THE GREAT INTELLIGENCE THREATENS DOCTOR WHO AND THE TEMPLE OF RASSILON |
In addition we agreed that a unit could only charge
another unit if it could first see it and as we were using units of just a
single model we decided that during the Battleshock Phase, when “both players
must take Battleshock tests for units from their army that have had models
slain during the turn”, we would instead test any units within 3” of an
eliminated friendly unit, and add the number of removed models to the test’s
roll when comparing it against their Bravery statistic.
“The story so far… The Timelords have used the Time Scoop
to teleport a group of robotic Yeti and the Cybermen into the Death Zone on
Gallifrey in order for the High Council to watch them fight. Unbeknownst to
them however Doctor Who is also in the forbidden area and realising that the
Great Intelligence plans to desecrate the Temple of Rassilon and plunder its
technological secrets, has made an uneasy alliance with the red-domed Cyber-Controller to thwart the plans of the inter-dimensional being…”
THE TABLETOP - THE TEMPLE OF RASSILON IN THE DEATH ZONE ON GALLIFREY |
Before the game started a number of boulders and trees were
positioned around the circumference of the tabletop, and the Temple of Rassilon
was placed in the centre. The Great Intelligence deployed its Yeti first and
decided to spread out its forces in order to try and outflank its opponent. Its
Chief Yeti was placed in the centre of the battle line along with two Guard
variants and an Attacking Yeti. Whilst the Intelligence itself inhabited a big
Attacking model just to the North of the Chief and selected a Guard Yeti and
Attacking Yeti as its protectors. In return the Cyber-Controller decided to
concentrate the bulk of his force in the centre of the table and drive West straight
to the Temple. As a result he was accompanied by two Mark II Cybermen, with
three more of the “Tomb” variants just to the South. The silver giant then
placed his inferior Mark I models to his flanks, and noticed that the
troublesome time traveller had joined the two “Mondas” units he had dispatched
to the North-West corner of the battlefield.
THE YETI PREPARE TO ATTACK DOCTOR WHO AND THE CYBER-CONTROLLER |
In the Movement Phase the Cyber-Controller and his central
line stalked West towards the Eastern Entrance of the Temple. Whilst his Mark I
Models to the South, ran and reached the Southern Entrance. Doctor Who moved cautiously
towards from rocks in the North-West corner of the battlefield. As no Cybermen
were within charging range of the Yeti, it was the end of their turn.
In response the Great Intelligence commanded his faster
moving robots East and two actually entered the Temple of Rassilon through its
Western Entrance. The Chief Yeti and two more of the shaggy robots rushed
South-East towards the Cybermen near the building’s Southern Entrance. Deciding
to deal with the silver giants to the North itself, the Intelligence moved East
and urged its slower Attacking Yeti onwards behind it.
Having moved to the Charge Phase two of the Yeti South of
the Temple, one of which was the Chief robot, both successfully rushed into the
“Mondas” Cybermen by the Southern Entrance. However the two Yeti to the North
disappointingly failed to roll high enough to reach Doctor Who and his group of
Mark I Cybermen and therefore could not move.
THE YETI CLASH WITH MARK I CYBERMEN SOUTH OF THE TEMPLE |
Realising his colleague had fallen, the other “Mondas”
Cyberman to the South attacked the Yeti who had just charged him. One of his
two attacks struck his opponent’s furry hide and penetrated his inner workings.
The (older) Guard model had no Save whatsoever and exploded into flames. With
both sides having lost models within the Turn it was time for some Battleshock
tests for the surviving combatants. Unsurprisingly both the Yeti and Cyberman
passed them.
Battle Round Two began with one of the two Yeti already inside the Temple of Rassilon succumbing to the mind tricks of the Timelords and was unable to move or attack until their next round. The other hairy robot moved further East, supported by an Attacking Yeti model, and spied the Cyber-Controller at the Western Entrance. All of the Yeti in the North, including the one inhabited by the Great Intelligence also pushed East in order to threaten the Cybermen and Doctor Who. Whilst to the South, a lone Attacking Yeti moved past a tree and targeted the “Mondas” Cyberman stood by the Southern Entrance.
