"Greyhound Sixteen to Trap One. We've found something." |
Having assembled the soldiers by attaching a mix of male/female heads to their torsos courtesy of a little pinning and super-glue, they were each primed "Citadel" Abaddon Black and enthusiastically dry-brushed with "Vallejo" Heavy Charcoal. I then 'picked out' each troopers' hand-weapon using some "Vallejo" Gunmetal, and their shoulder and beret badges with a couple of dollops of White. Both of these areas were later shaded using "Citadel" Nuln Oil.
"Crooked Dice Game Design Studio" WIPs - A Federated Security Mutaint |
In addition, I changed up the palette on the X-Commandos' uniforms by painting all their hip-holsters and leg straps in "Vallejo" Heavy Sienna, as opposed to the Heavy Charcoal I had used in the past. This arguably gave each soldier a little more contrast than the all-black 'official' colour scheme used by both "Crooked Dice Game Design Studio" and their modern-day U.N.I.T. counterparts, even after a "Citadel" Nuln Oil wash. It did mean though that I felt obliged to go back and re-paint the fourth squad member I'd previously pigmented.
"Supers Unlimited" WIPs - N-Rage has been primed, shaded and highlighted with "Vallejo" White |
Following the completion of the X-Commandos, I have made some initial progress on one of the company's Federated Security Mutaints in an effort to experiment with the technologically modified minion's pale zombie-like flesh. Plus I've layered, shaded and then 'Zenithal highlighted' my model of N-Rage by "Kitbash Games" so as to test my recently opened "Vallejo" Fluorescent Orange...
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