Friday 14 April 2017

Mutants & Death Ray Guns Report: Judge Dredd & Tweak - "2T(FRU)T"

JUDGE DREDD AND TWEAK BATTLE "TOOTY FRUITY" INFECTED CITIZENS
This game was played using the basic rules of “Mutants And Death Ray Guns” by “Ganesha Games”, and is the first in a series of adventures involving Mega-City One's toughest lawman as he attempts to thwart the break-out of a virus strain left over from the Great Germ War. The scenario comprised of a small party of three Pure Human characters and a Mutant, facing a larger (but similarly costed) horde of the Wretched across a 2’ x 2’ tabletop populated with the Urban Apocalypse Terrain by “Battle Systems”.

“The story so far… Finding his city once again threatened by the deadly 2T(FRU)T virus, Judge Dredd has sought the aid of Tweak, and accompanied by Judges Giant (Senior) and Hershey, has travelled down into his metropolis' Undercity in order to locate the last known location of some vaccine crates. Unfortunately, the virus has already spread to the ruinous landscape's denizens, so not only must the Justice Department retrieve its precious prize but simultaneously fend off the attentions of a frenzied horde...
THE TABLETOP - THE UNDERCITY
Located at the Eastern end of the Undercity, Judge Dredd positioned his small force in between Zabadak House and Martin Cooke Apartment Block. The lawman's mission was to locate eight points worth of vaccine from inside five crates dotted about the dilapidated buildings, and, despite no-one knowing how much vaccine each of the unopened wooden boxes were holding, the starting point provided the party with a good opportunity to quickly access three of them.

Because all of the Judges were wearing standard street-uniform, they were all treated as having a Flak Jacket (for armour) as well as carrying a pistol (to represent a lawgiver). "Old Stoney Face" had the additional special rules for being a Hero [always automatically rolls one success, regardless of their Quality], as well as being the group's Champion [+1 to Combat Score] and Leader [Quality increases by +1]. Giant was Steadfast [+1 Morale Rolls] and Hershey had Stealth [cannot be targeted by Ranged Attacks when adjacent to Cover]. Tweak, as a Mutant (so as to better represent him being an alien), was awarded the special rules for Food (5), Hand-to-Hand Specialist [+1 Melee Attacks and -1 Ranged Attacks] and Tough [when receiving a normal kill result are instead just wounded].
JUDGE DREDD LEADS HIS TEAM AGAINST AN INSANE HORDE OF HOMICIDAL KILLERS
The "Tooty Fruity" infected citizens were split into two groups with a Leader-led horde emerging from the west and a second band containing a Champion (former-Judge) appearing in the north. As the Wretched are referred to in "Mutants And Death Ray Guns" as "zombie-like humans" who have been "mutated by a terrible disease" and turned "into living plague carriers," their statistics weren't altered in any way, including their ability to potentially infect a Human "adjacent to a Wretched for the first time". They were also given the special rules Drug:Stimulant and Savage [inflict Gruesome Kills by doubling an opponent's score].

The Justice Department won the Initiative and Hershey immediately moved south-east behind a discarded sofa, which was sat just outside Martin Cooke Apartment Block. Judge Giant moved over to the southern door of Zabadak House and Tweak cautiously walked west down the main street. Judge Dredd marched to the entrance of the nearby Apartment Block, but failed to budge its rusty door.

To the North, two of the diseased dwellers of the Undercity started moving south towards the sound of the intruders. Whilst from the East, the "Tooty Fruity" leader, her crazed eyes already resting upon the bizarre form of Tweak, scuttled towards the extra-terrestrial... 
JUDGE GIANT FAILS TO ENTER ZABADAK HOUSE, AS TWEAK HEADS WEST
Barbara Hershey saw the infected woman racing at them from out of the westernmost darkness, and raised her Lawgiver. Her target was double her weapon's range, as well partially hidden by several stacks of shelving which had been left discarded in the street, yet it still came as something of a surprise when the shot went wide; especially as the Judge had had time to rest herself against a stale-smelling sofa and take aim. Giant was also having difficulties, for despite his best efforts, John Clay's son could not make the door to Zabadak House budge. Both Dredd and Tweak however, had no such difficulties, as Fargo's clone broke into Martin Cooke Apartment Block and the former alien slave smashed his way inside Dai's Den.

