted Edenite Zombie Horde bases
This fortnight’s personal painting challenge is an especially simple one in that all I have to do is paint something from my 6mm collection; be it a base of miniatures or perhaps a piece of scenery.

Last year I actually spent a fair amount of my time quietly building up a collection of “Modern Micro Armour” figures by “GHQ” in order to play a few games of “Battlefield Evolution Modern Combat” by “Mongoose Publishing”. Long-time followers of this blog will know that after a few months work I managed to finish painting both a modest British Army force complete with Land Rovers and Saxon armoured personnel carriers, as well as a similarly sized Middle Eastern Alliance contingent, predominantly consisting of Fedayeen troops. I even completed several resin buildings from the North African Building range by “Baccus 6mm” and some irregularly shaped MDF tiles by “Hurlbat” to represent some Built Up Areas. However I never found myself in a position to actually play any battles.
Undead WIPs - A white undercoat and Green wash helps bring out the details of these little horrors
As a result I immediately thought for this fortnight’s challenge that I might just paint up another base of frontline assets for my Middle Eastern Alliance force, or perhaps one more “Baccus 6mm” resin dwelling and then ‘get a game in.’ But having scrambled around in my 6mm drawer I stumbled upon a load of loose zombie figures made by “Steel Crown Productions”. These wonderfully detailed little fellows are from the company’s “Exodus Wars” range and are entitled “Edenite Zombie Horde”. Searching deeper into my 6mm stash I also discovered I’d previously painted and based two stands of these models and so a thought struck me… tabletop “Zombicide” in 6mm.
British Infantry approach a Middle Eastern settlement and encounter 'the Walking Dead'
I would certainly need to paint up a fair few of my “Exodus Wars” zombies to populate a sizable smattering of undead stands for such a venture, probably enough for another eight bases or so. But apart from that I would have all I need for a trial game of sorts using the standard rules by "Guillotine Games". The “Hurlbat” tiles, which come in different shapes and sizes, will even work as haphazard movement zones, with the boardgame's one-roomed buildings being represented by BUAs. It's a plan at least, and another mini-project...

Friday, 16 May 2014

Painting Challenge: Week Seven - 6mm Micro Armour

The seventh week of my painting challenge will herald the beginning of work on a 6mm Middle Eastern Alliance army using "GHQ" miniatures. To begin with I just plan to paint up a Revered Leader stand, using predominantly Middle Eastern Civilian Modern "Micro Armour" models. But if I get time I aim to start painting a Fedayeen Squad, utilising a selection of  models from other "GHQ" Third World Warriors blisters.
 
I have finally completed the first of several laser cut scenery tiles I recently bought from "Hurlbat Games". I plan to use these pieces of 3mm thick MDF to indicate a Built Up Area (BUA), so rather than place a base of infantry on top of a building I can simply position them alongside the structure, on the BUA base, as a means of showing the infantry have occupied it.
 
In addition I'm putting the finishing touches on a few more "Flames Of War" models by "Battlefront Miniatures".