CAPTAIN KIRK AND COMMANDER SPOCK BATTLE THE HORTA |
"Captain's log, Stardate 3196.1. A distress call from the pergium production station on Janus Six has brought the Enterprise to that long-established colony. Mister Spock and I have beamed down to locate some odds and ends which will help Chief Engineer Scott rig up a spare circulating pump. However, we've encountered a killer silicon-based life-form known as a Horta, and whilst my First Officer bravely risks his life keeping the creature occupied, I must continue in our mission alone..."
THE TABLETOP - THE PERGIUM MINING COLONY ON THE PLANET JANUS VI |
Despite not being able to receive a 'costed action' this turn, the Horta was still able to 'poison' Mister Spock as a 'free action' due to the alien's "This Creature's Body Secretes An Extremely Powerful Corrosive" trait. However, whilst this attack ordinarily deals "1 damage to all adjacent opposing characters", the previously wounded half-Vulcan was now utilising "The Occipital Area Of My Head Seems To Have Impacted With The Chair", which meant he could "reduce damage taken by 1" and was resultantly unharmed by the "silicon-based life-form".
Believing he could now both capture the rocky beast's full attention and simultaneously deal it a telling blow, the "hero for the ages" boldly announced "This Is Captain James Kirk Of The United Spaceship Enterprise" and opted for a 'Running Shot'. Halving his speed, "the quintessential officer" moved into a position to blast his pointy-eared friend's attacker, and fired his phaser. The U.S.S. Enterprise's captain rolled a 5 and 4, which was then added to his Attack of 11. In addition, because he had the Starfleet keyword, Kirk was able to utilise Spock's "I Have Analyzed Their Tactics, Captain" and "modify [his] Attack +1." The Horta's Defence was only 18, so the creature momentarily shuddered under the 'death ray'.
CAPTAIN KIRK RACES TO THE RESCUE OF HIS FRIEND, COMMANDER SPOCK |
Unfortunately though, the rock-eating monster currently had the "A Silicon-Based Life Would Be Of An Entirely Different Order" trait, making it Impervious and reducing "damage taken by 2." Kirk's phaser presently only caused two damage, so the terrifying tunneller suffered no wounds...
Hoping to catch the understandably distracted Horta unawares, Spock tried to chop the brute, but rolled a 5 and 1, which when added to his Attack 10 was less than the Horta's Defence. In retaliation, the creature tried to assault back yet also failed to roll higher than the half-human's Defence. It was stalemate.
Realising his phaser was currently completely ineffective against his foe, Kirk raced west to Objective One (Hand Container) and with a triumphant shout realised that it contained more than enough parts for Scotty to temporarily fix the pergium mining colony's damaged main circulating pump. He flicked open his communicator and quickly relayed the good news to his Science officer.
MISTER SPOCK HOLDS OFF THE HORTA AS KIRK'S PHASER FIRE FAILS TO WOUND |
Receiving the news Spock knew that all he needed to do was momentarily escape the clutches of the Horta in order to be beamed to safety aboard the orbiting U.S.S. Enterprise. To do so though he needed to attain a 4-6 on the roll of a D6, and successfully rolled a 6. Travelling east back towards his starting co-ordinates, the green-blooded half-Vulcan contacted his Constitution-class starship and gave directions for the mission's party to transported immediately. Spock's second action on-the-trot, dealt him "1 unavoidable damage", but he didn't care.
The Horta however, infuriated by the blue-shirted intruder's departure, quickly followed the Human who had unwisely tried to burn him with the phaser. Using its "Astonishing That Anything Of That Bulk Could Move So Rapidly" trait the "silicon-based life-form" had soon closed upon Kirk. The fearsome fiend shuddered as it suffered "1 unavoidable damage" on account of receiving a second consecutive costed action, and readied its extremely corrosive acid for next turn.
CAPTAIN KIRK FINDS THE FINAL SPARE PARTS NEEDED AS SPOCK ESCAPES |
Maddeningly, there would be no 'next turn' though, as both Kirk and Spock vanished, only to momentarily reappear victorious on the teleporter pad in the U.S.S. Enterprise's transporter room.
Great conclusion Simon, the intrepid duo managed the mission and escaped with their lives and the parts they needed. Perhaps they should torpedo the station from orbit just to make sure ! LOL
ReplyDeleteThanks Dave. Ha Hah... but if they did that then I wouldn't be able to do a sequel ;-)
DeleteGoodness that was a close one. Great end to a fun and cinematic game mate!
ReplyDeleteCheers Dai. The Horta is very hard in "Heroclix", so Kirk had his work cut out for him.
DeleteExcellent..
ReplyDeleteThanks Dave. This one was kind of historical too ;-)
DeleteGreat fun, very cinematic!
ReplyDeleteBest Iain
Cheers Iain :-)
DeleteGreat ending. I was hoping for one more turn though I must admit as I was hoping the Horta might give Kirk a little nibble. I love your "we come in peace, shoot to kill" captions. Made me chuckle. Nice read and very entertaining. What are your thoughts on the Heroclix rules?
ReplyDeleteThanks Undercoat, glad you enjoyed it. The rules for "Star Trek: Away Team" seem very good so far, and capture the feel of the Sixties show. I certainly plan on doing some more BatReps using them, and start building up my forces - plus I've a few other "Heroclix" Starter Sets to try too :-)
DeleteAn excellent game, I was never sure if Spock and The Captain were in danger from the nasty beastie, but it was loads of fun.
ReplyDeleteCheers Vagabond. I think if the Horta had actually successfully attacked Spock then the Vulcan would have been in a world of pain. Hopefully I'll have another coming soon :-)
DeleteGreat ending Simon, I knew Kirk and Spock would come through in the end, but is it a win if Kirk doesn't get to snog an alien babe? after all "ISN'T THAT WHAT MAN HAS DREAMED OF SINCE FIRST LOOKING UP AT THE STARS!!!".
ReplyDeleteCheers Roger.
Thanks Roger. I did actually acquire an Orion Slave Girl for that very purpose, so expect her to make an appearance at some point ;-)
DeleteIt's funny, but I was thinking exactly the same thoughts as Roger! I never felt that Kirk or Spock wouldn't win. It felt like an easy victory for them, but it was still entertaining.
ReplyDeleteCheers Bryan. A few of the dice rolls definitely went in favour of Kirk and Spock, as did the spare part token reveals. But the Horta was probably similarly not in any great danger either - so rather a stalemate situation in the end. As a pilot piece to learn the rules though it hopefully covered loads of the "Heroclix" individualisms which make it such a great game.
DeleteGreat fun Simon, love the minis!
ReplyDeleteThanks Andy. Very pleased you enjoyed it, and I hope to showcase some more of the "Star Trek: Away Team" figures soon :-)
DeleteExcellent finale to the two-parter Simon, and of course Kirk & Spock were sure to teleport safely back - they're not wearing red shirts ;-)
ReplyDeleteReally glad to hear that there's more to come :-)
Cheers Greg. Much appreciated. Lots of BatReps on the horizon, so its just a question of fitting them in over time :-)
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