Wednesday, 31 March 2021

"Roger! Roger! Protective Protocols Engaged."

"Weapon systems online! Stand down masked citizen!"

This 57mm tall resin multi-part model of Big Bot is manufactured by "Kitbash Games", and was produced as part of the company's highly successful Supers Unlimited Teamstarter 1: Aegis "Kickstarter" campaign in October 2020. Originally built by Robokid's parents and later transformed into a "self-aware robotic protector" by the boy-genius engineer, I actually plan to use the sculpt as a British super-hero known as Tin-Man for an upcoming Weird War Two campaign utilising some homemade rules.

The mechanical construct was first assembled using several pins and plenty of super-glue, before being undercoated with "Citadel" Abaddon Black. The entire ensemble was then given a double-layer of "Vallejo" Gunmetal, thoroughly shaded with "Citadel" Nuln Oil, and heavily dry-brushed with (more) "Vallejo" Gunmetal.

Tin-Man helps the Soviets in their battle against the Axis forces on the Eastern Front

I had initially planned on making the super-strong robot extremely rusty, and a far cry from the colourful blue and red palette used in it's 'official' illustrations. However, having already applied a somewhat 'distressed' colour scheme to my Battle Engine, I thought I'd instead take the opportunity to paint the figure up as one of my self-created comic strip characters known as Tin-Man; who in the July 2014 adventure "The Guernsey Guerilla" actually travels back in time to the Second World War so as to defeat the Teutonic terror, Zitadelle.

This meant I needed to somewhat haphazardly 'pick out' various armour plates, limbs, gears and even the mechanoid's chin with a combination of "Vallejo" Heavy Sienna and Brass. These numerous areas were subsequently washed with "Citadel" Agrax Earthshade and 'highlighted' with a carefully-placed application of (more) "Vallejo" Brass.

"Yes, Sir. Theta Section, quickly."

As the final steps I 'tidied up' the robot's joints with pure "Citadel" Abaddon Black, and dotted its eyes with a mixture of "Vallejo" Turquoise and "Citadel" Drakenhof Nightshade. I had actually contemplated using a red paint for this job, but felt the light(ish) piercing blue made the super-hero appear much more friendly...

Having completed Big Bot, I also found the time to also complete a FedSec Trooper by "Crooked Dice Game Design Studio". I actually swapped out the goon's gas-mask wearing head for a balaclava one instead, and pigmented him to represent one of Supreme Commander Servalan's minions from the BBC television series "Blake's Seven".

Monday, 29 March 2021

“I Am A Hacker Housed In A Fully-Armed Mobile Weapon-System."

"Your move, little man!”

This 41mm tall resin model of Battle Engine is produced by "Kitbash Games", and was bought following their highly successful "Supers Unlimited" Miniatures "Kickstarter" in August 2019. Described as a villainous "ghost who surfed in the shadows of the dark web. with many incredible feats attributed to him by his hacker callsign". I actually plan to use the casting as a robotic Allied super-hero known as Mark One for an upcoming Weird War Two campaign utilising some homemade rules.

Having super-glued Enrique Messi onto a 28mm lipped base, I first primed him with a double layer of "Vallejo" Heavy Grey before shading the "hacktivist" in "Citadel" Biel-Tan Green. I then applied a dry-brush of "Vallejo" Gunmetal to parts of the figure, such as its armour plating, limbs and head, in order to suggest some significant weathering had taken place on those areas.

"Crooked Dice Game Design Studio" WIPs - Two FedSec Troopers 'converted' with Balaclava heads

I continued to 'distress' the entire model by drenching it in "Citadel" Agrax Earthshade and sporadically dabbed its joints in "Mig Productions" Extreme Rust Wash. Once applied, these techniques really had made quite a mess of the miniature, so I blended them all together with a dry-brush of (more) "Vallejo" Heavy Grey. This was somewhat delicately done as I wanted to ensure that some of the previously-used "Vallejo" Gunmetal still shone through so as to give Battle Engine a slight metallic sheen.

