Monday, 30 May 2016

"...It Is Not Strictly Necessary For A Wizard To Have An Apprentice."

"Essentially, the apprentice is learning his trade from the wizard..."
 This 28mm model of a Witch’s apprentice is manufactured by “North Star Military Figures” and can be bought together with his wizard as code FGV110 from their “Frostgrave" Range.  Initially armed with a staff, this “second-spellcaster” will hopefully be worth his cost of 200 gold pieces by providing my warband with “a huge degree of tactical flexibility.”

Because I wanted this figure to be similar in appearance and colour to the one photographed within the “Frostgrave” rulebook published by “Osprey Games” I undercoated him with some “Citadel” Abaddon Black before working my way up his numerous furs using a combination of “Vallejo” Heavy Bluegrey and “Citadel” Nuln Oil. In addition I painted his tunic with “Vallejo” Heavy Violet and washed it with “Citadel” Druchi Violet.
"A warband can consist of no more than nine figures (ten if you count the wizard!)"
In addition to his wolf-pelts the mystical apprentice also seemed to be adorned with a red waist-sash and polar bear headdress, so I painted his girdle with Heavy Red and “Citadel” Carroburg Crimson, and then his ‘crown’ with “Vallejo” White and “The Army Painter” Strong Tone Quickshade. The animal skin was then dry-brushed with more “Vallejo” White, and had its bright teeth picked out with the same colour.

Having finished my apprentice I have finally completed my Witch’s initial warband for “Frostgrave”. Lead by a certain young Cimmerian Barbarian called Conan, this fledgling party of adventurers should bring me both glory and gold within the ruins of “the great city of Felstad”. Costing 500 gold pieces my hired followers consist of an Apprentice (200 gold pieces), two Crossbowman (50 gold pieces each), a Templar (100 gold pieces) and a Barbarian (100 gold pieces).
Engineer's Guild WIPs - These mechanical players all need their joints and armour painted next
With my “Frostgrave” project momentarily shelved, I have subsequently turned my eye towards trying to paint a team of “Steamforged Games Limited” miniatures for their medieval sports game “Guild Ball”. Sadly I have found my actual enthusiasm for my remaining Union players somewhat lacking, so thought I’d tentatively ‘dip my toe’ back into the genre’s waters by trying my hand with a few of the mechanical constructions fielded by the Engineer’s Guild.

As a result I have assembled, undercoated and dry-brushed the striker Velocity, her “Season Two” team-mate Hoist, and the club’s mascot Mainspring, in an effort to get the “Guild Ball” mojo flowing again. All three of these “Mechanica” should prove fairly simple to complete, once I’ve picked out their metallic areas, and will hopefully thus galvanise me into doing some more figures over the next few months.

Thursday, 26 May 2016

"Behold: My New And Improved Spider-Bot!"

"Now follow my designs, my dear mechanoid... And construct another eight hundred!"
These three 35mm metal models of Spider Robots are made by "Knight Models" and are from the company's "Spiderman Miniatures Game" range. They were created by Otto Octavius "to better assist him as a hero" when he took over control of Peter Parker's body in order to become the Superior Spider-Man, and were capable of sending him both information and images through "the lenses in his mask, his mobile phone, his tablet or even his television." Created by Dan Slott these 'spider-bots' first appeared in Issue Two of "Superior Spider-Man" in March 2013.

Although the comic book versions were actually small red and blue spiders" I decided for my own sanity to simply paint the tiny electro-mechanical machines with "Vallejo" Heavy Red and wash them with "Citadel" Carrobrug Crimson. The models were then dry-brushed with more "Vallejo" Heavy Red, before I added a little White into the mix and delicately picked out each sculpt's detail. Finally I gave them all a glaze of "Citadel" Bloodletter.
Superior Spider-Man WIP - Lots left to do on Octavius' alter-ego, as well as his heavily-armed minion 
In addition to the Spider Robots I have also assembled and based both Superior Spider-Man himself, complete with his four mechanical spider-legs, and the first of three armed Spiderlings. These two multi-part metal miniatures form part of "Knight Models" Superior Spiderman & Spiderlings Starter Set, which up until "Salute 2016", I had thought weren't available unless ordered directly from their website.