With so much crashing and banging taking place, it was no surprise that more "Tooty Fruity" scavengers were heard moving ever closer from both the North and East. Encouraged by the proximity of her insane brethren, the horde's leader raced ever closer towards her opponents.

Continually banging on the door before him, Judge Giant was getting angrier and angrier with his performance, whilst his former mentor, Dredd, continued to work his way through Martin Cooke Apartment Block searching for the vaccine crate Justice Department intelligence suggested was inside. Judge Hershey once again took aim at the green-haired she-hag running towards her colleagues, and this time the shot took the wild woman down; albeit only momentarily as the homicidal fiend was merely wounded. Realising that the "Tooty Fruity" leader was still alive, Tweak quickly made his way to her side, and with a 'snip' from his formidable pincers clipped the zombie mistresses head clean off!
DREDD ENTERS MARTIN COOKE APARTMENT BLOCK AS HERSHEY PROVIDES COVERING FIRE
Unfortunately in touching the infected creature, the "short furry alien with dark brown fur" took the risk of contracting the 2T(FRU)T virus himself, and within moments felt the lethal strain affecting his physiology. As a result Tweak's Quality was instantly worsened by 1, his movement reduced to Short and he was -1 to all Combat rolls.

The impact of their leader's death was arguably far greater upon the surviving "Tooty Fruity" maniacs however, as many of them failed their subsequent Morale Test. Indeed, only one scavenger remained in the north, skulking near Zabadak House. Whilst just three of the ferocious infected stalked the Judges from the west. But the Justice Department had yet to recover any of the much-needed vaccine, and had already effectively lost a quarter of its scouting force's strength...

To be continued...

58 comments:

  1. Fantastic batrep, Simon. I know absolutely nothing at all about the rules you're using but that didn't matter as I was so wrapped up in the narrative of the story.
    Very sorry to see Tweak get infected so early on.
    Say, are sure that isn't Judge Webb masquerading as Judge Giant? LOL!

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    1. I had heard of "Mutants And Death Ray Guns" before, Bryan, as its a post-apocalyptic version of "Song Of Blade And Heroes". However, that fiend Gordon recently made me aware that it had been published as a digest-sized paperback, so I've picked it up and decided to give it a go - and very glad I am too - its great for small-scale skirmish imho.

      Tweak's infection may well impact upon the campaign Bryan, for, if he survives this scenario, he'll need to roll before each subsequent one to see whether he's still alive...

      Judge "Roger" Giant was indeed making me laff throughout these turns, as he was utter rubbish imho. Only time will tell whether Judge's former rookie will make good ;-)

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  2. Hehehe I missread one of your captions as ''Cover me in Herseys'' I wondered why Dredd wanted to be covered in chocolate.. ;)

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    1. LOL! They've always been close in the comics. but not that close, Chico :-)

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    2. But he'd still wear his helmet !!!!

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    3. Absolutely Phil. This is a Stallone-free Dredd :-)

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  3. Absolutely superb Simon, such good fun and looking forward to more.

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  4. Great batrep Simon, poor Tweek getting infected so early on, Giant should consider the long walk after that performance

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    1. Cheers Dave. Poor Tweak was certainly in the wars during this game, and at one point literally lost an ear!! However, he's back on the mend now I'm pleased to say. Giant should indeed the consider the Long Walk if he can't even get a door open on his own...

