Showing posts with label Lost Patrol. Show all posts
Showing posts with label Lost Patrol. Show all posts

Sunday, 4 September 2016

Lost Patrol Report: Batman & Cyborg Verses The Weeping Angels - Part Two

“The story so far… Poison Ivy has turned Robinson Park into a lethal jungle, packed full of carnivorous killer plants. Having successfully apprehended her, Batman must now recover the eco-terrorist’s plant toxins and allow the vegetation to return to normality. However, despite the help of Cyborg and the Gotham City Police Department, the Dark Knight has failed to discover the whereabouts of Isley’s vat of contaminants and, to make matters worse, has realised that the heroes are being stalked by the deadly Weeping Angels…”


ONE OF GOTHAM CITY'S FINEST DECIDES NOT TO RISK THE EMBRACE OF IVY'S TANGEWEED
With the sound of crashing foliage fast approaching them from the West, Cyborg discovered that the pathway he was following suddenly opened up to the North and Southeast. Fearing that the northern trail might double-back towards the central clearing and thus the Weeping Angels, two of the Gotham City Police officers bravely took the lead and went with the other route, whilst Victor Stone, Batman and the third lawman followed behind. Out of sight, two scary statues passed through the clearing and constructed an infestation point.

The Southeastern pathway the heroes were following snaked South, and offered the ‘explorers’ an opportunity to branch off to the East as well. Nervously the two leading policemen split up to look down each trail. Behind them Cyborg positioned himself to try and give them both some covering fire with his augmented weaponry. Batman meanwhile, along with one of Gotham Police Department’s finest, continued to slowly protect the main group’s rear. Although his crime-fighting instincts kept telling him that the jungle around him was somehow moving of its own accord and that their route back to their starting position may not any longer exist.
THE WEEPING ANGELS CREATE AN INFESTATION POINT
Momentarily distracted the Dark Knight looked up to see two Weeping Angels reaching out to him and his companion. The startled superhero managed to throw himself back from the unforgiving stone claws. But despite the buzz of Cyborg’s covering fire (+1 to dice roll) and the very presence of Bruce Wayne’s alter-ego (+1 to dice roll), the flat-foot beside Batman found himself… in another place, and another time. The scary statues had finally drawn ‘blood’.
BATMAN AND AN OFFICER FEND OFF THE SCARY STATUES WHILST CYBORG EXPLORES FURTHER
 To make matters worse both the remaining Law Enforcement officers discovered that their own paths were now somewhat blocked by Poison Ivy’s infamous Tangleweed; a vile form of vegetation which the heroes can only move through on the roll of a 4+. Not wishing to become trapped by the plant and easy prey for the Weeping Angels, the policeman following the easternmost trail quickly double-backed upon himself and joined Batman. Whilst the cop moving South dubiously entered the prickly pathway before him…

Sensing that they had their prey on the ropes, the two pursuing Weeping Angels once again reached out for the Dark Knight. But this time the Caped Crusader was ready for them and soon reduced one of the scary statues to rubble with a flurry of bat-a-rangs.
HAVING LOST ONE COP TO THE WEEPING ANGELS, BATMAN TEAMS-UP WITH ANOTHER
 The Gotham City Policeman currently ‘leading’ the heroes South, desperately struggled to pull himself free of the Tangleweed and momentarily found himself caught on the plant’s vicious thorns. With a ripping sound though, the lawman pulled free and watched as the significantly heavier Cyborg crashed into the Briar Patch. Behind them Batman and the other lawman slowly retreated away from the Weeping Angels, all the time trying desperately not to blink. Unbeknownst to the ‘dynamic duo’ however more of the scary statues were emerging from the jungle in pursuit. Although much to the extra-terrestrials’ consternation, they themselves were falling prey to the ever-evolving wildlife around them.
WITH TANGLEWEED BEHIND THEM AND SCARY STATUES IN FRONT, BATMAN SLOWLY RETREATS
Eager to keep up with the lone Lawman moving ever further South, Cyborg desperately thrashed against the Tangleweed that surrounded his formidable form. Surprisingly however, the plant resisted Victor’s super-strength and despite his best efforts the Justice Leaguer remained trapped. Behind him Batman decided to risk a quick hurl of a bat-a-rang at a nearby Weeping Angel, and gave a satisfied nod when his weapon cleaved the stone statue’s head clean off!! Having bought some time, he grabbed the Gotham City policeman beside him and leapt into the Tangleweed holding Cyborg fast. All three heroes were now waist deep in the ever-grasping vile vines…

