THE BRITISH ARMY BATTLE NAZI ZOMBIES IN AN EFFORT TO ASSASSINATE ADOLF HITLER |
This game was played using the "Lost Patrol” rules
by “Games Workshop”. The only alteration to the rules was an agreement that the
Nazi Zombies couldn’t infest a tile (as I haven’t finished making six grave
markers yet) and that the German Undead didn’t necessarily always drive the
British back when they won or tied an assault (as we forgot that particular
rule). In addition as I wanted to try out the game in a different “Weird War
Two” setting, and have already plenty of painted “West Wind Productions” models
ready for the table, we simply swapped the Genestealers and Space Marine Scouts
with some British infantry and Nazi Zombies.
“The story so far… Adolf Hitler has escaped the Battle of
Berlin and fled to deepest, darkest Argentina. In 1946 the British intelligence
Service finally locate the Fuhrer’s secret bunker somewhere deep within the
remote Teyu Cuare jungle and dispatch a small unit of soldiers to dispatch the
dictator with extreme prejudice. However having established a clear drop zone,
the Tommies soon find the lush vegetation to be far more dangerous than first
thought, and Hitler would seem to have a contingent of Nazi Zombies protecting
him…”
THE TABLETOP - THE TEYU CUARE JUNGLE, ARGENTINA IN 1946 |
Captain
Scott looked about him. The vegetation surrounding him was definitely creeping
in upon his band of men. To the northwest a pathway seemed to be leading towards
some hungry looking plant-life. Whilst to the southwest he saw a far more
encouraging trail which seemed to snake away into the distance. To his direct
south however there was also a Y-junction which looked rather promising. As a result
he decided to split his forces in half…
CAPTAIN SCOTT SPLITS HIS FORCES IN ORDER TO COVER MORE GROUND |
Privates Clint and Cooke headed southwest and followed
the path as it turned towards the northwest. Behind them they heard their
superior officer march Corporal Awdry and Private Pulpcitizen south to the
Y-junction. Suddenly the entire company were surrounded with the sound of
wheezing groans, and before Private Clint could shout “Watch out Cooke, we’re
being attacked by Nazi Zombies!” the German Undead were upon them. A hefty blow
from his carbine rifle easily dispatched the cadaver lurching at him. But
Private Clint could do nothing but watch open mouthed as a second living corpse
shambled out of the bushes behind his companion and sank his decaying teeth enthusiastically
into Cooke’s brains… Captain Scott was similarly surprised by the sudden
appearance of a mutilated German corpse walking towards him. But soon ordered
Private Pulpcitizen to fell the creature with his rifle butt.
THE BRITISH FORCES ENCOUNTER THE GRISLY GHOULS OF THE GERMAN UNDEAD |
Shuddering at the swift loss of his colleague, Private
Clint remained frozen to the spot, and watched with horror as the zombie
feasting upon Cooke suddenly lurched up and looked at him hungrily. Suddenly a
shot rang out from Corporal Awdry’s Bren Gun and the cadaver fell to the ground
dead (again). Galvanized back into action Private Clint scanned the trail ahead
and with a despairing groan realised it finished in a dead end. So much for
Cooke’s sacrifice. Captain Scott and Private Pulpcitizen too discovered that
their path also came to a sudden end.
However before they could explore any further more of the
living dead were upon them. Private Clint once again managed to beat his
adversary to the floor. Whilst, supported by Corporal Awdry’s formidable Heavy
Weapon (+1 covering fire bonus), Captain Scott managed to dispatch one of the
two Nazi zombies attacking him from the south.
Regrouping Corporal Awdry rushed back towards his
commanding officer’s side and swiftly brought down the remaining ghoul with a
hail of bullets. Private Pulpcitizen soon joined them. Whilst to the west
Private Clint jogged back towards the initial clearing. Spying his comrades he
was about to give them a cheery wave when he saw three German cadavers appear
from out of the jungle beside Corporal Awdry and drag the NCO screaming back
into the thick vegetation. The savagery of the assault caused Captain Scott to
stagger back into the clearing and Private Pulpcitizen head west.
CORPORAL AWDRY BRAVELY FALLS BENEATH THE FANGS OF THE NAZI UNDEAD |
Reeling from the attack Private Clint quickly retreated to
the side of his superior and watched him ineffectively fire into some more zombies which had suddenly lurched onto the pathway up ahead. The bullet sadly had no effect
whatsoever, and the two British soldiers suddenly realised that they quickly becoming surrounded by the ravenous walking dead.
PRIVATE CLINT AND CAPTAIN SCOTT FACE INSURMOUNTABLE UNDEAD ODDS |
Standing with their backs to one another, the two brave Tommies watched as the numerous Nazi zombies staggered towards them and felt their foes' clawing hands tear at their uniforms. With a cry Private Clint finally found his skills with the butt of his carbine rifle were not enough, and disappeared beneath a swarm of German cadavers.