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    2. That's good to hear, or we would have to call Alien Cruelty for a full investigation ! LOL

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  5. A great start Simon! Nice to see da grotto in there :-)

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  6. Great stuff! I'm not at all surprised that you managed to get a game in with the rules before I did...seemed to go really well. Must root through all the boxes and see if I can find everything and have a go with the boy!

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    1. Many thanks for directing my attention to this digest version of the rule-set, Gordon. I'm certainly looking forward to playing many more games using it :-)

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  7. That`s it Simon, I`m Lobbying on the street outside the Martin Cooke Apartment Block, with my hand painted placard: “SAVE TWEAK, SAVE TWEAK”

    Just to be on the safe side, I`m wearing a mark over my nose (sprayed gangland green of course) to keep myself safe from the 2T(FRU)T virus, while I shoult my slogans to the game host “save Tweak.. save Tweak....boooo!!”

    Awesome stuff Simon, More please.

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    1. Cheers Tarot, Dredd's extra-terrestrial friend isn't out of the game by a long chalk, but things certainly don't look good for the furry alien. The 2T(FRU)T virus is indeed highly dangerous as you need to pass three Quality rolls in order to survive untouched. Part Two will be posted soon.

      P.S. I'm pretty sure Steve posted a comment on this article too, but it seems to have gone AWOL!?!

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    2. I posted a massive BIG reply too :(

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    3. Yep. I thought you had, as I literally just started to read it and it was gone!?!

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    4. we lost our entire blog for a full six hours last week *gulp* was mass panic here for a while I can tell you. Google is indeed playing up very badly lately.

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    5. "we lost our entire blog for a full six hours last week" - That would certainly freak me out, Hils!!

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  8. Very entertaining, Simon. Whilst Tweak may have become infected, he did seem to be the most effective character in play.

    And I thought the Battle Systems mats were 2' square, rather than 3'? Is this a bigger version?

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    1. Thanks Jez. Tweak is certainly a h2h monster in the game... at least he was. Just how badly his infection affects him will be revealed in the next instalment ;-)

      Quite right. The mats are 2x2, not 3x3; I was going to play out this campaign on a different sized mat, but then went with the Battle Systems one [blush].

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  9. Luckily I was able to find it:

    I was really interested to see you playing one of Ganesha Games sets of rules. At everything this small company does tends to be pretty awesome. Their books are simple and `unfussy` which appeals to me no end, but what more, the content is so frickin` good and very atmospheric. My personal favourite is their “song of drums and tomahawks” which I use alongside my “Warlord Games” miniatures for playing table top wargames set in The French and Indian War. “Mutants And Death Ray Guns" is however, a set I don`t know anything about, but sure am interested now, having just read this highly cool AAR/Batrep you`ve just done. How like “Song Of Blade And Heroes” are these rules Simon, I`d be massively interested to hear your thoughts. As for Genesha Games themselves, hey anyone using the name of an Indian elephant Goddess for a title company just HAS to be cool lol.

    I was actually over at another blog and spotted you`d just done this Judge Dredd one so rushed over here immediately. Lately, I`ve been dabbling (pretty deeply actually), with Dredd, and Gotham, and all things `supers` and comic books, so I picked my ears up at this... I`m so glad I did, omg Simon I absolutely LOVE what your done, and can`t wait for the next part. Wonderful narrative, nice balance of detail and the pictures are great. I very much enjoyed and appreciated seeing Tweak get used in a game (usually you just see endlessly rows of this miniatures being painted in various ways by various people, but to actually see him being USED in a game was a pure delight).

    Do the Mutants And Death Ray Guns" work like the rest of the games in the Genesha range, e.g. measuring stick set to three (different colour) bands,.. throw either 1, 2, or 3 dice for actions – per miniature, and hope you don’t get two fails and pass the turn over to the opposing side, etc etc? If so I`d be massively interested in picking these rules up for myself. Somehow they`ve remained elusively invisible on my radar, up to now,

    LOVELY article mate and I really REALLY look forward to the next part. Please... please do lots more of there.