Terrified and tired, the party’s only free-standing member looked as the trail he was following snaked East and with a cry of delight yelled for the others to join him. He had found Poison Ivy’s missing toxin vat!! Although between him and his prize was another bush of Tangleweed. Determined to join the excited Gotham City Police officer, an impatient Cyborg finally tore himself free of his vegetable bonds, and started to follow his colleague’s footsteps. Dosing himself with anti-Tangleweed Bat-repellant, the Dark Knight also clambered free. But as he turned to lend the group’s final member a helping hand he was horrified to find himself looking at a Weeping Angel. The lawman (-1 dice roll as on his own) had been ‘consumed’.
WITH VICTORY IN SIGHT A SECOND GOTHAM CITY COP FALLS VICTIM TO THE WEEPING ANGELS
Passing through the Tangleweed without effort, the sole surviving Gotham City police officer reached his poisonous prize, and activated the remote Bat-homing device the Caped Crusader had given each team member. Within seconds a roar overhead alerted the lawman to the presence of the Batwing, and by the time both Cyborg and Bruce Wayne’s alter ego had joined him, the flying vehicle had already automatically hoisted up the chemical vat into its hold, and was awaiting further instructions…

Wednesday, 24 August 2016

Lost Patrol Report: Batman & Cyborg Verses The Weeping Angels

BATMAN & CYBORG BATTLE WEEPING ANGELS IN ORDER TO THWART POISON IVY
This game was played using the "Lost Patrol” rules by “Games Workshop”. A number of House Rules were implemented in order to reduce the difficulty of the game, and ensure that the Weeping Angels behaved a little more like their television counterparts. These alterations basically consisted of them only being allowed to deploy a single statue onto "a tile at the end of a path" unless there was no other option, and having to stick to the pathways for their movement, as opposed to being able to ignore foliage and make a direct beeline for their prey through the vegetation. In addition, as I wanted to try out the game in a different “DC Comics” setting, and have already plenty of painted “Heroclix” and “Crooked Dice Game Design” models ready for the table, we simply swapped the Space Marine Scouts and Genestealers with Batman, Cyborg and some Gotham City Police officers, as well as half a dozen Scary Statues.

“The story so far… Poison Ivy has turned Robinson Park into a lethal jungle, packed full of carnivorous killer plants. Having successfully captured Pamela Isley and locked her up in Arkham Asylum, Batman has journeyed back to Gotham City’s wilderness in order to recover the eco-terrorist’s plant toxins and allow the vegetation to return to normality. Realising that he’d need help with this task, the Caped Crusader has enlisted aid from the Justice League of America and Gotham City Police Department. However, upon landing within the inhospitable bush, the Dark Knight and Cyborg have discovered that something has hidden Ivy’s vat of contaminants elsewhere, and the hunters have become the hunted in a game of cat and mouse where no-one dare blink…”
THE TABLETOP - GOTHAM CITY'S ROBINSON PARK
The game was set up as per the “Lost Patrol: Death In The Jungle” rule pamphlet, with the Clearing tile placed in the centre of the table and Batman, Cyborg and three Policemen positioned on top of it. The Jungle tiles were then shuffled and placed into a stack face down. The vat of toxins tile was then placed at the bottom of the stack. Finally all the jungle paths the superheroes could see from the Clearing were placed.