As a final step I 'picked out' all of the armoured suit's shoulder missiles (both front and back) with a combination of "Vallejo" Gunmetal and "Citadel" Nuln Oil, as well as dotted the sculpt's two eyes with some "Vallejo" Heavy Red and "Citadel" Carroburg Crimson. I had also wanted to apply a decal depicting either an Allied Star or American flag to the model, so as to better tie-in with my own background for the automaton. But despite owning several such transfers which were small enough, ultimately failed to locate a sizeable enough flat surface.

"North Star Military Figures" WIPs - This "Frostgrave" bear has been primed, shaded and dry-brushed

Alongside pigmenting Battle Engine, I have also found the time to assemble the last two of my FedSec Troopers by "Crooked Dice Game Design Studio". These jumpsuit-fitted minions actually come complete with a gas-mask wearing head. However, as I wanted them to represent the Federation Death Squad lead by Section Leader Klegg (from the late Seventies BBC television series "Blake's Seven), I have fitted them with some balaclava heads instead.

Lastly, I've managed to base a somewhat large Bear rearing to attack by "North Star Military Figures". This particular sculpt has been added to the company's Frostgrave Extras rage, and has already had its basic stages completed in preparation for next month's big painting push into Joseph A. McCullough's frozen ruins of Felsted...

Friday, 26 March 2021

"Henry Made Himself A Sleek Costume..."

"...And based on the bioluminescent ability he had acquired, called himself Lightning Bug!"

This 32mm tall resin model of Lightning Bug is manufactured by "Kitbash Games", and was produced as part of the company's highly successful "Supers Unlimited" Miniatures "Kickstarter" in August 2019. Described as "a maverick scientist, specializing in entomology, genetics and biochemistry", I actually plan to use the sculpt as a Soviet super-hero known as the Bolshevik Bug for an upcoming Weird War Two campaign utilising some homemade rules.

Having attached Henry Harold Harlan onto a 28mm lipped base, I undercoated the figure with two layers of "Vallejo" Heavy Red and then, in a departure from my usual painting process, set about 'picking out' his armoured boots, gloves, chest emblem and eye goggles with a combination of Heavy Sienna and Brass. These areas were subsequently shaded using "Citadel" Agrax Earthshade and dry-brushed with (more) "Vallejo" Heavy Sienna.

Kitbash Games" WIPs - Big Bot, Battle Engine and N-Rage

I made this change to my usual methodology because in the past I have disconcertingly found the "Vallejo" metallic paints tend to deposit a few noticeable flecks of colour over the rest of my models whenever they are used for dry-brushing. As a result, I have always had to go back and 'touch up' the contaminated areas, somewhat duplicating my effort to get the miniature finished.

On this occasion however, I simply needed to tidy up the "Vallejo" Heavy Red prime and apply a wash of "Citadel" Carroburg Crimson to the figure in order for the descendant of Insectman to be completed. Those familiar with the "Supers Unlimited" range will also have noted my divergence from the Lightning Bug's 'official' black and electric blue palette for one much more in keeping with my incarnation's Eastern Bloc background.

"Attention, please. This is base control, red alert!"

Alongside the third of my Soviet super-soldiers I have also been making some significant progress on three more "Kitbash Games" models, namely Big Bot, Battle Engine and N-Rage. All three of these excellent sculpts will be repurposed for my Weird War Two campaign, providing the British, American and German forces with the notable battlefield legends Tin-Man, Mark One and Nuklearmann. 

In addition, I've provided some tender loving care to a few of my previously pigmented "Crooked Dice Game Design Studio" miniatures following their recent exploits on my tabletop. To be fair, the FedSec Troopers simply had their headgear repainted with Vallejo” Heavy Khaki and some long-lost “Citadel” Thrakka Green, after I found the new alternative shade, Biel-Tan Green, to simply be too dark. Whilst, the Spawn's numerous chips were probably caused during its transportation to different gaming venues as opposed to being damaged through mishandling during an actual scenario...

Wednesday, 24 March 2021

"This Horned Urz Cub..."

"...Has to be restrained with a zencollar and muzzle for safety."

This 28mm scale metal model of a Horned Urz Cub is sold by “Crooked Dice Game Design Studio” and can be bought as part of their Alien Pets 2 deal. Sculpted by Andrew May, and originally produced as a freebie to all backers of the company's Colony 87 - The Third Wave - 28mm Sci-Fi Civilians Kickstarter, the creature is designed to be used with the company's other "Colony 87" sci-fi civilian miniatures "for any RPGs and tabletop wargames."