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    1. Splendid Steve :-) I can certainly confirm that "Mutants & Death Ray Guns" uses the selfsame mechanics you mention. Its all about the models' Quality, and how much risk you're willing to take when it comes to rolling 1, 2 or 3 dice. Dredd himself though is awesome, on account of being a Hero, Champion and Leader; meaning he gets one automatic success, and has obtains the other two as long as he doesn't roll a 1 - good odds I'm sure you'll agree.

      I'm pretty set in my ways for documenting my BatReps these days, so I'm glad you like the style, as they take an age to 'doctor' and post. I think gaming with the models I paint is a real inspiration to paint some more, so I'm going to try and post up a couple a month from now on, and already have a backlog of battles to deliver.

      "Mutants And Death Ray Guns" certainly won't be going away any time soon, as I become more familiar with the rule book (available from Amazon) and want to use it for my "Doctor Who" gaming too in the near future.

      Hope that answers your questions, and my fingers are crossed that Part Two won't disappoint...

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  10. Hey don’t worry, Google`s been a pig lately (been acting up all week). I relied to your hotmail letter five minutes ago. Write anytime at all you fancy a nice game that there mate.

    THANK you for that cool reply, I`m DELIGHTED "Mutants And Death Ray Guns" follows the same mechanics. So much so that... guess what... after reading from you that the rules follow the same format as the rest of the books in their range (as I suspected), I straight away went and ordered a copy from Amazon uk. ..., I even ordered the 80 page supplement book at same time (which is unlike me to do that, just blindly)... but I know Genesha games well enough to know I am going to LOVE "Mutants And Death Ray Guns." I adore everything about every set of rules I`ve ever read and owned by them. I somehow completely missed this "Mutants And Death Ray Guns." one, and I utterly missed the kick-starter for it too. I don’t like kick-starters that much, but might actually have been enticed by this tiny one.

    Thank you for your comments reply, it really helped me make my mind up. Soon as I read your words, the rest was a no brainer, I KNEW I wanted it. Oh crikey, yikes.... does this mean I`ve FINALLY found my ideal game system? Am I am going to switch out my rules AGAIN, having just settled and chosen what I am going to use hahahaha.

    But that’s it, moment I found out from you that Gensha had a set of rules which covers EXACTLY the stuff I need, I was hooked utterly on the idea lol.

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    1. Splendid news, Steve, absolutely splendid. You can be sure I'll be covering "Project Simian Ultra X" in the future too as I did exactly the same and bought them both. For now though I'll be working my way through the basic rules (have yet to implement group orders etc), so I'd be especially interested to hear your thoughts on the supplement if you get in a game using them before me :-)

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    2. Will do Simon, we will most likely get down to Project Simian fairly quickly as it happens. Few of the lads here (led by Dave) have found a renewed interest in the five original -circa- 1668/1974 Planet of the Apes films, and also the relatively forgotten and now unknown TV series spin off that came along after in late 1974. Crocked dice still do the Planet of the Apes range, so before they vanished the way of the Dodo, we have been picking these off as fast as money allows while we still got the chance (at roughly £4:00 a shot, these specialise minis simply aren't cheap). The rest we are scrimp and scrounging from other bits and bobs we ether have or can find, which we can then convert to the theme.

      So anyone have any 28mm monkey heads going spare... I need about four or five to stick on riders, to convert into mounted apes. I`m SURE we have something here YOU need for your own projects... swapsies, yeahhhh.


      {{so I'd be especially interested to hear your thoughts on the supplement if you get in a game using them before me}}


      Will do Simon, and same for you too, it you get to this supplement first, please do let us know what you think, and your evaluation on how the new rules work.

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    3. Heh heh. Life is full of co-incidences as that is precisely why I immediately bought Project Simian too; albeit I actually prefer the TV series to all but the very first movie :-) The "Crooked Dice" minis are a little expensive but well worth it imho...