Surrounded by vegetation, Batman spotted an encouraging pathway to the North, and slowly made his way up it. Behind him Cyborg decided that he would be best placed just to the north of the main party in order for his advanced weaponry to cover all of his colleagues. The Police officers decided that sticking together was definitely in their best interests, especially as a route west appeared to finish in a literal dead end, and so patiently waited for the Dark Knight’s return whilst keeping the rampant wildlife covered with their firearms.
BATMAN SEARCHES NORTH AS CYBORG SCANS THE UNDERGROWTH FOR SIGNS OF LIFE
Momentarily however the three lawmen turned their eyes away from the undergrowth in front of them, and looking back discovered a group of Weeping Angels had somehow appeared on the pathways. With a cry of alarm the Police officer’s realised that they were about to fall prey to “the deadliest, most powerful, most malevolent life-form ever produced” and raised their pistols. Instinctively blinking, the cops watched almost helplessly as the murderous statues quickly fell upon them. But with Cyborg’s fire support (+1 covering fire bonus), “the only psychopaths in the universe to kill you nicely” were dispatched as they attacked one after the other.
THE WEEPING ANGELS ATTACK BUT ARE FOUGHT OFF BY GOTHAM CITY'S FINEST
Hearing the gunfire behind him, Batman grimly decided he had to quickly carry on and follow the path he was on. This strangely seemed to turn towards the South, so the Caped Crusader dutifully followed it. Meanwhile his companions, emboldened by their success over the first wave of Weeping Angels, prepared themselves for the inevitable second assault. Cyborg decided to explore a pathway snaking East with one of the Policemen. Whilst the other two law officers warily keep an eye on the tree-line surrounding the clearing. 
THE DARK KNIGHT CONTINUES IN HIS SEARCH AS CYBORG MOVES TO THE EAST
Unfortunately, having been forced into blinking on account of the stifling heat and persistent troublesome forest flies, Gotham City's finest gave the “race of predatory creatures” ample opportunity to reach their position and were soon blazing away with their firearms. Cyborg joined the fray too, with his carbine arm tearing out great chunks of the animated statues as they approached. Without making a single sound, the three Weeping Angels were shot to pieces.

Suddenly Victor Stone felt a prickling presence behind him, and swung round raising his mighty cybernetic arm. However instead of a scary statue, he saw the Dark Knight appear up ahead of him. Frustratingly the path Batman had been following had simply brought the Caped Crusader back to near the clearing. Joining his Justice League of America comrade Bruce Wayne's alter-ego shook his head disappointingly, and watched as the three Gotham City policemen filed past to explore the trail heading East. Somewhere off in the Southwest, Cyborg thought he heard the sounds of movement. But his infrared eye sensors could detect nothing living...
GOTHAM CITY POLICE PUSH EAST AS BATMAN UNCOVERS A SNEAK WEEPING ANGELS ATTACK
The Gotham City Policemen discovered that the eastern trail soon opened up and a result a pair of them forked off Southeast. Whilst the remaining lawman stuck with the East trail. Seeing a Weeping Angel from across the Clearing, the Dark Knight hurled two Bat-a-rangs at the scary statue; neither of which did any damage whatsoever. However Cyborg opened up with his formidable firepower ("two dice if shooting with the Heavy Trooper) and blasted the fanged fiend to bits.
THE DARK KNIGHT BAT-A-RANGS THE WEEPING ANGELS
Worryingly three more Weeping Angels appeared from the South and Southwest, so leaving the Caped Crusader to protect their rear, Victor Stone moved to follow the lone Gotham City Police officer searching East. The jungle finally seemed to be letting the heroes make some progress towards finding Poison Ivy's missing vat of toxins. But behind them were now a number of the deadly scary statues, and if Cyborg's drive East ever ended in a dead end, then they'd have to turn back straight into the fatal embrace of their stone-cold pursuers...  

Saturday, 6 August 2016

"The Night Sinks Into My Bones... As I Stand In The Graveyard..."

"...I'm haunted by a ghost that only I can see."
These three 40mm circular bases of plastic Gravestones are made by “Renedra Limited” and can be found within their Terrain range. Comprising of 44 various gravestones, as well as two perched ravens, the pieces are sculpted by Steve May of “Immortal Miniatures”.