In the South the newly arrived superior “Tomb” Cybermen
immediately made their presence felt by chopping the Attacking Yeti near the Southern
Entrance into the ground. The Chief Yeti desperately fought back. But despite
gouging two deep wounds in one of its silver assailants, the hairy robot failed
to bring its foe down. These Mark II Cybermen were tough with three Wounds
apiece. However before the Yeti could do another else an electrical discharge
from one of the other Cybermen surrounding him brought the beasties down. The
Southern flank was now completely in the Cybermen’s control.
The combat in the North was no less brutal as the two robotic warring factions, and one elderly Gallifreyan, clattered into one another. An Attacking model Yeti, directly in front of the unit inhabited by the Great Intelligence desperately tried to bring down the Mark II Cyberman before it but failed to hit it. A second Yeti beside it had more success with its “Mondas” model opponent. But the grey-faced Cyberman still didn’t collapse to the ground despite suffering a Wound. Doctor Who produced his sonic screwdriver and made 3 Attacks on the Yeti which stood between him and the inter-dimensional being. The Timelord needed a 4+ to Hit and a 3+ to Wound but only managed a single hit on the extra-tough hairy robot, who promptly made a 4+ Save. In turn this allowed the hairy beastie to utilise its Gore Claw Ability which allowed it to roll a dice and “for each roll of a 6, the attacking unit [in this case Doctor Who] suffers 1 Mortal Wound after all its attacks have been made.” Fortunately the Yeti failed to strike his blow home.
Battle Round Two began with one of the two Yeti already inside the Temple of Rassilon succumbing to the mind tricks of the Timelords and was unable to move or attack until their next round. The other hairy robot moved further East, supported by an Attacking Yeti model, and spied the Cyber-Controller at the Western Entrance. All of the Yeti in the North, including the one inhabited by the Great Intelligence also pushed East in order to threaten the Cybermen and Doctor Who. Whilst to the South, a lone Attacking Yeti moved past a tree and targeted the “Mondas” Cyberman stood by the Southern Entrance.
In the Charge Phase the two Yeti able to move within
Rassilon’s Temple ‘piled in’ to the Cyber-Controller and the Mark II Cybermen
accompanying him. Another Yeti to the North also managed to reach this main
Cyber-group, so the fur looked certain to fly momentarily. Meanwhile one of the
other Yeti in the North, an Attacking model, managed to reach the Mark I
Cyberman leading the way for Doctor Who.
THE YETI ENTER THE TEMPLE AND ASSAULT THE CYBER-CONTROLLER |
In the South the Chief Yeti twice slashed away at the
solitary “Mondas” Cyberman near the Southern Entrance. The shaggy robot’s claws
managed to penetrate the silver giant’s armour once. But it was not enough for
their emotionless foe to fall. Instead it attempted to strike home a couple of fatal
chops on the neck of the recently arrived Attacking Yeti. However neither blow was
successful. In retaliation the angry hairy beastie hit back with both its
clawed paws and despite the Mark I Cyberman’s armour, which allowed it to “re-roll
Save rolls of 1” the mighty humanoid fell lifeless to the ground. In the North
the Yeti and Cybermen exchanged a series of blows which resulted in one of the
Great Intelligence’s pawns being destroyed. All of the observing Timelords’
eyes though were fixed to the battle taking place on the steps to the Temple’s
Eastern Entrance. The Cyber-Controller made three formidable attacks on the nearest
Yeti and utilised his electrical charge Ability, which on a Hit Roll of a 6 “inflicts
2 Mortal Wounds instead of its normal damage” and therefore does not need to “make
a Wound or Save Roll for the attack”, to immediately bring the hairy brute down.
A Mark II Cyberman beside the red domed leader brought down the Attacking Yeti
in a similar manner. Whilst the final Yeti from this charge was smashed to
pieces by a deadly chop from another “Tomb” Cyberman. In return for their great
loss the Great Intelligence’s robots had simply damaged a couple of the silver
giants. The Cyber-Leader had survived the inter-dimensional being’s pre-emptive
attack. Now it was his turn…
Pointing with one of his massive hands the Cyber-Controller directed three of his Mark II units South-West to engage the triumphant Yeti
threatening his group’s Southern flank. The red domed monster himself
confidently strode into the Temple of Rassilon along with a single bodyguard. To
the North Doctor Who and a “Mondas” Cyberman joined a Mark II model in order to
tackle the fast approaching Great Intelligence and the Yeti accompanying it.