CAPTAIN SCOTT BRAVELY ACKNOWLEDGES HIS MISSION HAS FAILED... AND GETS EATEN ALIVE |
Ashen-faced, and aware that he was actually back in the Clearing where his doomed mission had actually started, Captain Scott checked to ensure his army service revolver was fully-loaded and his uniform straight. He then waited for the imminent arrival of Hitler's grisly bodyguard and for his flesh to feel the painful bite of the living corpses teeth. But he would not die easily and one day the Allies would ensure the Fuhrer would similarly meet a gruesome demise...
Cracking stuff! I'm thinking about picking up this game myself.
ReplyDeleteThanks Barks. I'm hoping to do a few BatReps using the "Lost Patrol" rules as its a devilishly simple game but has plenty of suspense too - and potential for homemade rules :-)
DeleteBrilliant, really loved the story and a grat death. That'll be the Star Trek red uniform for me. Off to work out how to make lost patrol tiles now
ReplyDeleteCheers Martin. Sorry you got eaten so early :-) I'd be very interested in how you get on making your tiles as I plan to do the same ;-)
DeleteWonderful! I was getting quite excited at the start armed to the teeth with the Bren, but sadly it was not to be. Love the format Simon.
ReplyDeleteThanks Michael. I thought you were going to be the game changer up to the point where you were brutally savaged by the Undead :-)
DeleteAbsolutely wonderful, Simon! I'm still laughing at Captain Scott's last words - "God save the king and Vampirella!" Yep, he's a chip off the old block! :-)
ReplyDeleteEven more incredible - this is a Games Workshop game I actually like the look of! Unthinkable!
Cheers Bryan. Glad you enjoyed Captain Scott's final moments :-) "Lost Patrol" is very good imho, simple but rather expandable with some home rules I think. And the fact you might actually like a GW product!?! Good grief!!
DeleteVery entertaining! I really like those tiles. Great for small games.
ReplyDeleteThose Dead Nazis don't play around!
Thanks Dai. The tiles are terrific. Indeed if GW sold them separately I'd buy some more. The game seems tremendously stacked in the enemies favour currently. So I need to work out some strategies for the American's attempt to get the Fuhrer!!
DeleteVery interesting, Simon. From the various play-tests I've watched (YouTube) the rules appear very simple and hugely weighted in the favour of the baddies. But for some reason this appeals, as you want to 'beat' the game. As usual, you've highlighted the versatility of a set of rules for something other than the 'official' setting.
ReplyDeleteI'm thinking that all you really need for this is the rules, as all other components could be proxies or homemade... So doing either "The Descent" with cavers trying to get back to the surface before eaten by ghouls or "Dog Soldiers" with squaddies and werewolves in a Scottish forest. If some enterprising soul decided to publish a set of alternative tiles as a downloadable PDF (caverns, woods, etc.) Similar to the battle maps you can download, I reckon they'd get a fair few sales...
Cheers Jez. The game is a real swine for the goodies as it makes absolute sense to simply have the group stay together. But there again you can't run the risk of them all being bunched up because if they break, you'll potentially lose soldiers trampling over one another (as you can only have three troopers per tile except for the Clearing).
DeleteGreat minds clearly think alike as "Doctor Who & The Dog Soldiers" may well be coming to a blog near you soon ;-) I'm also already looking at my own tiles for the game for different environments and containing traps etc. Happy to share if this ever gets off the ground if anyone is interested?
Looks awesome fun dude :)
ReplyDeleteThanks Simon. It was :-)
DeleteI guess Private Gobbo was back at camp, on latrine duty for "behaviour unbecoming of a soldier in His Majesty's army
ReplyDeleteGiven what happened to the patrol I'd say he got off lightly! :-)
DeleteThere's plenty of other missions the British High Command could send Private Gobbo on Andy ;-)
DeleteHe's a slovenly soldier I hear, but a pretty fair medic ;-P
DeleteInteresting and entertaining as always Simon.
ReplyDeleteCheers Roger.
Thanks Roger. Much appreciated!!
DeleteYour games always look such 'bloody' fun...helped in no small part by the superb presentation! Great stuff as always!
ReplyDeleteCheers a lot, Gordon. I know you love your BatRep presentation, so high praise indeed :-)
DeleteGreat batrep, Simon.
ReplyDeleteGod save the king and Vampirella!
Thanks Finch :-)
DeleteGood read Simon, nicely done!
ReplyDeleteCheers Fran. Much appreciated :-)
DeleteI like it when people think outside the box - an excellent adaptation which could be turned to any genre!
ReplyDeleteThanks very much Evan. Tbh I rarely play a game's genre as its meant to be used :-)
Delete