Interestingly these "Marvel Worldwide" figures are not apparently compatible with the "Marvel Universe Miniatures Game" but will actually be my first gang for the "Batman Miniatures Game" (despite that franchise being based upon "DC Comics" characters). As a result I've given Octavius' alter-ego a double undercoat of "Vallejo" Heavy Red and applied a similarly generous layer of White to the anti-hero's first minion.
Avon & Servalan WIPs - These two "Crooked Dice Game Design Studio" miniatures will soon be finished
Finally, enthused by my current "Alien Verses Blake's Seven" project, I thought it was about time I added a couple more models to my forces, and so have earnestly begun painting another of the Future Freedom Fighters cast by "Crooked Dice Game Design Studio", as well as their wonderful Lady Winterly sculpt. These two cracking figures will make excellent proxies for early incarnations of Paul Darrow's Kerr Avon and Jacqueline Pearce's sultry Supreme Commander Servalan.

Predominantly garbed in black, courtesy of his "Project Avalon" costume, I have already managed to paint the vast majority of the "aloof and sardonic computer expert", and simply need to finish off his flesh areas before he is ready for varnishing. The Federation Administrator is taking a little longer to progress on account of her gown's tiny neck straps and the fact that I'll be trying to give her blue eye make-up...

Tuesday, 24 May 2016

"My Whole Body's Changing. Look At My Arm. Get Me To A Hospital, Please."

"Nurtured. You don't mean to say you've been feeding him?"
This 28mm metal model of a Failed Experiment Scientist is from code SKU: 25 by “Crooked Dice Game Design Studio”. The figure is one of several miniatures I have painted so as to represent the Krynoid-infected staff of eccentric botanist Harrison Chase, from the 1976 British Science Fiction television serial "Doctor Who And The Seeds Of Doom". 

This particular figure has been assembled and painted in order to represent the millionaire's hapless plant scientist Arnold Keeler. Accidentally contaminated by the carnivorous extra-terrestrial life-form when he was supervising a fiendish experiment upon Sarah Jane Smith, my version of the mild-mannered underling has yet to fully transform into the adult "galactic weed", so has had a set of the company's Failed Experiment Heads and Arms pinned to its torso.

"Dear Arnold" was initially undercoated with "Vallejo" White before his trousers and Seventies kipper tie were painted using a combination of Charred Brown and “The Army Painter” Strong Tone Quickshade. The brilliant researcher's laboratory coat was then given a heavy wash of "Vallejo" Pale Grey. The garment was then suitably 'dirtied' by the haphazard application of "Citadel" Thrakka Green, Carroburg Crimson and more Strong Tone Quickshade.
"I need medical attention! Look at me."
The plant-zombie's formidable claw was painted using Vallejo “Heavy Grey”, Heavy Red, “Citadel” Thrakka Green, Carroburg Crimson and Strong Tone Quickshade. This menacing vegetable growth, along with his facial disfigurement and rupturing shoulder, were then dry-brushed with more “Vallejo” Heavy Grey. The one-time human’s flesh was painted predominantly using Heavy Skintone washed with some watered down “Citadel” Reikland Fleshshade.

This (second) 28mm metal model of a Failed Experiment Minion is from code SKU: 26 by “Crooked Dice Game Design Studio” and along with Arnold Keeler, actually concludes my (badly overun) Zomtober 2015 “Doctor Who And The Seeds of Doom” project. The figure has been assembled in order to portray one of Harrison Chase's luckless Security Guards, and was painted in a similar manner to the misguided scientist, apart from his“Vallejo” Heavy Blue and "Citadel" Nuln Oil overalls.
Apprentice WIPs - The magic-user simply needs some washes and face-paint before being finished
Having finished the final two minions for my "Doctor Who And The Seeds Of Doom" project, I have started to make some serious headway on the last of my Witch's warband for "Frostgrave". This single-cast metal miniature by "North Star Military Figures" costs 200 gold pieces in the game, and like his magical master I've tried to keep the Apprentice's colour scheme as close to the rule-book's illustration in order to do him justice.

This has meant slowly working my way up the figure, picking out his numerous wolf-pelts, purple tunic and leggings, red waist sash, and Polar Bear skin headdress. All of which have taken time and patience to 'pick out', ink and highlight. In addition, having reached the top of the lesser-wizard's staff, I have realised that my model is badly miscast as the wooden stave seems to have somehow partially melted into the side of the Apprentice's head; as opposed to being completely free of the animal hide.    

