Tuesday, 22 December 2015

6mm Zombicide Report: The Middle Eastern Alliance Verses The British Army

THE MIDDLE EASTERN ALLIANCE BATTLES THE BRITISH ARMY
This game was played predominantly using the ‘Season One’ rules of “Zombicide” by “Guillotine Games”. However in order to better represent the spirit of "Battlefield Evolution: Modern Combat" by "Mongoose Publishing" we used some homemade "Hurlbat" terrain tiles and a handful of resin buildings produced by "Baccus 6mm". As I wanted to try out the rules playing with modern military forces, and have plenty of painted “Micro Armour” models ready for the table, we simply swapped the Survivors and Walkers, with Fedayeen, Rifleman sections and Land Rovers.

“The story so far… The British Army have recently seized control of Carrion City. From there they plan to strike west and capture Vampiville; a heavily fortified town which comprises of inner and outer settlements. Aware of its military importance the local Revered Leader has deployed a small number of dedicated civilian troops armed with AK-103 automatic rifles to delay the British until such time as the Middle Eastern Alliance can arrive. Realising they must strike now the British have ordered the Land Rovers of Alpha Team to race west and establish a cordon around Vampiville. Whilst the riflemen of Bravo Team are to follow and once reunited with their colleagues take both parts of the town...
THE TABLETOP - EACH TILE REPRESENTS A MOVEMENT ZONE
Before we started Alpha Team were awarded the skill 2 Zones per Move Action on account of their transportation. Whilst Bravo Team started the game already armed with L85A2 assault rifles. The objective was simple in that both Teams had to reach the interior of Vampiville. All the other rules of the "Zombicide" Tutorial scenario, such as a reduced Fedayeen deck and special starting equipment, were followed. Which meant that the game started with two of the Revered Leader’s Fedayeen Squads already in play….
THE BRITISH ARMY MAKE READY IN CARRION CITY
Better equipping themselves for the task at hand Alpha Team lingered within Carrion City in order to collect some L85A2 assault rifles. While Bravo Team made contact with some local 'friendlies' who would assist them in stealthily departing the settlement. To the north and west the Fedayeen squads moved in to surround the British Army and pin them inside. Sensing that battle was about to commence the Revered Leader motivated another group of the fanatically dedicated troops to arrive.
FEDAYEEN SQUADS PREPARE TO ENCIRCLE THE BRITISH POSITION IN CARRION CITY
Bravo Team fired into the Fedayeen to Carrion City's west, before striking out along the south coast. Alpha Team took a little longer to dispatch their opponents to the north. but having done so drove their Land Rovers hard and reached the northern coast. The remaining Fedayeen squad travelled east. Whilst their Revered Leader created another group of troops.
THE BRITISH ARMY STRIKE WEST AS MIDDLE EASTERN ALLIANCE REINFORCEMENTS ARRIVE
Alpha Team drove to the outskirts of Vampiville, deployed its riflemen, and dispatched the enemy soldiers who had been travelling east from the location of the Revered Leader. Bravo Team shortly arrived at their location, and prepared to use their 'friendlies' to create an opening through the settlement's outer defences. The one remaining Fedayeen Squad travelled towards the British positions, and no new troops appeared.
ALPHA TEAM AND BRAVO TEAM REUNITE JUST EAST OF THEIR TARGET
Bravo Team used the 'friendlies' intelligence to enter Vampiville's outermost buildings and were horrified to find two Fedayeen Squads guarding them. British surveillance also revealed a third squad of enemy troops stationed within the settlement's inner area. The town was clearly well-garrisoned. Bravo Team set to work trying to clear the buildings of the Middle Eastern Alliance forces and managed to destroy one of the squads protecting the outer dwellings. Alpha Team provided additional support and helped completely clear the immediate area of both Fedayeen Squads; including the civilian troops approaching from the south. Eager to repel the British from their settlement, the Revered Leader's soldiers deep inside Vampiville moved east to set up operations in the town's now vacant defences. Whilst their commander created two more Fedayeen Squads in the south-west.
THE BRITISH ARMY DISCOVER THE TOWN IS HEAVILY DEFENDED
Alpha Team poured all their firepower into the town's remaining defenders. But failed to budge them. It therefore fell to Bravo Team to (finally) take Vampiville's outer buildings, and garrison the place before the arrival of the imminent Fedayeen reinforcements. The troops recently created by the Revered Leader rushed north and into the settlement, inspired by the creation of yet another squad behind them.
THE OUTER BUILDINGS FINALLY FALL TO THE BRITISH ARMY
As the desperate city fighting ensued Bravo Team managed to disperse one of the Fedayeen Squads. The British's effort was not going to be enough to hold the outer town however until Alpha Team drove their Land Rovers down the settlement's streets and finally cleared them of opposition. Such a hard-fought victory was only fleeting though as more of the Middle Eastern Alliance's forces arrived to contest Vampiville from the south and the Revered Leader even managed to conjure up enough support for another squad to appear in the south-west.
DESPITE WAVES OF FEDAYEEN FORCES THE TOWN IS TAKEN BY THE BRITISH ARMY
Realising it was 'do or die' Alpha Team defeated their Fedayeen opponents in the outer buildings and pushed west to take the undefended interior area of the settlement as well. The British Army now held the entirety of Vampiville...