      If you're happy to send me your address Steve, I have literally just discovered some "Black Cat Bases" head blisters you can have. There's eight chimpanzee heads amongst them, as well as fly and insectoids. I won't be using them, so they're yours if you want?

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    4. Oh GOD, yes yes yes yesssssss please. That's is absolutely MARVELOUS news. Soooo exciting and wow just made my day, seriously.

      (don't mind who sees it, we`re pretty well known anyway hehe.... "those pains over there - in the bog")

      -------------------

      Stephen Gilbert
      Fuchsia Lodge
      Aghagooheen, Durrus,
      Bantry
      Cork
      Ireland
      P75DC60

      -------------------

      Agreed, about Crooked Dice minis being well worth it. I really love what they do. With their mounted simians, however, I just cant go £6:00 per figure though, not when need lots of them as I do lol.

      Oh and I agree totally. First film is the best (the rest are meh! just about tolerable). But the series is ace :)

      Okay, tit for tat, please please let me know if there`s stuff you need too. I (like most people) have TONSSSSSS of stuff going begging. Rattle of a few things and I`m sure to be able to oblige on at least something hehe.

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    5. No worries Steve, I'll let you know when I pop them in the post for you. Have a look at 'em and then you can always send me something historical and get me into a new genre :-)

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    6. (((( For now though I'll be working my way through the basic rules (have yet to implement group orders etc ))))

      This is when the game really starts to come alive Blaxkleric. When you start to give group orders to units left right and centre. The whole thing starts to feel like a larger scale skirmish wargame, and gives you an immersive feel like you are giving orders to whole sections and platoons of troops. They say the game works best with a handful of figures (12 max per side) but it is my personal experience that Ganesha Games rules work just fine with up to three times this many, per side even. So 36 X2 = 72 figures on the table. Looks great and plays like a dream. Course, also works swimmingly well with just half a dozen per side as well.

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    7. Cheers Dave, that sounds very encouraging indeed, and thanks for following. Its much appreciated. I'm certainly looking forward to playing a lot more "Mutants & Death Ray Guns" in the future, and happy to 'ramp up' the tabletop numbers as I go :-)

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  11. oh my, someone seems a little excited hehehe. Nice one Mr Stevie, you wont be disappointed I don't think.

    I can confirm Genisha Games make excellent rules. Never seen a bad set yet. Their most popular being "Song of Drums and Shakos" among historical gamers (which has really caught the imagination of the TV series "Sharpe" fans out there), and “Song Of Blade And Heroes” is very big with fantasy skirmish buffs, as a cool `cheaper` alternative to Warhammer, Mordheim, Frostgrave and the rest.

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    1. Definitely two of their best, Tarot, as I own both on PDF, and was actually considering returning to "Song Of Drums And Shakos" after reading how somewhat complicated "Chosen Men" by "Osprey" seems.

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    2. nods* in this life, in this hobby we share, there are a few certain truisms I find. One of these is - that there are certain (but very few) rule systems some of us stick with for life. One such (for many) might be Dungeons and Dragons, another might be 40K. I suspect the Drum and Songs series may just be one such enduring thing for many.

      I am told that SoD&S is a highly superior system than Chosen Men, or so the Napoleonic lads at the club say.

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    3. Wise words indeed, Hils. As I own both "SoD&S" and "Chosen Men", but not actually played either - just looked at how easy it would be to put together an Austrian and a French force, I do rather favour the "Songs of Blades & Heroes" variant :-)

      Both "Savage Worlds" and "7TV" both struck me as systems for life initially. But "SW" has a rather clunky vehicle system (imho) and "7TV2" was an awful upgrade (again imho). Thus its time to trial "Ganesha Games" rule-set...