THE CYBERMEN PREPARE TO WIPE OUT ALL OF THE YETI STATIONED SOUTH OF THE TEMPLE |
The combat in the North was no less brutal as the two robotic warring factions, and one elderly Gallifreyan, clattered into one another. An Attacking model Yeti, directly in front of the unit inhabited by the Great Intelligence desperately tried to bring down the Mark II Cyberman before it but failed to hit it. A second Yeti beside it had more success with its “Mondas” model opponent. But the grey-faced Cyberman still didn’t collapse to the ground despite suffering a Wound. Doctor Who produced his sonic screwdriver and made 3 Attacks on the Yeti which stood between him and the inter-dimensional being. The Timelord needed a 4+ to Hit and a 3+ to Wound but only managed a single hit on the extra-tough hairy robot, who promptly made a 4+ Save. In turn this allowed the hairy beastie to utilise its Gore Claw Ability which allowed it to roll a dice and “for each roll of a 6, the attacking unit [in this case Doctor Who] suffers 1 Mortal Wound after all its attacks have been made.” Fortunately the Yeti failed to strike his blow home.
AS DOCTOR FACES THE GREAT INTELLIGENCE THE CYBER-CONTROLLER GOES MAD |
Battle Round Three, whose initiative was won by the Great
Intelligence, didn’t initially see a great deal of movement as most of the combatants
were now warily circling one another. The Yeti inside the Temple of Rassilon
freed itself of its Gallifreyan befuddlement and stomped South towards the
damaged Cyberman stood just outside the building’s Southern Entrance.
Believing it would never have a better time to rid itself
of Doctor Who the Great Intelligence urged the Yeti it was inhabiting onwards
and attacked the Timelord once again. This time the hairy beastie twice managed
to Wound the time traveller, and only once did the Gallifreyan manage to make
his 4+ Save. Roaring balefully the inter-dimensional being directed one of its
accompanying Yeti to further assault Doctor Who, and again the old man found
himself on the receiving end of two successful Wounds. With a sigh the Timelord
fell to the ground unmoving, having failed the second of his Save rolls.
Delighted with the downfall of his nemesis the Great Intelligence had even more
cause to rejoice as one of his Yeti took down another of the “Mondas” Cyberman
in the North. Disappointingly for the entity though things were not going its
way in the South where the Yeti which charged the injured Cybermen just outside
the Southern Entrance to the Temple of Rassilon was destroyed before it could
even raise a claw. The double deaths in the North did however result in the
remaining Mark I Cyberman in the area needing to make a Battleshock Test. Which
the grey-faced robot unsurprisingly passed with ease.
THE GREAT INTELLIGENCE DEFEATS DOCTOR WHO... |
Momentarily ‘alone’ within the Temple of Rassilon the
Cyber-Controller went ‘mad with power’ meaning he could not move or attack until
his next turn. However that didn’t stop the red domed robot from directing all
of his Mark II Cybermen in the South to run North either through the building
or around it’s perimeter in order to face the Great Intelligence’s rising
threat. In the meantime the Yeti tried desperately to take advantage of their
numbers in the North by battering the few Cybermen in the area. Fortunately for
the Cyber-Controller, and despite his units taking some Wounds, none of his
Cybermen fell before the hairy onslaught…
THE GREAT INTELLIGENCE LEADS A FINAL ASSAULT AGAINST THE CYBERMEN |
Battle Round Four was won by the Cyber-Controller and the
red domed robot immediately had his remaining unengaged Cybermen circle North
and trap the remaining Yeti in that area. Thundering through the Temple of
Rassilon himself the silver giant made his way to the steps of the North
Entrance and from there directed the attack personally. However his 3 Attacks
upon the nearest Yeti were incredibly saved by the furry robot’s hairy hide and
in return, using its Gore Claw ability, the ‘Abominable Snowman’ rent a hole in
the Cyber-Controller’s armour. Sensing the slightly towering figure was
vulnerable another Attacking Yeti launched an assault and managed to injure the
Cybermen’s leader further. Surely the unthinkable was not about to happen…
OUTNUMBERED THE YETI BEGIN TO FALL BENEATH THE CHOPPING BLOWS OF THE CYBERMEN |
Rallying around their badly wounded Cyber-Controller, the