Saturday, 21 May 2016

Zombicide Report: Alien Verses Blake's Seven - "Exterminate" - Part Two

“The story so far… A Federation experiment on an extra-terrestrial life-form has gone horribly wrong. Having successfully secured the endoparasitoid species on board the orbiting Weapons Research Facility, Roj Blake has momentarily joined forces with Section Leader Klegg and two Federation troopers in order to help reduce the number of Aliens which they face. But can the Liberator's crew trust the Death Squad troopers, especially when the rebels are already struggling to cope with the seemingly unending waves of murderous creatures..? And just how is Vila Restal going to survive having been ambushed by three Alien Stalkers..!?!"

RECAP: VILA FLEES BLAKE'S SIDE ONLY TO FIND MORE TROUBLE BEHIND AN AIR-LOCK DOOR
Terrified at being surrounded by three Aliens just west of the Green Room, Vila swung his space Fire Axe for all he was worth and somehow managed to chop two of the Stalkers down to size. Unfortunately the monster's acidic blood sprayed all over the thief, causing him two wounds. Hearing his cries Blake barked out an order to Jenna via his wrist communicator and then picked up a nearby machete he just happened to spy lying around. Stannis meanwhile, scooped up a shotgun she had found in Green Central and started blazing away at the remaining extra-terrestrial tormenting Restal. The creature fell to the floor dead. But once again injured Vila by covering the cowardly criminal in its acidic blood.
THE TABLETOP - THE "GORDON RICHARDS" FEDERATION WEAPONS RESEARCH FACILITY
Section Leader Clegg smiled as he heard the rebel scum shouting and screaming up ahead. Perhaps he wouldn't need to kill them himself after all. For now though he contented himself with simply searching the Robot Room and was delighted when he discovered one of the Federation's latest Terran gas-mask helmets. Further North, the two Death Squad troopers opened the door to the Green Room, claimed the area's objective for their corrupt Administration and nervously watched an apprehensive Vila. Even more concerning was the fact they could all hear the rending of metal some distance away, as if the fearsome fiends they fought were trying to tear through a bulkhead door...
VILA ALMOST FALLS AS THE FEDERATION DEATH SQUAD CAPTURE ANOTHER OBJECTIVE
Blake, having quietly spoken to Jenna, once again searched Green Central and found Plenty of Ammunition. The Liberator crew's leader swapped weapons with his female companion, and then smiled as he saw Stannis lift a space katana off of a wall-mounting. Hearing fast-approaching footsteps Roj turned to see Section Leader Klegg, two Death Squad troopers and Vila join him.

The pounding at one of the airlock doors to the North was getting increasingly louder. Until without warning the supposedly secure interior entranceway buckled to one side and through the large gap poured a number of the savage-looking extra-terrestrials. With alarm Blake noticed that a couple of the brutes resembled vicious canines. Bracing themselves the heroes momentarily awaited the arrival of the Aliens...
BLAKE'S SIX MAKE A LAST STAND IN THE CENTRE OF THE FEDERATION RESEARCH COMPLEX
   Roj once again gave Jenna a quick order and then blazed away with his pistol at the fast-approaching monsters. Unfortunately he missed completely and had to watch impotently as Stannis took down one of the brutes before she bravely moved northwards. Desperate for a weapon better than his space fire-axe, Vila used his torch to hunt around Green Central for something useful and found a rifle and pistol. Unfortunately his significant injuries meant the thief was extremely limited in what he could carry. In addition his red-hot acid burns weren't helping his aim much either, as Restal missed when he tried to fire the rifle.

Section Leader Klegg boldly moved north alongside Jenna, and showed her what a professional soldier could achieve by killing an Alien Stalker. The Death Squad commander was soon accompanied by his troopers, who promptly slew a Hound and actually advanced to outside the Radio Room. A sudden growl to the west gave one of the Terran troopers concern enough to cause them to fire down the corridor at another extra-terrestrial canine. But the shot went wide and the formidably-jawed dog-creature was upon him. Fortunately the man was momentarily saved by his recently acquired new-and-improved Federation helmet.
SECTION LEADER KLEGG SHOWS JENNA HOW THE FEDERATION FIGHT EXTRA-TERRESTRIALS
Staggering East away from the hungry Hound, the Trooper saw six more Alien Stalkers rushing towards him from down the length of the corridor. With a curse he fired at the canine-like creature who had just attacked him, and brought the beast down. Realising that the back-suited soldier was about to be torn to shreds, Jenna joined him and killed another of the extra-terrestrials. Hearing the sound of fast-approaching Aliens to their West, Blake quickly spoke to Vila, before positioning himself, along with one of the Death Squad troopers, at the western entrance to Green Central.

