BRIGADIER LETHBRIDGE-STEWART AND DOCTOR JOHN SMITH FACE THE CYBER CONTROLLER |
This
game of “ZombieTV” takes place upon my usual 2x2 gaming board which has been
populated with a smattering of trees, through the centre of which runs a snaking
road. At the north end of the road is a broken down truck and at the south are
some fuel drums. This lay-out replicates that advised by the set up for the scenario
“Break Down” in the “ZombieTV” skirmish spin-off rule book by “Crooked Dice
Game Design Studio”. The survivors have to get to the gas, bring it back to the
truck and then escape in the vehicle. We selected this scenario in order to get
reacquainted with the variant “7TV” rules “ZombieTV” brings with it, and
thought it would provide us with an excellent storyline with which to use some
long-neglected models by “Crooked Dice” and “Black Tree Design”.
“The story so
far… Brigadier Alistair Gordon Lethbridge-Stewart and his UNIT scientific
advisor, Doctor John Smith, are travelling back from some underground cave
investigations at Wenley Moor, when they hear a Cyberforce has landed nearby
and an invasion started. Eager to return to UNIT Headquarters and evade the
attack, UNIT driver Gwyn Evans forgets to stop at a fuel depot en route and
their truck grinds to a halt in the middle of nowhere. Fortunately some abandoned
petrol barrels were seen just a mile back down the road, so the three UNIT
members decide to disembark and collect them. But with Cybermen and Cybermats
now roaming the countryside it isn’t just a simply matter of walking back, and
there’s also a Cyber Controller to think about…”
THE TABLETOP - A SIMPLE ROAD WITH SOME TREES EITHER SIDE |
All of the models were placed
in their respective deployment zones as per the Episode’s set up. A number of
House Rules were agreed in order to allow the Brain Survivor, Doctor Smith, to
better represent the skills of Doctor Who; so his character was awarded the
special effects Boffin and Gadgets – both of which aren’t ordinarily allowed in
“ZombieTV”.
As several weapons were also drawn as part of the Prologue’s Scavenger
rules, this meant a number of pieces of equipment were shared out amongst the
three men. Of note, Driver Evans was handed a useful one-shot miniature laser
by his scientific advisor, the Brigadier grabbed a fire-axe from the truck, and
the Doctor packed away a handy Matter Reducer ‘an old friend’ had once lent
him.
TERRIFIED - DRIVER EVANS RUNS FOR HIS LIFE STRAIGHT INTO THE CYBERMEN |
Turn One saw the first of the “ZombieTV” Event Cards being played “Desperate
Last Stand”. This caused Driver Evans, terrified at being ordered to remain and
guard the truck, to rush west along the northern edge of the table, into the
woods and towards three approaching Cybermen. Petrified the UNIT soldier was
allowed to chance one shot from his high calibre rifle and he didn’t miss. A
silver giant fell to the ground without a head – these alterations the Doctor
had made to UNIT’s standard rifles were marvellous. Meanwhile to the east the
scientific advisor spotted three fast-moving Cybermats scurrying from out the
trees – doubtless attracted by the noise of Evans’ rifle. Swiftly he turned his
sonic screwdriver towards one of the metal monsters but it was out of range.
With a “Splendid fellow” the Brigadier jogged past the Doctor heading south down
the road towards the fuel.
COWARD COMES GOOD - EVANS DEACTIVATES A CYBERMAN AS THE CYBERMATS APPROACH |
Turn Two saw the military officer suddenly collapse
in a “Dead Faint” as his current twenty-four duty took its toll on the old
soldier. Aghast the Doctor turned to see the Cybermats were now pouring out
from the north-eastern woods towards them and Cybermen were stamping out from
some foliage to the west. Evans, retreating back to the UNIT truck discharged
the Doctor’s gift, and his miniature laser stopped another Cyberman. Only this
one was simply deactivated and could shudder back to life again at a moment’s
notice. Fortunately Lethbridge-Stewart gave a groan and got back to his feet…
just as the silver giant Evans had just hit also began moving again.
GET IN FRONT OF ME MY GOOD CHAP - THE BRIGADIER PROTECTS HIS SCIENTIFIC ADVISOR |
In order to
ensure the UNIT staff had the Initiative for the third turn, the Brigadier used
his Star Quality, “Last Man On Earth”, to automatically give it to them. As a
result the soldier marched briskly south down the road and shot a Cybermat. The
bullet deactivated the robo rodent but attracted the attention of three more,
who trundled towards him. Driver Evans, returning to the truck he was ordered
to protect, deactivated another Cybermat with his rifle. But the high calibre
weapon was quickly attracting the attention of the Cyber insects. Meanwhile the
Doctor ran up behind the Brigadier and set his sights on running down the road
after the petrol. But Cybermen were now appearing from amongst the trees all
over the place; especially from the south-western woods. Though the main
problem was the swarm of 5-6 Cybermats heading from the east and already
scuttling across the road’s surface.
CYBERMEN ARISE - EVANS CLUBS ONE SILVER GIANT BUT MORE APPEAR |
To make matters worse for UNIT, the event “The
Restless Dead” caused a Cyberman to rise up out of the ground just behind the
main Cybermat pack at the start of Turn Four. Another of the silver giants reached
Evans, but the driver dodged the attack. From the western wood a Cyberman was
fast approaching the Doctor. Whilst the Cybermats finally closed in on the
Brigadier, one snapping at his feet but missing. Driver Evans managed to club
the Cyberman grabbing at him and with a stroke of Luck did enough damage to the
alien’s head to bring it to the ground for good. Using a shot of scavenged adrenalin
he then placed the Cyberman about to attack the Doctor in his rifle’s sights
and squeezed the trigger. The weapon jammed!!! Meanwhile Lethbridge-Stewart,
Cybermats worrying his feet already caught sight of more of the tiny cyborgs
racing to his position and pulled out the fire-axe. He chopped one but despite
a Heroic Surge failed to hit any more of the fast-moving robo rodents. Doctor Smith,
spun to confront the Cyberman about to apply a devastating karate chop to the
Timelord’s neck, and fired off his Matter Reducer… He looked down at the small
robot at his feet. It looked like a child’s toy.