Frighteningly simple to paint, each headstone was given a couple of coats of "Citadel" Adeptus Grey and then heavily washed with "Citadel" Nuln Oil. I then brusquely dry-brushed each model with more "Citadel" Adeptus Grey before adding some "Vallejo" White to my palette and lightly brushing the face of each stone in order to highlight their inscriptions, carvings or signs of deterioration.

However if you fancy seeing some more lavishly-themed metal memorials then I highly recommend a quick visit to Roger's "Rantings From Under The Wargames Table" blog, and his 'grave development'... 
Plaguebearer WIPs - Plaguebearers in various stages of painting and washing
Personally I plan to use these Gravestones as scenery for the “ZombieTV” episode The Dead Will Rise, which actually takes place deep inside an old cemetery. But for now they’ll be added to the three Headstone bases I have previously painted, and give me the six infestation markers I require for my Weird War Two-inspired games of “Lost Patrol” by “Games Workshop”.

Whilst finishing off my current cluster of "Renedra Limited" Gravestones I have also continued to make some more progress on my monthly painting project; a small Host of Nurgle for “Age Of Sigmar” by “Games Workshop”. Having completed my test piece Plaguebearer I have settled upon a concoction of “Vallejo” Heavy Khaki, “Citadel” washes such as Thrakka Green and Crimson Carroburg, and "Vallejo" Heavy Ochre as my colours of choice.
Godzilla WIPs - The gigantic monster has been dry-brushed with two different shades of grey
The majority of my ten-strong unit of Plaguebearers are still in need of some "Citadel" Abaddon Black base layers, as well as additional putrescent washes. But I have managed to get something of a factory process going with them and already simply need to carefully dry-brush a second Nurgle minion before ‘picking out’ all their zits with yellow.

Finally I have undercoated, washed and dry-brushed one of "Wizkids" models from their "Godzilla" pre-painted collectible miniature game. This fearsome creature was originally purchased to be used as a basis for a conversion I had planned as one of my "Forgotten Heroes" challenge entries. But ultimately I liked the miniature's sculpt so much that I decided to simply re-base and paint the model as Ishiro Honda's famous film monster...

Saturday, 30 July 2016

"Our Memorial Masons Are Skilled In Crafting Headstones..."

"Our expert team of stonemasons can create sentimental, everlasting tributes..."
These three 40mm circular bases of plastic Gravestones are made by “Renedra Limited” and can be found within their Terrain range. Comprising of 44 various gravestones, as well as two perched ravens, the pieces are sculpted by Steve May of “Immortal Miniatures”.

Devilishly simple to paint, each headstone was given a couple of coats of "Citadel" Adeptus Grey and then heavily washed with "Citadel" Nuln Oil. I then brusquely dry-brushed each model with more "Citadel" Adeptus Grey before adding some "Vallejo" White to my palette and lightly brushing the face of each stone in order to highlight their inscriptions, carvings or signs of deterioration.
Star Trek WIPs - Ensign Fodder, Captain Kirk, Lieutenant Commander Scott and Yeoman Rand
I actually hope to eventually use these Gravestones as scenery for the “ZombieTV” episode The Dead Will Rise, which takes place within the middle of a cemetery, as well as alternative spawn points for “Zombicide”. But for now they’ll provide me with some much needed infestation markers for my Weird War Two-inspired games of “Lost Patrol” by “Games Workshop”.

Sticking with the “two-player boxed game, set on a hostile jungle world on which nowhere is safe”, my rather straightforward dalliance with the dead’s gravesites has also given me a little time to make some progress on the “Space Vixens From Mars” personality figures I plan to paint up as proxies for a “Star Trek” inspired game of “Lost Patrol”. I’ve only managed to brush on a rough layer of “Citadel” Abaddon Black onto Captain Kirk, Lieutenant Commander Montgomery "Scotty" Scott and undoubtedly some hapless red-shirted security ensign. But the miniatures are slowly starting to take shape. In addition I’ve also based and primed one of the range’s female models in order to represent the Captain’s yeoman, Janice Rand.
Evil Tree WIPs - This "Horrorclix" model has been repeated dry-brushed lighter shades of brown and grey
Finally I have all but completed painting the “Wizkids” Evil Tree figure found within their “Horrorclix” Starter Set. Interestingly this figure never actually came on one of the tabletop games’ famous clicky-bases and therefore initially seemed destined to become just another piece of scenery. However the quality of its sculpted gnarled trunks and horribly human face made the plastic piece seem far more suitable to actually being a living entity than a humble terrain feature.

