Showing posts with label Salute 2019. Show all posts
Showing posts with label Salute 2019. Show all posts

Wednesday, 15 May 2019

“They Call Him Baba Yaga.”

"It's personal."
This 28mm scale resin model of Baba Yaga was produced by “Spectre Miniatures” and was only available as a special limited edition figure for a short time on the company’s website following “Salute” 2019. Obviously influenced by Chad Stahelski’s 2014 American neo-noir action thriller film “John Wick”, the sculpt bares an uncannily strong resemblance to leading actor Keane Reeves.

The “retired but deadly hitman seeking vengeance” was initially cleaned of all his disconcertingly visible mould lines and ‘flash’ prior to being undercoated using two layers of "Citadel" Abaddon Black. The paid killer was then roughly dry-brushed with "Vallejo" Heavy Charcoal before being almost drowned in "Citadel" Nuln Oil.
Slaughterpriest WIPs - The Khorne warrior is slowing having all of his detail 'picked out'
Hoping to provide at least a little contrast to the all-black attired anti-hero, I subsequently ‘picked out’ Yaga’s shoes, hair, firearms and shoulder-strap with pure “Citadel” Abaddon Black, and unsurprisingly applied a coat of “Vallejo” Heavy Skintone to his face and hands. These areas of flesh were later washed using a little “Citadel” Reikland Fleshshade, before being ‘lightened’ with a tad more “Vallejo” Heavy Skintone. Finally, some watered-down “Citadel” Abaddon Black was applied to Baba’s cheeks to (hopefully) provide the impression of his beard.

In addition to finishing my first ever figure from “Spectre Miniatures”, I have been slowly progressing the Slaughterpriest with Hackblade and Wrath-hammer I recently assembled in order to allow my “Age Of Sigmar” Chaos Army to utilise the Judgements of Khorne. This “Games Workshop” plastic model is absolutely packed full of detail, and resultantly has proved somewhat tough-going in comparison to my warhost’s more daemonic units.
Space Marine Statue WIPs - The Eighties plastic model has been re-based, primed and layered
In particular, the demagogue of Khorne’s wrathful will has a myriad of leg straps all hidden beneath his loincloth which have taken an age to carefully ‘pick-out’, shade and then paint around. To make matters worse though, I was rather keen on colouring the cloth protecting the dark prophet’s bare legs from their armour-plating in red rather than simple black, so have had to repeatedly return to these areas to ensure enough of the pigmentation is showing through to distinguish it from the hulking priest’s black boots and shorts.

Finally, I have ‘dug out’ one of the original plastic Adeptus Astartes I assembled from the Eighties Imperial Space Marine boxed set. Armed with a missile launcher, and unhappily thickly undercoated in black, I thought the model might enjoy a new lease of life on my tabletop as a bronze statue…

Friday, 10 May 2019

“The Life-size Recumbent Effigy Was First Found In The Tombs Of Royalty…”

"...And then spread to the nobility."
This 34mm long resin model of a Mouse-oleum – The Tomb Of The Mouse Lord is produced by “Oathsworn Miniatures” and can be purchased as part of their “Burrows & Badgers” range. The small(ish) scenic piece was part of a handful of miniatures I picked up from the company’s stall whilst at “Salute” 2019, and has been super-glued onto one of the 50mm circular bases I predominantly use for my objectives markers.

The effigy was initially undercoated using two coats of the old “Citadel” Layer paint Charadon Granite and subsequently heavily washed with Nuln Oil. It was then simply dry-brushed using more Charadon Granite. As a final touch I later mixed some “Vallejo” White in with the “Citadel” Charadon Granite and very lightly dry-brushed this combination over the entire model so to help highlight its excellent detail. 
My Daemonic host prepares to advance supposedly safe in the knowledge that the Nurglings will protect them
Sticking with science fiction-based wargaming, I have also managed to play my first 'proper' game of "Warhammer 40K" by "Games Workshop", fielding a 736-point strong Khorne/Nurgle Chaos force against a similarly costed unit of Ultramarines, who were additionally aided by a pair of formidably tough robotic combat walkers. The ensuing battle for an ancient relic upon a planet increasingly lost to the plague-ridden sores of the Plague God and bleeding iconography of the Blood God was understandably bloody, but despite being unable to finish the game to its conclusion due to time constraints, it reaffirmed in my mind just how very much I am currently enjoying this "newest edition of everybody's favourite wargame" as the fight is never seemingly over whilst playing it until the 'fat lady sings'.