The thief meanwhile rushed up to the Radio Room door and easily opening it, found himself face-to-face with another of the fearsome dog-mutations. Paralysed with terror Restal failed to shoot the beast with his space rifle. Moments later however Section Leader Klegg was beside him, and before the cowardly criminal could cry-out the Terran veteran had dispatched the Hound and claimed the objective inside. Unfortunately for the Liberator crew this meant that the Federation Administration minions had now raised the danger level to orange, whilst they were still far behind in the green...

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Wednesday, 18 May 2016

"Chap With The Wings There. Five Rounds Rapid."

"What the blazes is that? Some kind of ornament?"
This 28mm model of an Animated Construct was sculpted by the extremely talented Andrew May and can be bought from "Crooked Dice Game Design Studio" under Code SKU: MINI 291. The 'living gargoyle' is available to villainous casts in the company's "7TV" Second Edition rule-set. But I plan to use mine to represent Bok, the stone servant of Azal from the 1971 BBC television serial "Doctor Who And The Daemons", and have him lead a group of Scary Statues...

Requiring a simple enough paint-job, the hefty miniature actually proved somewhat troublesome to pin together on account of its outstretched arm not fitting terribly well with its join at the creature's shoulder. Indeed, eventually I had to use quite a lengthy pin and some grey-stuff to firmly attach the limb and even then I couldn't achieve the angle illustrated on the "Crooked Dice" website.
"Don't turn your back. Don't look away. And don't blink." 
Fortunately once set firm, Bok was relatively straightforward to finish. Having applied a couple of coats of "Citadel" Adeptus Grey to the figure, I was able to apply a wash of "Citadel" Nuln Oil over the model and then slowly dry-brush it with more "Citadel" Adeptus Grey. I then simply added some "Vallejo" White to my palette and lightly went over the miniature again in order to catch the gargoyle's raised surfaces with my paintbrush.

As a final touch I thought I'd just add a little demonic colour to my statue by picking out his eyes with "Vallejo" Heavy Red and then treating them to a glaze of "Citadel" Bloodletter.
Arnold Keeler WIPs - The malformed botanist just needs his mutating head to be painted and will be finished
I have also managed to get some more paint on one of the last “Crooked Dice Game Design Studio” figures I've yet to complete as part of my Zomtober 2015 project "Doctor Who And The Seeds Of Doom". Painted in order to represent Harrison Chase's hapless botanist Arnold Keeler, I've been persevering with the scientist's white laboratory coat, and having finally managed to highlight it a "Vallejo" Pale Grey wash, have been busy dirtying it up with all manner of green, red and brown inks.

As with all of the Krynoid-infected zombies I've painted for this long-running enterprise, the deformed plant biologist will be used to represent a 'Runner' when I try to replicate the Timelord’s six-parter using an adaptation of the “Zombicide” rule set by “Guillotine Games”.

Sunday, 15 May 2016

"... I Wouldn't Go Near That Place."

"They say that when the city was living, they used to take prisoners and slaves there."
This 28mm model of a crossbowman is manufactured by “North Star Military Figures” and is comprised of assorted pieces from their Frostgrave Soldiers twenty multi-part hard plastic boxed set. Carrying a crossbow and dagger, as well as wearing leather armour, the soldier is the second of two such similarly armed men I have within my wizard’s warband, and costs my magic user 50 gold pieces for his considerable services.

Having initially built the figure using some ‘Contacta Professional’ liquid glue for plastics by “Revell”, and then added even more equipment from one of the box’s sprues onto the infantryman’s back, I gave the model an undercoat of “Citadel” Abaddon Black. Once this was dry I slowly worked my way up the model, using various combinations of “Vallejo” paints and “Citadel” washes as I went.
Animated Construct WIPs - Bok is destined to lead a horde of six Scary Statues
The most predominant colours used were “Vallejo” Heavy Sienna for the mercenary’s fur ankle armour, gloves and scarf, Charred Brown for one of his backpack and crossbow, Heavy Brown for his bolt quiver, a rope coil, boots and a side-pouch, and “Citadel” Doombull Brown for his flesh. All of these areas were then given a coat of “The Army Painter” Strong Tone Quickshade.