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    4. Well Tar` having tried maybe a dozen rules sets for my American Wars and French Indian Wars, I couldn't find even one I was remotely happy with. Closest was a set I write myself but I dunno, something was still missing :( Then out of the blue one day I discovered Ganisha Games, and in especial to me their Song of Drums and Tomhawks rules.. specially designed for all those "Last of the Mohicans" and "Davy Crockett" moments. I knew instantly - I was home. Over thirty games later using these rules, and have never looked back since. I have very high hopes this new Ganesha venture as well.

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    5. You know what Simon, I think I agree with every word there. Savage Worlds" IS clunky isn't it. I`ve seem enough games of it grind to a crashing halt (on nights when I`m club hall host for the night and become tea lady, and sit watching the lads play), and 7TV2e, I`ve done that same thing I`ve seen so many others do, we RAVE about it at first, we feel we SHOULD like it, we WANT to like it, but the disappointing reality is that, its awkward, its clumsy, and its a little stereotypically limiting in many ways. Its a game I feel I want to enjoy (like peanut butter) but the experience somehow doesn't live up to the reputation.

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    6. "French Indian Wars" is not a genre I've yet dabbled with Steve, but if I ever do, and there are some wonderful minis out there I know, then I'll be sure to use "Song of Drums and Tomhawks". This posting sure is turning into a 'we love Ganesha Games' article ;-)

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    7. Hils, I have a lot of "Savage Worlds" expansions, and as you say, felt the system should be liked. Probably as a skirmish infantry game its still one of my faves, but I think they went too RPG once they turned their attention away from the foot soldiers. As for "7TV2E", I think it works well for those who didn't play the first version. But for me, once you had assembled your forces (which I agree was somewhat time-consuming), the original "7TV" was terrific for a two-hour pulp TV session if someone who knew the rules GM'd; I certainly enjoyed it.

      "Mutants & Death Ray Guns" has a similar sort of feel to it as the original "7TV", but provides the player with far more reliability in their decision-making, as it doesn't contain all the event cards, equipment reveals, which can scupper even the most well-thought out plans. Instead it has the Quality rolls, which whilst not guarantees by any means, make you feel a little more in control of events as you decide how many dice to risk rolling. Hope that makes sense :-)

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    8. Jumping in there a second, yes it totally makes sense. I wish now that I`d discovered the original 7TV first, as version 2 somewhat ruined the experience for me. Many people here love it, and I`m always happy to go along with whatever game is presented to me (if a game host has taken the time to learn a game, and been bothered to bring along his terrain and models, I`d never be so disrespectful as to say “don’t like that game, it sucks.” I`d play it and try hard to like it. You can usually learn something good from a game, and besides, a good game is about the players and sharing fun... good rules just help). And I don’t even mind hosting a game (i.e. being the GM) if the guys like a game enough that they ask me to learn it and run it for them. But personally, meh, I can pretty much take or leave the entire 7TV thing altogether.

      Agreed about Savage Worlds infantry skirmish rules working well though. I nearly looked deeply into using the whole thing it for a Quasi Colonial Imagi-Nation thing at one time; but was soon put off by its over complexity and the way the author(s) could never seem quite to decide which direction their endless add on supplement s wanted to go in. A generic game, sure, yet one which tried endlessly to steer you too much into thinking the way the authors wanted you to think, perhaps that was the problem?

      When you talk about Mutants & Death Ray Guns, I feel completely at home. I know many of their other books and as they all (oh so sensibly) all run off basically the same rules engine, everything you say is familiar and comfortable, and sits well within my comprehension zone of understanding... always a sign of a good enduring system I always think, when people anywhere have common ground of shared experience, like with D&D (everyone’s played it at some time or other), Warhammer (same thing), etc etc. I just WISH Ganesha Games were a better known company. Their rules books are simple, always comprising a nice colour cover, and all the rest is simple black and white interior art, easy to hold and read paperback novel in size, and has absolutely no additional, cards, charts, or eye candy clutter. What you get is good, solid functioning rules you can USE and enjoy. Rules that make sense, leaving you with a satisfying feeling of: “yeah, I really get that.”

