|"He never sleeps..."|
This 28mm scale "finely detailed resin cast kit" of Karanak "contains eight components" and will eventually lead a contingent of allied Flesh Hounds for my "Age Of Sigmar" Host of Nurgle. For now however, he will prowl one of my army's flanks ripping "his prey to shreds with Gore-slick Claws" and consuming "the remnants with his three Savage Maws."
Once assembled and super-glued upon a "Game Worskhop" 75mm x 42mm oval bike base, the Khorne Chaos Daemon was undercoated with "Vallejo" Heavy Red and liberally washed with "The Army Painter" Strong Tone Quickshade. It was then dry-brushed with more "Vallejo" Heavy Red before having a number of its facial scales 'picked out' with a combination of "Heavy Purple", "Citadel" Druchii Violet and lastly some Carroburg Crimson.
|"Karanak possesses a scaly skin, huge teeth, claws, and spines...|
With the basic layering of the Blood God's chosen hunter finished, I began working on all the three-headed Flesh Hound's horns and spikes with "Vallejo" Iraqi Sand. These areas were subsequently shaded with "The Army Painter" Strong Tone Quickshade and treated to a dry-brush of "Vallejo" Iraqi Sand to try and bring out some of the resin's detail. In addition the fearsome creature's teeth and claws were painted using White, before similarly washed with Strong Tone Quickshade.
In order to make Karanak's "Brass Collar of Bloody Vengeance" stand out a little more, something I was especially keen on as the item allows him to "unbind one spell in each Enemy Phase as if he were a wizard", I painted it, along with the animal's metal-tipped tail and symbols of Khorne, using "Vallejo" Gold and Strong Tone Quickshade; having first primed all the areas with "Vallejo" Heavy Sienna.
|Beast Of Nurgle WIP - This Chaos Daemon just needs several different applications of ink|
At £15, half the cost of an entire pack of five resin Flesh Hounds, this miniature initially seemed a little underwhelming. However, on the "Age Of Sigmar" tabletop, the creature appears especially useful when confronting whichever enemy Hero has been selected as his quarry "after Set-Up is complete". For up against this particular foe, Karanak can not only "re-roll failed hit and wound rolls", but "once per game", if within eight inches "of his quarry during your Hero Phase", he can 'summon' an additional "unit of Flesh Hounds..."
With my latest Nurgle allied unit complete, I have turned my attention to bolstering my Rotbringers and started progressing a second Beast of Nurgle in earnest. These wonderful monstrosities can actually kill their opponents by 'showering them with affectionate kisses with "their Slobbering Tongues", and should create a rather deadly duo for my force's other flank.