This ability to suffer serious set-backs yet still entertain the hope of ultimate victory proved itself time and again during this game, especially in its early stages when I unwisely utilised my Nurglings' "Mischief Makers" ability to place them just 9" away from my enemy's deployment zone. Seemingly shielding a rock-solid core of twenty Bloodletters and twenty Plaguebearers behind their tiny chittering bodies, I felt confident the "Gleeful Castoffs" would keep my opponent busy up for a couple of turns at least and give my larger daemons ample time to advance within reach of their foes.
The Armiger Helverin and Knight Errant start firing upon the Bloodletters and Plaguebearers
Enter an Armiger Helverin, supposedly the "lightest class of Imperial Knight combat walker", and its raking firepower, and my 'delaying tactic' was spread like so much mulch all over the ground with the roll of a fistful of dice. Such a disheartening loss at the very start of the fight left my entire centre wide open to the guns of a towering Knight Errant and my initially terrifying Bloodletter formation began to slowly get whittled away before my very eyes.

Fortunately, despite my opening set-back I was still able to push my main units up the table towards Khorne's Bleeding Icon (which was being used merely as an immobile terrain feature), whilst a pair of Beasts of Nurgle bounded along my left flank to take control of a small stargate which had been identified as the battlefield's one and only valuable relic. However, ominously spread out in front of my warhost ready for the second turn's Shooting phase, was an incredible amount of the Emperor's firepower, including a Primaris Lieutenant who almost glued himself alongside the reassuringly solid form of his force's smaller "fast-moving weapons platform, as well as the rest of the Ultramarines, which assembled before my Beasts of Nurgle.
The Bloodletters, Beasts of Nurgle and Plaguebearers fail their charges 
I can only give thanks to the Dice Gods that my Chaos daemons weren't completely eradicated in the subsequent hail of bullets that followed, especially after both my Bloodletters and Plaguebearers failed their charges. My Plaguesword-carrying warriors at least had their "Disgustingly Resilient" ability to help them soak up all the wounds which were riddling their ranks, but my liver-coloured "Slaughter-Kin" were increasingly finding their 5+ Invulnerability Save for being "Daemonic" wasn't enough protection when caught out in the open before the tender mercies of an Imperial Knight's weaponry.

Eight of the Bloodletters fell before the combined firepower of the Intercessor's Lieutenant and the "Questor Imperialis in High Gothic", utterly breaking the backbone of my once mighty close quarter combatants, and making it clear that the Blood God had probably been less than impressed with their decision to charge the solitary Ultramarine Officer stood atop a pile of ruins, rather than the nearby 'ancient battlesuit'. Certainly I wasn't looking forward to an impossible Morale phase as it even the bravest of Khorne's foot soldiers would surely flee from such a beating..?
Bloodletters swarm the Lieutenant, whilst the Beasts of Nurgle get stomped upon by the Imperial Knight
A single roll of the dice later and 'reality had blinked'. Not only had my Bloodletter's "Daemonic Icon" ensured that "no models flee", but it had bolstered my horde with five freshly-resurrected "Slaughter-Kin". Suddenly, the Lieutenant's position looked far less survivable, whilst my Plaguebearers and Beasts of Nurgle both finally made it into contact with their respective foes. Sadly, time was against us to finish the conflict, so the game's final act was to see the hulking Imperial Knight, quite possibly incensed by suffering a wound courtesy of "Smite", squashing one of my 'enthusiastic monsters who love to play' with its feet...

Saturday, 13 April 2019

"It's Called A Slyther."

"Mainly it roams the mine area at night in search of food."
This 28mm metal miniature of a "creatures native to Skaro" is produced by “Black Tree Design", and can be bought as Code DW128 Slyther from the manufacturer's "Doctor Who" miniatures range. Regarded "as a sort of pet" by the Black Dalek commanding the Dalek operation at the Bedfordshire mining operation, the monster was operated by Nick Evans and appeared in Terry Nation's November 1964 BBC Television story "The Dalek Invasion of Earth".

Despite being described as "large, black creatures", whose "skins were so thick that they were immune to the stings of the Varga plant on the planet Skaro", I've always personally envisaged the slow moving, tentacled horrors as being green in colour, so inevitably primed my model with two layers of "Vallejo" Heavy Green before drenching the figure in "Citadel" Nuln Oil. I then dry-brushed it with (more) Heavy Green and 'picked out' its eyes using a combination of "Vallejo" Heavy Ochre and Strong Tone Quickshade by "The Army Painter".
Hexgorger Skulls WIPs - The Judgements of Khorne has been primed, shaded and dry-brushed
Stepping away from science fiction and plummeting headlong into the fantastical Mortal Realms of "Age Of Sigmar" by "Games Workshop", I have made some considerable progress on the first of my Judgements of Khorne models, namely the Hexgorger Skulls. Summoned by "violent vows against sorcerers" these two formidably-tall multi-piece plastic sculpts have been primed, washed and then patiently dry-brushed using "Vallejo" Iraqi Sand and White.