26 comments:

  1. Once again, Simon, I salute you for trying something so unique and original with the Zombicide rules. It really does show just how versatile these rules are. That looked like a lot of fun and I was pleased to see the British Army take control of Vampiville so that its rightful ruler, Vampifan, may take over the running of this important town.

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    1. Many thanks Bryan. I'm delighted you enjoyed it :-)

      This really was an incredibly simple conversion, and one that almost certainly means I'll be painting up some technicals for my Middle Eastern Alliance (Runners) as well as some armoured vehicles (Fatties) in the New Year. The board seemed to work quite well too... and was a tester for my "Doctor Who & The Seeds Of Doom" game. I just need to make some more pieces for a larger area and it should be good to go. Merry Christmas my friend.

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  2. That was really great. Cool use of rules

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    1. Cheers Martin. Much appreciated. I'm a huge fan of the "Zombicide" rules, and this scale of battle really leant itself to them with just a few adaptations. Certainly its encouraged me to look to getting some more 6mm stuff painted in the New Year.

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  3. Very nice batrep Bk! You never cease to amaze with how you manage to re-imagine the Zombicide rules!

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    1. Thanks Bob. That's very kind of you :-) "Zombicide" is very versatile imho, and this game gave us a chance to try out the homemade tiles too.

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  4. Pretty cool, Javier, thanks for posting, and the minis look great!

    V/R,
    Jack

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    1. Cheers Just Jack. I know from your blog of your liking for modern-day British forces in the Middle East.

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  5. You never cease to surprise and delight me Simon, always inventive, not to mention creative. A fantastic read Sir.

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    1. Thanks Michael. Nice to get a game in as its been a while, and the rules seemed to really fit in with modern-day warfare. Glad you enjoyed it... hopefully my "Pulp Figures" painting won't be interrupted by some 6mm stuff ;-)

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  6. Carrion City, eh? Sounds like the setting for your Marvel Zombies game... nice batrep, Simon. Just goes to prove the versatility of the Zombicide rules as I wouldn't have thought of using them for this. Hope you have a merry Christmas!
    Best wishes
    Jez

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    1. Merry Christmas Jez. Obviously the setting names came to me in a moment of inspiration ;-) "Zombicide" really is my go to rule set for quite a few genres these days. hence I thought I;d share this 6mm Modern variant. Glad you enjoyed it.

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  7. But can you do Rentaghost with it? ;-)

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    1. Well spookily I did have a "Ghostbusters" scenario in mind, as I've re-based my Ghost Rangers as well as some accompanying ghosts and have plenty more ghosts ready for a lick of paint too :-) Have a look here at their original postings: http://fantorical.blogspot.co.uk/search/label/Ghostbusters

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  8. From your response, I'm guessing you haven't got around to reading yesterday's post...?

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    1. Ah... All read and thoroughly enjoyed, Jez. Sounds like a terrific idea for a game and I've left an appropriate comment on your blog... I almost may now go huntin' for a Dobbin to use as a ghost ;-)

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  9. Your bat reps are always a blast! A very merry Christmas to you and all the best for the New Year!

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    1. Many thanks Gordon, a Merry Christmas and Happy New Year to you too. Fingers crossed your postings don't tempt me quite so often with new purchases in 2016 ;-)

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  10. Hrm, very different indeed. I think I like this use of the rules very much.

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    1. Cheers Dai. They certainly worked imho and have stirred the flame for me to paint a load more 6mm in the near future.

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  11. What a great battle report. Excellent looking forces and love the format.

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    1. Thanks Simon. Much appreciated. Gotta love "Zombicide" for its basic game mechanics.

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  12. And if I wanted to play this, what would I need to change? Just asking.

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    1. Hello there, we just tweaked a couple of the item cards tbh, so that the axe and crowbar become local friendlies who allow the British to enter an enemy settlement (which were treated as buildings otherwise) and the weapon names were renamed to represent bazookas and sniper teams to better fit the genre and provide a reason as to why the British could fight at range. We plan to play a second game including technicals (runners), so I'll try and include a better explanation of the mechanics if you'd like?

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    2. By all that's holy, yes, please.

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    3. No worries DaftPhully. I'll see what I can do sooner rather than later. It may be we use the British Forces as the 'Zombies' as my painted collection of them far exceeds my Middle Eastern Alliance. So we could use Land Rovers as 'Runners' and Saxons as 'Fatties'...

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