To add some much-needed contrast to my Crossbowman’s rather dour-coloured assemble I used “Vallejo” Heavy Green and “Citadel” Thrakka Green for his upper robe, “Vallejo” Heavy Blue and “Citadel” Asurmen Blue for his leggings, and a spot of “Vallejo” Heavy Red and “Citadel” Carroburg Crimson to represent a large ruby sat upon a second side-dagger he carries. Finally, as I wanted the Moor’s plain bullet-shaped helmet to appear old and battered, I gave it a coat of “Vallejo” Gunmetal Grey before heavily washing it with “Citadel” Nuln Oil.
Re-basing the Undead - This Zombie Trooper has been re-painted before having his new base flocked
Having finished my Crossbowman, and been extremely taken with the sculpting of the Animated Construct I picked up from "Crooked Dice Game Design Studio" at "Salute", I've managed to spend a little time building up the gargoyle's highlights using an old pot of "Citadel" Adeptus Grey, Nuln Oil, some droplets of "Vallejo" White and some patient dry-brushing.

I have also almost finished 'touching up' another of my old “Copplestone Casting” figures in order to help get it back on to my tabletop. This particular figure is from Code FW23 Zombie Troopers, and, like some of my other armed cadavers, was probably painted way back in 2007. This model has actually taken some quite significant work as his boots and trousers had become quite badly damaged before I'd even re-based him.

As a result I've taken advantage of his perilous predicament and slightly tweaked his original all-blue colour scheme by completely re-doing his trousers, and even bloodied-up his rather sickly blue-green rotting flesh. In addition I've painted his belt pouches and holster brown, whilst adding some metallic colour to his unimaginative Chaos Black automatic weapon.

Wednesday, 11 May 2016

Zombicide Report: Alien Verses Blake's Seven - "Exterminate" - Part One

ROJ BLAKE, JENNA STANNIS, VILA RESTAL AND SECTION LEADER KLEGG BATTLE ALIENS
This game was played predominantly using the "Zombicide: Toxic City Mall’ rules of “Zombicide” by “Guillotine Games” with a few additional house-agreed variances on account of us attempting to try and play the second "Space Hulk" Mission by "Games Workshop". In addition as I wanted to try out some science fiction heroes and villains, and have already plenty of painted “Crooked Dice”, “Heroscape”, "Prodos Games" and “Horrorclix” models ready for the table, we simply swapped the Survivors, Walkers, Runners and Fatties with some future freedom fighters, Alien stalkers, 'Alien hounds' and larger Aliens. 

“The story so far… A Federation experiment on an extra-terrestrial life-form has gone horribly wrong. Having successfully secured the endoparasitoid species on board the orbiting Weapons Research Facility, Roj Blake has momentarily joined forces with Section Leader Klegg and two Federation troopers in order to help reduce the number of Aliens which they face. But despite the threat which faces both the Liberator's crew and the Terran Administration, can the dislikeable Death Squad commander actually be trusted..?"
THE TABLETOP - THE "GORDON RICHARDS" FEDERATION WEAPONS RESEARCH FACILITY
As aforementioned before we started we incorporated a few special rules of our own in order to make the game play a little differently. The biggest change was that each 'survivor' could only initially perform two actions instead of three on account of the cramped corridors and sense of claustrophobia. In addition all of the Aliens were treated as being Toxic on account of having acid for blood. This meant that "upon elimination" they would inflict one wound upon their assailant if they were both in the same zone (or rather tile). In order to somewhat 'even up the odds' though, it was also agreed that the somewhat contentious Ranged Combat rule of assigning hits in the targeted Zone to Survivors first would be ignored.