silver giants savagely fought back with one Mark II Cyberman savagely chopping
a Yeti to pieces. However before its target expired the hairy robot managed to
utilise its No Respite Ability, which means that when the “model… is slain in
the Combat Phase, you can make a pile in move and then attack with the model
before you remove it”, and damaged its armoured assailant. Sensing this as a
weakness in the sea of Mark II Cybermen surrounding it, the Great Intelligence
lashed out and injured another of the “Tomb” models. But before the
inter-dimensional being could do anything else the Yeti it was inhabiting was
suddenly fried by an electrical charge from another of the Mark II Cybermen…
THE LAST OF THE YETI ARE DEFEATED AS THE CYBER-CONTROLLER ENJOYS VICTORY |
With the Great Intelligence (momentarily) vanquished, and
the Cybermen in complete control of the Temple of Rassilon, it was clear that
the Cyber-Controller had won the day (and even managed to get rid of that pesky
time traveller too)…
An interesting batrep, Simon. The demise of the Doctor was not wholly unexpected, as the Yetis seemed to be much stronger than him. That said, the Cybermen performed admirably and with ruthless efficiency.
ReplyDeleteI'd have liked to have seen more pictures of the temple. For example, what was in the centre of it? I just caught fleeting glances of the surrounding walls and entrances.
Also, the big question is, what did you make of the rules? Obviously you liked them enough to use them, but why? No matter how much you rate them, there is no way you can ever convince me to try them out because my hatred of Games Workshop is so deep! I would have probably used the 7TV2e rules for this scenario.
Cheers Bryan. One of the balancing issues with the rules is that certain warscrolls appear better than others and yet cost the same. I guess thats why many cost their forces by wounds as opposed to warscrolls. Certainly the Mark II Cybermen were significantly stronger than the Guard model Yetis; yet the game seemed to still play very fairly until the final turn, and then it could have been a different story.
DeleteThe Temple I used is an OOP "Gale Force Nine" Menoth Altar of Flame for "Warmachine" and its centre is an enormous gilded cross. I picked it up for "Frostgrave" but then thought it looked suitably grand for the Timelords. It is very nice imho.
I went into the "AoS" rues in quite a bit of detail for the first Round so you can see precisely what's occurring. I like them because they're rather straightforward in general and the tactics come from using each unit's special abilities. I also like the way both players have a chance to nominate fights during the Combat Phase irrespective of whose turn it is. "7TV2" would have done just as well, but I'm planning on playing some bigger "Doctor Who" games in the future (with units of monsters as opposed to singles) and certainly found "7TV" got a bit clunky with too many minis - It may be "7TV2" corrects that but I also love the backstory to "AoS" courtesy of the audio plays "Games Workshop" have been producing, so thought I'd use them instead.
Obviously rule-sets are always a matter of choice. I simply can't get on with "ATZ" but I do enjoy your BatReps (and other people's too) enormously as you clearly like them and write-up a great game using them.
There will be other "AoS" BatReps coming - indeed "AoS" April is just around the corner ;-) But next up, hopefully, will be an Aliens v Blake's Seven "Zombicide BatRep... and I'm still slowly progressing "Doctor Who And The Seeds Of Doom" ;-)
Like it, like it...nice batrep using lovely models. What did you think of AoS? My hatred for GW is not so ingrained, having loved them for so long, I look for the light at the end of the tunnel when they go back to the old days of producing decent games for hobbyists and not for money...... But I digress.....lol
ReplyDeleteWhat's the skinny my man, play worthy or not?
Thanks Andy. Hopefully my reply to Vampifan makes my thoughts clear but I'd be delighted to answer any specific questions you have? Ultimately I think the rules are great, and it becomes really tense as you decide which unit you're going to attack with, knowing that your opponent is probably going to attack elsewhere once your fight is resolved. This to and fro is great imho (and if we're playing the rules right!).
