“…Western Europe became a military backwater for the German Army.” |
As with all my other “FoW” German soldiers, the figures were initially super-glued onto wooden strips, before being primed in “Vallejo” German Fieldgrey WWII, shaded using “Citadel” Nuln Oil, and dry-brushed with (more) “Vallejo” German Fieldgrey WWII. Their details were then ‘picked out’ predominantly using “Vallejo” Heavy Sienna, Gunmetal, Buff, German Camouflage Dark Green, Heavy Brown and a series of “Citadel” Shades.
A unit of Guardsmen are transformed into alien drones |
The three-stage campaign was played across a small(ish) settlement, which had been built up around a couple of bubbling toxic pits, and involved us pitting a troop of Crimson Fist Space Marines and Imperial Guard against an ever-increasing horde of deadly extra-terrestrials (which was directed by some simple AI mechanics). Each game lasted six turns, and to win, we had to hold ten points worth of objectives – which had been covertly strewn across the 3 x 3 tabletop.
The Imperial Guard and Space Marines battle Xenomorph Warriors |
The next two fights was infinitely closer, as actual alien warriors accompanied the swarm of incoming Face Huggers. These humanoid-shaped extra-terrestrials were particularly deadly for the Imperial Guard as the soldiers always have to pass an intimidation test before they can attack them. Luckily, the Crimson Fists suffered no such set-backs, with the Space Marines’ Missile Launcher team proving especially adept at culling any alien foolish enough to get within their sights, and as a result the settlement was ultimately purged of its impurities. At least until next time…
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