As a result the miniature has endured a series of dry-brushes, each tip having been loaded with an increasingly lighter coloured brown, until I was happy that all of its detail had been properly highlighted. I’ve also subsequently given it a light dry-brush of Grey, just to weather the wood somewhat and now simply need to re-apply some washes to its darker areas before tidying the tree up and flocking its base.

Saturday, 23 July 2016

"No One But... The Living Laser"

"Put them all together they spell LASER!"
This 28mm coloured plastic model of the Living Laser is by “Wizkids” and can be bought as number 017 from their “Heroclix” Marvel Avengers range. Originally just a small-time criminal who invented "small, wrist mounted lasers", Arthur Parks later joined the Lethal Legion and eventually mutated into an actual living laser when his body was transformed into photons by an explosion in space. Created by Stan Lee, Art Simek and Don Heck, the scientist first appeared in the November 1966 issue of "The Avengers".

As I planned on using this model as an experiment to see what "Vallejo" paints would make a good base colour for Gold, apart from my trusty Heavy Sienna, I gave the figure an undercoat of Heavy Ochre, and then washed it with some heavily watered-down "Citadel" Reikland Fleshshade. This gave the miniature a far less shadowy look than when I ordinarily wash them with "The Army Painter" Strong Tone Quickshade, and made the Living Laser appear far brighter in colour once I'd dry-brushed him with more "Vallejo" Gold.
Gravestones WIPs - "Lost Patrol" requires six of these 'infestation' tokens
In addition to Arthur Parks' alter-ego I have managed to start painting the "Renedra Limited" plastic gravestone bases I plan on using for some more Weird War Two-themed games of "Lost Patrol". These 40mm circular bases aren't quite as elaborate as the first three I assembled. But contain some nice inscriptions which I felt would be overlooked if I cluttered them up too much.

The models themselves should be fairly simply to finish off now the headstones have been undercoated, washed and dry-brushed. Although I do plan to go over them all with a lighter grey in order to bring out each sculpt's impressive carvings.
"Mantic Games" Scenery WIPs - A barricade and discarded door
Sticking with scenery, I've managed to make some more progress with a couple of the barricades and wooden doors found within the Twentieth Century Brick Urban Accessories set produced by "Mantic Games".

These plastic fortifications appear to be constructed with all manner of everyday objects, such as wooden boxes, metal bars, corrugated panels and beer kegs, and should help me separate the different zones of my "Zombicide" board from one another. I also hope to paint at least five different coloured discarded doors for my tabletop, to use as entranceways into the different ruins...

Sunday, 17 July 2016

"Any Minute Now He'll Yell Flame On 'N' Go Flying Outta Here!"

"That tears it! No more nice guy! I'm doing some Thing-type stomping around here --"
This 28mm coloured plastic model of the Human Torch is by “Wizkids” and can be bought as number 072 from their “Heroclix” Marvel Fantastic Forces range. Unlike the previous Johnny Storm miniature I’ve painted, which was a good representation as to how Jack “King” Kirby drew the comic book character, this particular sculpt has the youngest member of the Fantastic Four entirely ablaze.

As a result the figure was initially undercoated with “Vallejo” Heavy Orange and then heavily washed with the “Citadel” glaze Bloodletter. In order to try and bring out the model’s wonderful detail I then dry-brushed it with more “Vallejo” Heavy Orange before highlighting the human mutate’s flames with Heavy Ochre. Finally I applied some additional Heavy Ochre to the miniature’s raised edges with a “Winsor & Newton” University Series 000 brush.
Gravestones WIPs - "Lost Patrol" requires six of these 'infestation' tokens
 Having recently played some games of “Lost Patrol” by “Games Workshop” using models taken from my “West Wind Productions” “Secrets Of The Third Reich” collection, I did realise that in order to play the rules fully I would need to create some suitably Weird War Two themed objective bases to use as infestation markers; especially as these tokens ‘allow you to place more Nazi Zombies on a tile, even if it is not at the end of a path.’