Over twenty foot tall when fully grown, the prized extra-terrestrial bear was initially undercoated using "Vallejo" Heavy Brown, before dabbing the creature's fur in "Vallejo" Heavy Sienna using a piece of torn foam. The entire animal was then washed with "The Army Painter" Strong Tone Quickshade and dry-brushed using (more) "Vallejo" Heavy Brown.

"North Star Military Figures" WIPs - The two Shrieking Wolves have been primed, shaded and 'distressed' 

The ferocious predator's zencollar and muzzle were 'picked out' using a combination of "Citadel" Abaddon Black and "Vallejo" Gunmetal. This restraining device was later shaded in "Citadel" Abaddon Black and carefully highlighted with a touch more "Vallejo" Gunmetal. Finally, the Horned Urz's eyes were spotted with a couple of dabs of "Vallejo" Heavy Red and later washed using a little "Citadel" Carroburg Crimson.

Stepping away from the dizzying heights of "Colony 87" and making a frosty return to the snow-laden ruins of Felsted, I have spent some considerable time recently rummaging through my collection of unpainted models looking for a number of old "Frostgrave" miniatures I own by "North Star Military Figures". It's true that I intend to allocate this fantasy skirmish rule-set's second edition a considerable consignment of my valuable hobby-time over the next few months, in the hopes of pigmenting both a sizeable bestiary and some adventurous warbands.

"Kitbash Games" WIPs - Big Bot and The Shark are slowly having their details 'picked out'

However, I have also been spurred on by the announcement of it's science-fiction sequel "Stargrave" and the somewhat imminent release of a whole raft of new sculpts to specifically support it. This year I am absolutely determined to see through my New Year pledge of painting at least two models for every new one bought, so with this in mind, I thought I'd best get cracking on churning my way through my "North Star Military Figures" backlog; especially as I'm aware that the Nottingham-based company has already announced they'll be producing three twenty-figure strong boxes of plastic multi-part miniatures to go alongside their official metal range.

In addition, I've been plugging away at some more of my "Supers Unlimited" resin heroes by "Kitbash Games". such as Big Bot and the long-neglected Shark. I've still got quite a few of these super-heroes and villains to finish before I dare visit the manufacturer's store again, but hope to 'break the back' of this particular pile of shame by the end of next month...

Monday, 22 March 2021

"The Enforcers Are The Paladins’ Standard Infantry Branch."

"Trained and equipped to fight in coordination with the Iron Star Alliance’s Warcasters."

These three 35mm scale metal Paladin Enforcers are produced by “Privateer Press” and can be found inside the Iron Star Alliance Command Group Starter Set for Warcaster: Neo-Mechanika. The multi-part figures carry "an assault rifle with a bayonet" and are able to "attack with both weapons simultaneously in a blur of violence and firepower."

Having either pinned or super-glued the trio's weapon arms (and one leg) in place, each miniature was primed in "Citadel" Abaddon Black before being treated to a double-helping of "Vallejo" Gunmetal. They were then shaded using "Citadel" Nuln Oil and dry-brushed with (more) "Vallejo" Gunmetal using a large make-up blusher brush.

"The Paladins are the federation’s military elite."

Sticking with the somewhat 'clean' metallic look of their leader's previously painted mechanically enhanced compound armour, I patiently 'picked out' a number of details on each sculpt with a little "Citadel" Abaddon Black. This included the Enforcers' knee-pads, central chest plate, elbow-pads, and the majority of their assault rifles.

In addition, I applied a layer of "Vallejo" Heavy Sienna over each soldier's spats, shoulder-pads, face-plate, and thigh-joints. These areas were later given a coat of "Vallejo" Brass, a dash of "Citadel" Agrax Earthshade, and some delicate dry-brushing with a smidge more "Vallejo" Brass so as to bring back some of their shine after being shaded.

"We have a firm location reading and an accurate track."