These 'magic hunters' have proved slightly problematic to paint due to my fear of snapping their gushing blood streams at the point where they create an impressively detailed splash. So I've been handling them far more delicately than I usually do for what in essence I view as pieces of terrain. Fortunately, the underwhelming joints, fastened with super-glue, seem to be holding out well under my paint-brush, and should hold out whilst I douse the pair in "Citadel" Carroburg Crimson before tidying the miniatures up.
Kelly Gang WIPs - The criminals have had their shoes and overcoats base layered
Long-time sufferers of this blog will be very aware that if a genre should suddenly catch my attention then I can be prone to dragging a figure (or five) straight to the top of my painting queue, and rather naughtily I have done just that with my Kelly Gang by "Great Escape Games". This marvellously armoured boxed set have really caught my imagination, especially when I thought they might make for a rather fun villainous gang of desperadoes for Mad Max to encounter during his post-apocalyptic Australian travels.

Resultantly, I have been applying a few base layers to the bushwhackers coats and shoes so as to get them ready for some serious shading. Somewhat disappointingly however, I have found a few of the models to be rather poorly cast in places, especially where their windcheaters meet their trousers, and have therefore had to do quite a bit of cleaning up to either remove some 'blobbing' or smooth down some jagged edging... 

Wednesday, 10 April 2019

"Salute" Loot 2019

"Dead Man's Hand" WIPs - John Bridges, the Scarred Man and Ned Kelly
This year's traditional trip to the ExCeL convention centre in Custom House, East London has once again added a few more baubles to my horde of metal, plastic and resin miniatures, as well as greatly widened my interest in yet another genre or two. In fact, one of the main reasons I enjoy attending this show is that some manufacturer somewhere will throw me a real ‘curve ball’ and before I know it, I’ll have bought heavily into a new game system I hadn’t previously even heard of.

Fortunately, financially-wise at least, that didn’t quite happen during “Salute” 2019, but I did still walk away with a few Wild West miniatures by “Great Escape Games” for their “Dead Man’s Hand” rule-set. Even though I don’t currently have any particular intention in purchasing and playing the 28mm skirmish game itself, I did find it impossibly hard to resist purchasing a box of models disconcertingly based upon an Undead Magnificent Seven.
"Time Robbers" WIPs - The Minotaur and two models from the Ultimate Evil set
Obviously I needed some opposition for the skull-headed Malevolent Seven, and spotted amongst the stall’s single figure blister packs an excellent proxy for “DC Comics” Jonah Hex in the guise of the Scarred Man and Rooster Cogburn with John Bridges (albeit I would have much preferred one resembling John Wayne’s original incarnation). In addition, whilst searching this excellent range I also spotted a boxed set featuring Ned Kelly’s formidably armoured lawbreakers. The bucket-wearing Australian bushranger has always been a favourite Wild West villain of mine, even if he did his shooting on the other side of the world, so there was no way I could resist picking his gang up as well…

A couple of years ago at “Salute” 2016 “Northumbrian Tin Soldier” caught me completely off-guard with half a dozen 28mm white metal "Time Robbers” based upon the band of dwarves from the 1981 motion picture "Time Bandits". Rather embarrassingly, apart from basing and priming the figures I have never touched them again, however that may now all change, as at this show the Tyne & Wear-based manufacturer’s captured my imagination once again by serving up both an Ultimate Evil set of four miniatures, alongside a blister comprising of Agamemnon and a giant Minotaur.
"Dust Tactics" WIPs - Three members of the Cultist Fire Squad
Quite possibly one of my most unexpected buys of “Salute” 2019 however, came from a chance encounter with “Dust Studio”, who I had totally forgotten about following a rather painful “Kickstarter” experience way back in 2014. I’d always been a big fan of “Dust Tactics” up until this point, and at the time pledged very enthusiastically for all things “Operation Babylon”. Sadly, ‘behind-the-scene’ bust-ups over backer rewards seemed to stall the distribution of my goodies for an eternity, and ultimately left a bad taste in my mouth for the genre.

To my utter astonishment though, a quick look at the “Dust Studio” display cabinet was all that was needed to immediately reignite my enthusiasm back up as I saw the Hong Kong-headquartered company have recently introduced a Cthulhu Mythos faction into their 1947 A.D. universe, and crammed it with just the sort of baddies one would expect to see in an Indiana Jones or Ray Harryhausen motion picture. Resultantly, I couldn’t stop myself from picking up a box of unassembled Cultist Fire Squad figures, Mi-Go Raiders and (more) Nazi killer Gorilla Squad members, as well as later digging out my dusty old collection of miniatures in anticipation for a painting frenzy…