|"The Robot Wars"|
I've previously posted about the exciting announcement that Russ Morrissey's “Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game” is coming to Kickstarter soon both here and on the "Dawn Of Comics" website. However, up until recently, I hadn't seen much about the W.O.I.N. (What’s Old Is New) engine-based rule-set's first supplement which firmly focuses upon the veteran street judge's experiences during "The Robot Wars". Fortunately "EN Publishing" have now kindly released some of its contents...
The below is the second article in my coverage and was originally published on the "Dawn of Comics" website...
|"All across Mega-City One, the Robots are turning against their human masters."|
Hot on the heels of their announcement that “The Judge Dredd & The Worlds of 2000 AD” Tabletop Adventure Game will be up on “Kickstarter” on Tuesday 25th September 2018 at 5pm GMT, “EN Publishing” have now revealed a significant insight into one of their core rule-book’s adventure supplements, the 101-page sourcebook “The Robot Wars”. Based upon “the first extended storyline of the comics character Judge Dredd” which was originally published for the British anthology comic “2000 A.D.” in 1977, this incredibly exciting expansion will not only allow players to take on the role of the Judges during John Wagner’s tale of droids rising up against their human masters, but also allow them to act “as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city.”
|"Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side..."|
The hefty tome’s attention to detail is truly breath-taking due to its inclusion of “expanded rules for Robot characters”, from affordable animal pet robots through to expert assassination models, and an in-depth discussion of the robot's role in society; which delves into both the changing of their original programming, as well as their power being harnessed by criminals “for a variety of tasks”. In addition, before handing over the situation to the player characters, Andrew Peregrine’s work provides its readers with “a quick rundown” of what happened to Dredd in each episode’s original storyline and how he dealt with the challenge, plus exciting “summaries of Dredd's earliest case files”.
|"Play as Judges... or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city."|
Arguably this essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game’s biggest highlight however, is in its coverage of the future lawman’s mechanical manservant Walter the Wobot and “the charismatic Robot leader, Call-Me-Kenneth”. All of the statistics for both the “small sentient mechanoid” and murderous “carpentry robot” are supplied within this sourcebook, including a comprehensive look at just how their various machine-driven appendages and skills, such as Walter’s extendable limbs and annoying lisp, can impact gameplay. Indeed, fans of the “new Messiah for robot-kind” should be particularly enthusiastic about the opportunity of not only being able to utilise the entire array of Call-Me-Kenneth’s integrated power tools whilst perhaps leading an attack on the Grand Hall of Justice, but also portray the automaton on the tabletop in his resurrected form sharing a sense-shattering showdown with old Stoney Face atop a huge flying oil tanker…"