Thinking you probably couldn’t get more appropriate than six grave markers, I’ve cobbled together some 40mm circular bases using some of the plastic Gravestones manufactured by “Renedra Limited”. For now these objectives have simply been assembled and undercoated. But should soon be shaded and dry-brushed so as to allow Steve May’s wonderful sculpting stand out…
Re-Painting the Undead - These Zombie Troopers have been partially re-painted and re-based
Lastly I have finished re-painting some of my old collection of “Copplestone Castings”. These three weapon-carrying Zombies are from their Code FW23 Zombie Trooper and, having previously had numerous areas ‘blocked in’, have had some additional washes added to the figures as well.

Now properly based, these gun-toting cadavers will help populate a rather macabre -looking tabletop I have planned based upon the 2015 “Mad Max: Fury Road” motion picture. I still need to ‘touch up’ and re-base three more similarly distressed Undead models. But once they are ‘overhauled’ I should then be able to quickly finish painting my project’s titular character as well as a couple of 1/55th scale armoured vehicles I recently spied on the “North Star Military Figures” website.

Wednesday, 13 July 2016

Lost Patrol Report: British Army Verses Nazi Zombies - "Death In The Jungle"

THE BRITISH ARMY BATTLE NAZI ZOMBIES IN AN EFFORT TO ASSASSINATE ADOLF HITLER
This game was played using the "Lost Patrol” rules by “Games Workshop”. The only alteration to the rules was an agreement that the Nazi Zombies couldn’t infest a tile (as I haven’t finished making six grave markers yet) and that the German Undead didn’t necessarily always drive the British back when they won or tied an assault (as we forgot that particular rule). In addition as I wanted to try out the game in a different “Weird War Two” setting, and have already plenty of painted “West Wind Productions” models ready for the table, we simply swapped the Genestealers and Space Marine Scouts with some British infantry and Nazi Zombies.

“The story so far… Adolf Hitler has escaped the Battle of Berlin and fled to deepest, darkest Argentina. In 1946 the British intelligence Service finally locate the Fuhrer’s secret bunker somewhere deep within the remote Teyu Cuare jungle and dispatch a small unit of soldiers to dispatch the dictator with extreme prejudice. However having established a clear drop zone, the Tommies soon find the lush vegetation to be far more dangerous than first thought, and Hitler would seem to have a contingent of Nazi Zombies protecting him…”
THE TABLETOP - THE TEYU CUARE JUNGLE, ARGENTINA IN 1946
 The game was set up as per the “Lost Patrol: Death In The Jungle” rule pamphlet, with the Clearing tile placed in the centre of the tile and the five British soldiers (A Captain, a Bren-carrying Corporal and three Privates) positioned on top of it. The Jungle tiles were then shuffled and placed into a stack face down. The entranceway to Hitler’s Bunker tile was then placed at the bottom of the stack. Finally all the jungle paths the expeditionary force could see from the Clearing were placed.