DeleteGood stuff. Reading the bits concerning the Temple of Rassilon has me thinking how it could be used for a Frostgrave scenario.
ReplyDeleteCheers Roy. As I mention above I actually bought the temple in order to use it for "Frostgrave". But it really does lend itself to the Timelords of Gallifrey too :-)
DeleteYeah, I'm thinking
Delete"Mystical rule to the Temple of Rassilon, which meant that a dice was rolled for each friendly unit inside the terrain feature during the Hero Phase. On a roll of a 1 the unit is befuddled (by the trickery of the Timelords) and can’t be selected to move or attack until their next Hero Phase."
altered to fit the Frostgrave setting, obviously. Maybe only allow Wizards into the terrain feature and any Soldiers that accompany him/her as part of the group activation - should they step outside of the 3" zone of the Wizard's protection then they are 'frozen in time' or some gamey mechanism and useless for the rest of the game. Would need to have the Wizard and at least one Soldier go into the terrain feature to rescue/steal something, that requires two to lift and carry out. Maybe keep the roll of a 1 at the beginning of the Wizard's phase and have them befuddled for the turn (though can still defend).
I might have a good old think about this.
Well I still haven't played "Frostgrave" myself Roy. But that sounds like it would work well :-)
DeleteIt wouldn't have occurred to me to use AoS for a Doctor Who game (or anything else, come to that)! But perhaps I've been too hasty in dismissing them out of hand...
ReplyDeleteThanks Hugh. I really like the "AoS" rules and with "GW" back converting all their catalogue of figures (and them being free PDFs) there are loads of variant warscrolls out there to select in order to identify ones with Abilities suitable for other genres. I'm certainly looking to game "WW2" with "AoS" too in the future.
DeleteOnce again your imaginative interpretation of existing rule sets proves a winning - great stuff Simon.
ReplyDeleteCheers Michael. As I say its a simple enough ruleset (4 pages long and most of that is set-up). Its the Abilities which make units unique. What more do you need to get rolling some dice ;-)
DeleteThe Doctor gone...no! Gripping stuff! Look forward to the regeneration scene!
ReplyDeleteThanks Gordon. A regeneration scene will be coming soon...
DeleteI like the models used and I haven't looked at any other rules than ATZ 7TV and Bolt Action since coming back to the gaming scene. All I grew up with was games workshop and I loved it till they started making to many changes, as Andy puts it commercial.
ReplyDeleteI am liking games with fewer miniatures with room for growth as I liked Necromunda most of all out of GW games thinking back. So ATZ and 7TV I really enjoy and the order of play by drawing dice from a bag for bolt action is just awesome and could be implemented into any ugo igo system.
Anyway I digress great BATREP dude
Most kind Damon. I also like "Bolt Action" though its been a couple of years since I last played a game. "ATZ" I just can't get my head around for some reason. But I'm a huge "7TV" fan as you'll see from my past BatReps. "AoS" is definitely scratching an itch too, and its games will be growing in the near future :-)
DeleteThat was great Simon! Real robot wars. Shame the Doctor couldn't hang around for the finale, to see his suspect allies win the day.
ReplyDeleteThanks Bob. Very glad you enjoyed it. I certainly did playing it. Doctor Who will obviously be back as I hope to expand these Death Zone skirmishes into some quite large battles in the future; which is why I think "AoS" is such a good rule-set for them.
DeleteI like that you were able to use the rules with your existing collection.
ReplyDeleteGood AAR mate.
Cheers Dai. The game just reassured me that it was worth investing time and effort in painting up some 'proper' "AoS" minis.
DeleteExcellent! Loved it :) I so do love your reports mate keep up the good work.
ReplyDeleteThanks Simon, very much appreciated :-)
DeleteVery nice Simon, good batrep and a shame to see the Doctor take a fall.
ReplyDeleteMy only complaint is that the cybermen were saying Delete (like the "Wallice and Gromit" new versions not "Eradicate" like the original versions they were).
Cheers Roger.
Cheers Roger. It was great fun, and doubtless the Doctor will return. I do have some of the "Earthshock" Cybermen to paint in the future and rest assured there will be plenty of "Eradicate them!" on show as a result :-)
Delete