DE-MATERIALIZING DOCTOR - AS THE CYBERMATS SWARM THE BRIGADIER, DOCTOR SMITH ESCAPES |
Turn Five saw the Brigadier
give a “Stirring Speech” which saw Driver Evans unjam his rifle and move
towards his inspiring Leader. The Doctor managed to deactivate another Cybermat
with his sonic screwdriver before disappearing into the western wood saying “I’ll
be back in a moment old chap.” However Lethbridge-Stewart was too busy fending
off the attacks of three Cybermats to respond.
THE CYBER CONTROLLER APPEARS TO WITNESS THE BRIGADIER'S DEMISE? |
Turn Six began by the Brigadier
deactivating another Cybermat with his trusty fire-axe and the Doctor used the
distraction to run even further south behind the western woods, down towards the petrol
stash. He would have to be quick however as the Cybermats were now swarming
around UNIT’s Commanding Officer, and they were finally under the specific leadership
of the newly arrived Cyber Controller…
Dum Da Dum, Diddly Dum, Oo-ee-oos…
With Brigadier Lethbridge-Stewart about to be submerged beneath a wave of Cybermats, and the Cyber Controller having finally arrived to personally lead his Cyber Forces, things did not look too good for UNIT and its scientific advisor. However at this point, as we called it a night, the military organisation technically still had 7 victory points and the Cyber Force had 0 victory points. Giving Doctor John Smith and his UNIT friends a momentary moral victory... at least until we play Part Two...
What a good idea to replace zombies with Cybermen. After all, they are both relentless, inhuman foes. I do like the use of your varied sound effects on your photos. Points-wise the heroes may be leading but things are looking decidedly dodgy for them at the moment. I am keen to know just why the Doctor left so suddenly and what he's up to. No doubt it is all part of his cunning plan. Bring on part two asap!
ReplyDeleteMany thanks Bryan. Swapping the Cybermen in for zombies gave us a chance to use a load of my newly painted models, as well as some older ones who haven;t seen much action (especially as "Crooked Dice" have now released unofficial versions). The sound effects were a moment of inspiration as I thought the piccies looked a little empty in places and once the cybermats started to build up the Beeps became quite sinister. Hopefully we'll get Part Two later this week...
DeleteCliffhanger ending dude! Surely they're doomed. Great batrep, can't wait for the next episode.
ReplyDeleteCheers Bob. Nice to play something similar but different and the relentless movement rules for the zombies/Cybermen made for a great change.
DeleteI think Bob is right. they're toast dude!
ReplyDeleteThanks Anne. I certainly don't rate the Brigadier's chances. Not once the actual Cybermen reach him.
DeleteWonderful, but not sure that is going to end well for the Doctor and UNIT.
ReplyDeleteCheers Michael. Much appreciated, It doesn't look good, does it :-)
Delete"don't woory chaps, we're ahead on points" doesn't seem to really cut it when yousee what they're up against ! - Roll on part two I say for the true outcome !
ReplyDeleteInteresting little batleand a very entertianing aar.
Thanks Zabadak. Glad you enjoyed it. Certainly I think UNIT have a bit to do if they're to come out on top ;-)
DeleteAgree with all the others. "So far, so good" (as the man falling from the skyscraper was heard to say when he passed the 5th floor...)
ReplyDeleteCheers C6. Fingers crossed for the good guys.
DeleteNice game report mate. Awesome to use cybermen in place of the zombies.
ReplyDeleteThanks Simon. A simple swap as you can probably imagine but it let us use some different figures for a change.
DeleteLove your batreps. They always leave me wanting to buy more figures!!!
ReplyDeleteCheers CW. Buy 'em!! The Doctor and Brigadier are actually simple "Crooked Dice" conversions with a bit of green stuff from a couple of years ago. Link: http://fantorical.blogspot.co.uk/2011/04/i-take-it-youre-another-member-of-unit.html and http://fantorical.blogspot.co.uk/2011/04/dont-worry-brigadier-people-will-be.html if interested.
DeleteOh ye' of little faith! it's always darkest just before the dawn, even as we speak the Doctor will be off "reversing the polarity of the neutron flow" on some super weapon and will return to save the day at the last possible second as always, wont he?
ReplyDeleteBrave heart Tegan (wrong doc but you get the idea).
Excellent as always Simon.Cheers Roger.
Many thanks Roger, though I fear your confidence might be misplaced but we'll soon find out :-)
DeleteTop stuff! I was wondering what you were going to do with all those cybernauts, using them for 7ombieTV is a brilliant idea!!
ReplyDeleteCheers Roger. Moment of madness/inspiration as I was thinking about playing "ZombiesTV" anyway but as you say, had a load of newly-painted Cybermen to game with.
DeleteBeen called a few names in my time, but Roger's a new one :))
DeleteSorry Roy. My humblest apologies :-)
DeleteIf you want to apologise for anything, maybe the Zombie Army I've just ordered for collection at York would be more suitable :)
DeleteThere I was, comfortably ignoring my copy of 7ombieTV and then you post this AAR. I'm now £16.40 worse off!
:))
Ha! It is a cracking set of rules... and playing it in 10mm should give you loads of seriously large horde moments. Really looking forward to seeing that "Pendraken" stuff painted up. I have their figures myself somewhere.
Delete