ROCKET RACCOON AND GROOT TELEPORT DOWN TO THE STREETS OF MEGA-CITY ONE. |
This second simple
game of “7TV” by “Crooked Dice Game Design Studio” is designed for us to get
more familiar with the shooting mechanics of the core rulebook. As a result
I’ll only be using a couple of Heroic Co-Stars against a number of Villainous
Extras. All the Gadget and Event cards have been put to one side, as I hope
there to be more than enough bullets flying around as it is.
The adventure takes place upon a 2x2 board,
with a large walkway dominating the table, and some collections of barrels
providing some additional cover. The objective is for Rocket Raccoon and Groot
to ‘snatch’ a wanted criminal from out of Mega-City One custody and escape with
him back to their teleportation site. The Senior Judge in charge of the
prisoner will be calling in reinforcements and they’ll slowly arrive upon the
table at a random edge once per turn. The Guardians of the Galaxy must
therefore risk the firepower of the Judges in order to grab their bounty and
escape with him.
“The story so far… Rocket
Raccoon and Groot have time-travelled to the Earth in the twenty-second century
in order to collect a bounty on an inter-galactic temporal trickster.
Unfortunately their prize has already fallen foul of Mega-City One’s justice
system and as a result been arrested on the street by a Senior Judge. Realising
that they’ll never be able to claim their reward once the criminal has been
placed in an iso-cube and is ‘doing five’, the anthropomorphic raccoon grabs
his hefty rapid-fire blaster and begins a very unwise ‘rescue
attempt’…
The game started with
the (first) Judge appearing just north of where Rocket and Groot have
teleported onto the street, causing the pair some consternation. Having won the
Initiative Groot was immediately activated and started running towards the
opposite corner of the gaming area. Whilst Rocket, utilising his sidekick
special effect, opened up with his weapon on the freshly arrived Judge. A ‘Good
offense’ and an ‘Audience Appreciation’ token later, the Judge was out of
action for the rest of the game; probably destined for the Long Walk having
been bested by a large mutant squirrel. Rocket then ran to a nearby ladder
which lead to an overhead walkway.
"POSSESSION OF AN ILLEGAL FIREARM AND A WALKING TREE IS TEN YEARS, CREEP!" |
Hearing
the gunfire the Senior Judge, right boot still pinning her prisoner’s face to
the pavement, spun round to see Groot fast approaching and opened up with her
Lawgiver. Two bullets struck home but failed to penetrate the alien’s body
armour.
Fortunately a (second)
Judge appeared alongside her, doubling their firepower at the fast-approaching
Monarch of Planet X. Six bullets whizzed towards the seemingly invulnerable
sentient tree-like creature and none could penetrate its bark. In the meantime
Rocket scurried up a ladder before racing along a walkway. Reaching a large gas
tower the raccoon got ready to give his over-sized partner some covering fire
once he freed their prize.
Behind
Rocket a (third) Judge ran into the action and immediately started clambering
up after the raccoon. Believing that they now had their targets in a crossfire
the Senior Judge opened up on Groot but was again thwarted by his super-tough
bark. Nestled beside the gas container Rocket launched a salvo of bullets
towards the seasoned street judge, and took her down for the count.
"I AM GROOT." MEGA-CITY ONE JUDGES DESPERATELY TRY TO BRING DOWN GROOT. |
Another (fourth) Judge appeared from the
south and immediately broke cover from behind some barrels to chase after
Groot, as the alien was fast-approaching the prisoner. The (third) Judge
reached the walkway, unable to properly aim due to his weapon’s high burst of
fire, sent a hail of bullets towards Rocket Raccoon. Fortunately not even the
use of a couple of Audience Appreciation tokens was enough for the Lawman to
wound the mammal.
Groot
however was not as lucky as the (second) Judge guarding the perp finally got
one of his Lawgiver’s bullets to penetrate the alien’s bark and the
extra-terrestrial took a wound. With an “I’m comin’ Pal!” Rocket scampered down
the gas tower’s ladder and brought down the (second) Judge with three bullets
despite his lengthy range.
ROCKET RACCOON GIVES THE JUDGES HIS BEST 'I'M A HELPLESS CUTE FURRY ANIMAL' LOOK. |
Another
(fifth) Judge entered the fray from the north, and ran towards the action until
he saw the towering plant monster charging towards him. With an “I am Groot!”
the Flora Colossus flattened the newly-arrived Judge straight into the
sidewalk. Meanwhile Rocket spun round to put a bullet or two into the (third)
Judge on the walkway, partially clearing the way for his friend to free the
target of all their endeavours.
Sensing
his dire predicament, as Control reported there were no more available units to
respond to his assistance call, the (fourth) Judge clambered up the gas tank’s
ladder and started peppering the small furry mutant with his Lawgiver. One of
the bullets struck home, and Rocket gave a startled yelp of pain.
"I AM GROOT!" MEGA-CITY ONE JUDGES SCATTER AS THE MONARCH OF PLANET X GOES MAD. |
Having dragged the criminal to his feet and
encouraged him to move towards their teleportation site with a fierce “I am
Groot” scowl, the Monarch of Planet X rushed to his friend’s aid and clambered
up to the top of the gas tower. Despite his -1 penalty, as the (fourth) Judge
had the advantage of the high ground, the alien pounded down upon the Lawman,
ending the Grand Hall of Justice’s threat long enough for the duo to ‘retreat’
back to their orbiting spacecraft…
Nice work, good to see 7TV on the table again. Must paint a judge or 2 myself.
ReplyDeletecheers brent
Brent, good to hear from you. Having a blast with "7TV" and so glad I'm not painting Judges anymore :-) Good to get them on the table though and let them see some action,
DeleteI'm not sure who to root for in this game :-) ! On the one hand, I tend to support the forces of law and order (even judges!), but on the other hand, the racoon seems to be a deadly shot (and cute, too!)
ReplyDeleteLOL. We usually use a house rule that heroes never kill just stun. But in "7TV" this invariably means that some of the models get back up on their feet later in the game. For this one though we thought such was Groot's great strength that he wouldn't just stun someone, he put them out for the game. The same couldn't be said for Rocket as he's a gun-totting maniac :-)
Delete