Captain Scott looked about him. The vegetation surrounding him was definitely creeping in upon his band of men. To the northwest a pathway seemed to be leading towards some hungry looking plant-life. Whilst to the southwest he saw a far more encouraging trail which seemed to snake away into the distance. To his direct south however there was also a Y-junction which looked rather promising. As a result he decided to split his forces in half…
CAPTAIN SCOTT SPLITS HIS FORCES IN ORDER TO COVER MORE GROUND
Privates Clint and Cooke headed southwest and followed the path as it turned towards the northwest. Behind them they heard their superior officer march Corporal Awdry and Private Pulpcitizen south to the Y-junction. Suddenly the entire company were surrounded with the sound of wheezing groans, and before Private Clint could shout “Watch out Cooke, we’re being attacked by Nazi Zombies!” the German Undead were upon them. A hefty blow from his carbine rifle easily dispatched the cadaver lurching at him. But Private Clint could do nothing but watch open mouthed as a second living corpse shambled out of the bushes behind his companion and sank his decaying teeth enthusiastically into Cooke’s brains… Captain Scott was similarly surprised by the sudden appearance of a mutilated German corpse walking towards him. But soon ordered Private Pulpcitizen to fell the creature with his rifle butt.
THE BRITISH FORCES ENCOUNTER THE GRISLY GHOULS OF THE GERMAN UNDEAD
Shuddering at the swift loss of his colleague, Private Clint remained frozen to the spot, and watched with horror as the zombie feasting upon Cooke suddenly lurched up and looked at him hungrily. Suddenly a shot rang out from Corporal Awdry’s Bren Gun and the cadaver fell to the ground dead (again). Galvanized back into action Private Clint scanned the trail ahead and with a despairing groan realised it finished in a dead end. So much for Cooke’s sacrifice. Captain Scott and Private Pulpcitizen too discovered that their path also came to a sudden end.
PRIVATE CLINT DISCOVERS HIS COMRADE, COOKE, DIED FOR NOTHING
However before they could explore any further more of the living dead were upon them. Private Clint once again managed to beat his adversary to the floor. Whilst, supported by Corporal Awdry’s formidable Heavy Weapon (+1 covering fire bonus), Captain Scott managed to dispatch one of the two Nazi zombies attacking him from the south.
CAPTAIN SCOTT REALISES HE'S BEEN LEADING HIS MEN DOWN A LITERAL DEAD END.
Regrouping Corporal Awdry rushed back towards his commanding officer’s side and swiftly brought down the remaining ghoul with a hail of bullets. Private Pulpcitizen soon joined them. Whilst to the west Private Clint jogged back towards the initial clearing. Spying his comrades he was about to give them a cheery wave when he saw three German cadavers appear from out of the jungle beside Corporal Awdry and drag the NCO screaming back into the thick vegetation. The savagery of the assault caused Captain Scott to stagger back into the clearing and Private Pulpcitizen head west.
CORPORAL AWDRY BRAVELY FALLS BENEATH THE FANGS OF THE NAZI UNDEAD
 Realising he didn’t want to be separated from his superior officer, Private Pulpcitizen hurried to join Captain Scott back in the clearing, and then nervously watched as the commander moved cautiously north up the Y-Junction and disappeared northeast. Turning he saw Private Clint rush up to him. Checking that their weapons were ready for firing, the two men soldiers were about to set off after Captain Scott when three more zombies appeared and mercilessly devoured Private Pulpcitizen before he utter a cry.
CAPTAIN SCOTT DISCOVERS A PATHWAY TO FREEDOM AS PRIVATE PULPCITIZEN IS EATEN
Reeling from the attack Private Clint quickly retreated to the side of his superior and watched him ineffectively fire into some more zombies which had suddenly lurched onto the pathway up ahead. The bullet sadly had no effect whatsoever, and the two British soldiers suddenly realised that they quickly becoming surrounded by the ravenous walking dead.
PRIVATE CLINT AND CAPTAIN SCOTT FACE INSURMOUNTABLE UNDEAD ODDS
Standing with their backs to one another, the two brave Tommies watched as the numerous Nazi zombies staggered towards them and felt their foes' clawing hands tear at their uniforms. With a cry Private Clint finally found his skills with the butt of his carbine rifle were not enough, and disappeared beneath a swarm of German cadavers.
CAPTAIN SCOTT BRAVELY ACKNOWLEDGES HIS MISSION HAS FAILED... AND GETS EATEN ALIVE
Ashen-faced, and aware that he was actually back in the Clearing where his doomed mission had actually started, Captain Scott checked to ensure his army service revolver was fully-loaded and his uniform straight. He then waited for the imminent arrival of Hitler's grisly bodyguard and for his flesh to feel the painful bite of the living corpses teeth. But he would not die easily and one day the Allies would ensure the Fuhrer would similarly meet a gruesome demise...