The Liberator's boarding party consisted of Blake ('Zombivor' with the skill Born Leader), Vila ('Zombivor' with the skill Break-In), and Jenna (Survivor with the skill Matching Set). Section Leader Klegg (Survivor who starts with a pistol) was given some additional rule tweaks in order to try and represent the two members of his Death Squad accompanying him. Essentially these minions could operate separately to their commander, utilise his weapons as if they were their own, add to his items, as well as contribute experience with their kills etc. But if injured just once they would immediately die. Finally if Klegg himself fell before the extra-terrestrial menace, then his underlings would dutifully flee in terror.
GAN TELEPORTS BLAKE AND HIS PARTY INSIDE THE SPACE STATION, AS KLEGG ADVANCES
The object of the mission was simple. Either one of the freedom fighters or Section Leader Klegg had to survive the Alien's assault long enough for their experience to reach the Red Danger level. There would only be two Alien Spawn points and a series of airlocks initially separating the slimy space creatures from the player's starting zones. These doors could however only withstand five hits before being destroyed and would be attacked by the extra-terrestrials if there was no-where else for them to move. To help speed the game along four Objective Markers were placed around the base, in the Robot Room, Green Room, Radio Room and Stargate Room. Each of these was worth five experience points.

Using his Born Leader skill Blake contacted Klegg, and gave the villainous Terran commander an extra action. He then ushered Vila up to Green Central's western door and watched the thief dutifully open the airlock. With a yell, Restal ran back the way he'd just come. There was an Alien Stalker in the room. Jenna immediately moved beside Blake, raised her space pistol and fired. She missed. The Section Leader meanwhile was experiencing similar problems from his southern entry point. The Federation Death Squad had found an Alien Stalker inside the Red Room, and Klegg's shot had gone wide. Fortunately one of his troopers quickly dispatched the fiend. Whilst the other moved into the scarlet-lit room itself.
VILA FLEES AS THE DEATH SQUAD EASILY CLEAR THE RED ROOM OF HOSTILES
Shouting Jenna an order, Blake raced past the Alien as it moved towards him, and safely entered Green Central. Jenna joined him and then whirled to fire upon the hissing creature behind them. Again though she missed. Vila momentarily hefted the fire axe he was carrying, and then remembering the monsters had acid for blood, cowered further back into the alcove he was trying to hide in. Unaware of the freedom fighters' slow start Klegg walked into the Red Room and found a crowbar. Beside him his troopers quickly opened the area's western door and marched into the corridor beyond. To the north the Alien was momentarily torn between so many living targets. But as the earth female was the noisiest, the Stalker decided to leap towards her. 
THE LIBERATOR CREW STRUGGLE TO OVERCOME A SINGLE ALIEN STALKER
Giving Jenna another quick order, Blake moved north out of Green Central and headed towards the corridor junction linking the Stargate Room and Radio Room together. Stannis  hurried beside him, and looking backwards finally took down the Alien Stalker that had proved so tiresome since their mission's start. Realising he was finally safe (for now at least) Vila made his way into Green Central and lock-picked the area's western door.

Klegg meanwhile was still searching the Red Room but having found naught except a glass bottle headed after his men. Up ahead of him the Section Leader saw one trooper open the eastern door to the Robot Room and blow away the Alien Stalker which leapt out at him. Whilst his black-suited companion claimed the objective inside and took the Federation Death Squad's experience into the Yellow Danger Level. Smiling Klegg thought of how unprepared the hated rebels would now be, and how hungry the Aliens rushing through the air-ducts sounded...    
THE FEDERATION DEATH SQUAD CAPTURE AN OBJECTIVE AND RAISE THE DANGER LEVEL
Blake tapped his wrist communicator, shouted an order to Vila, and then made his way back to Green Central. Inside he searched an especially dark corner for equipment, and with a shout of warning backed away from the hissing Alien he had foolishly disturbed. Hearing Roj's cry, and realising he'd need more than a space fire-axe to help his leader, Vila quickly opened the eastern airlock to the Green Room and screamed in terror; three Aliens were stood in the doorway. Jenna grimly raised her weapon on the extra-terrestrial menacing the Liberator's captain, and took the fiend down with her shot. Its acidic blood sprayed over Blake, and the freedom fighter took a seemingly unnecessary wound. Apologetically Stannis joined her injured team-mate in Green Central.

Further south and oblivious to the increased numbers of Aliens their actions had caused, the Federation Death Squad spent some considerable time searching their surroundings for useful objects. But had to settle for two bottles of water and a space baseball bat. Vila meanwhile had other things on his mind, as the three extra-terrestrials in front of him, angrily leapt upon him... 

Da Da Da Dah Da Dahhhhh... Da Da Dah Da Dahhhhhhhh