      Bit like chess. Simple to learn, but plenty of scope to keep learning more and more at the games you play mount up. Sadly people nowadays are too seduced by glossy books (they rarely actually use), and miss up on things companies like Ganesha produce :( Just take their Song of Drums and Tomahawks as an example. It’s a superior system, but is TOTALLY over shadowed by “Muskets and Tomahawks.” Why? Because Muskets and Tomahawks has lovely glossy interior art, comes with a set of lovely cards, and spool feeds the reader, making initial access into the game easier to get into. `Songs of...` assumes a bit of reader intelligence lol (like early D&D did) and you have to work that little bit harder to break it out on the table..

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    9. I certainly think you'll be seeing more "Songs of..." BatReps on this blog in the future than "7TV2e" and "Savage Worlds". There's also at least one more "Age Of Sigmar" coming, just to keep Bryan happy ;-)

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  12. Simon, this DJ battle report was absolutely fantastic. Please do keep writing more, it seems to be your calling. I was enthralled to the very end, and only have one complaint - I wanted more, lots more of it.

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    1. Thanks Hils. As Dave was kind enough to sculpt me a Tweak it seemed silly not to get the mini on the tabletop. In addition, Bryan's postings have ensured that Mega-City One's toughest lawman has remained firmly in my mind. This particular scenario has a concluding episode to come, and then the world of "Mutants And Death Ray Guns" may well focus upon a certain time traveller for a while instead ;-)

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    2. {{{ may well focus upon a certain time traveller for a while instead ;-) }}}

      hmmmm I wonder who you mean?

      "dum di diddle, di dum di diddle, di dum di du di dummmm di diddle di dummm" <-- Doctor Who music.

      I really love the Tweak, and may just have to get our hands on one sometime hehe.

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    3. I've certainly been looking for a small-model count skirmish game for the good Doctor, and "Mutants & Death Ray Guns" would appear to be it :-)

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  13. Well I thoroughly enjoyed the battle report and reading all the comments while drinking my coffee and eating too many Jaffa Cakes while I was so engrossed.

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    1. Thanks Phil. I must say that this "Mutants & Death Ray Guns" posting certainly seems to have caught the imagination!!

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  14. "Dai's Den" reminds me of an old Studio flat I used to rent in Norwich 20 years ago.... Kitchen caught fire after I came home drunk, decided I needed some grilled sausages as a post-pub feast and promptly fell asleep. Was woken by my neighbour angrily hammering on my front door asking of there was smoke coming out of my kitchen window to which I checked the kitchen, saw billowing smoke and flames and answered "Yep" and shut the door in his face and went back to sleep!

    The only reason that the whole building didn't catch fire was that the frozen Tescos sausages burned so hot, that the ensuing blaze melted the top of the grill on my cooker and the molten metals oozed onto the flames and put them out!

    No idea why I decided to recant that particular story.

    So far, Dredd and team look like they're having a mixed bag of results here. Perhaps bringing Giant Jr and a non-human was a mistake? Guess I'll have to wait until the next installment to find out if they are able to redeem their slow start!

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    1. Cheers Dai. Great story :-) "Mutants & Death Ray Guns" certainly means that nothing is certain in this particular scenario...

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  15. This is great. Just bought a copy of the rules after reading your blog entry. Have been playing 'Flying Lead' recently and I love the mechanics. But I'm thinking 'Mutants and Death Rays' may be good for 'Aliens' styled games.

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    1. Thanks very much indeed Mark. Glad I was able to convince you to give "Mutants And Death Ray Guns" a try. If you like "Aliens" then I have tweaked "Zombicide" for a few BatReps, where they were encountered by "Blake's Seven". Here's a link to the first if you're interested: http://fantorical.blogspot.co.uk/2016/04/zombicide-report-alien-verses-blakes.html

      Thanks for following too btw, and especially commenting :-)

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