Lastly, I painted part of each Paladin's Arc receiver with "Vallejo" Brass and washed them with "Citadel" Reikland Fleshshade. I was planning on also applying a combination of "Vallejo" Turquoise and "Citadel" Drakenhof Nightshade to my Iron Star Alliance warriors, as I had done on their Paladin Commander. However, much to my disappointment I found that none of the three figures were wearing any cloth garments whatsoever.

With over half of my Warcaster: Neo-Mechanika miniatures now finished, I have also completed another of my old 28mm FedSec Troopers made by “Crooked Dice Game Design Studio”. This gas-mask wearing figure comes from their now out-of-production Federated Security Starter Set and was painted up to be one of Supreme Commander Servalan's goons from the BBC science fiction television series “Blake’s Seven”.

Friday, 19 March 2021

"Blake's Seven" 28mm Battle Report: Servalan & Travis Verses The Mutant Menace II

THE FEDERATION RETURN TO XK-72 AND ITS INFESTATION OF MUTANT MONSTERS

This game was played using some homemade rules (M.I.S.S.) so as to allow us to play through a lengthy campaign utilising many of my painted FedSec Trooper miniatures by "Crooked Dice Game Design Studio", and took place upon a small(ish) layout made up of old "Alien Verses Predator: The Hunt Begins" cardboard tiles.

“The story so far… Supreme Commander Servalan and Space Commander Travis have boarded the apparently abandoned Federation medical facility XK-72 to discover that the scientists there have been infected by a mutating space plague. Desperate to recover all the space-station's advanced technology, the pair attempt to restore full power back to its computer banks and operating systems."

THE TABLETOP - THE ABANDONED FEDERATION MEDICAL FACILITY XK-72

Servalan, Section Leader Klegg and the five-man strong Charlie Squad would enter the medical facility from its south-western airlock. Whilst Travis, Alpha Squad and Bravo Squad would start their exploration of XK-72 from the installation's south-eastern airlock. Any mutants, deformed scientists or even worse horrors would either emerge from an air ventilator shaft located in the Central Corridor or Northern Corridor.

The scenario selected was "Reconnect", which meant that the Federation forces had twelve turns in which to locate both the space station's power socket and its missing circuitry, and then bring the circuitry back to the power socket's location. These objectives would only be revealed once a unit had spent a turn examining one of five potential locations for them.

THE FEDERATION FORCES SPLIT UP TO COVER MORE GROUND

Eager to reconnoitre the Bridge but mindful that they might need plenty of guns owing to its close proximity to an air ventilator shaft, Space Commander Travis and Alpha Squad headed west down the Central Corridor. Bravo Squad however, moved north up the East Wing towards the East Storeroom. On the other side of XK-72, Servalan and Klegg made their way north up the West Wing, whilst Charlie Squad turned into the Central Corridor to give Travis some additional covering fire if needed.

To the north the Federation troopers all heard something very large and probably truly terrifying making its way down the Northern Corridor. Whatever the behemoth was, it sounded like it was heading east towards the north end of the East Wing. To make matters worse though a mutant emerged into the Central Corridor, right in between Alpha Squad and Charlie Squad's positions.

SOMETHING LARGE IS HEARD LURKING AT THE NORTHERN END OF XL-72

Travis immediately opened fire on the mutant before him, and despite the monster's formidable mass, managed to twice wound it. The creature was clearly injured by the Space Commander's attack, and resultantly fell to the floor dead, once it was targeted by the mass firepower of both Alpha Squad and Bravo Squad. Servalan and Klegg continued to hurry towards the West Storeroom, with Charlie Squad remaining in situ to support Travis should another mutant appear.

Unfortunately for the Federation forces, all the noise of their firing did indeed attraction a second mutant to emerge from the air ventilator shaft in Central Corridor. Whilst the behemoth at the north end of the medical facility fully appeared at the top end of the East Wing. Bravo Squad immediately started firing at the hulking monstrosity, but their terror at the brute's size got the better of their aim, and they all missed.

SERVALAN REACHES THE WEST STOREROOM AS TRAVIS BATTLES A MUTANT

Space Commander Travis meanwhile, wounded the mutant near him with his mutoid hand-blaster. However, despite Alpha Squad and Charlie Squad's best efforts, the creature refused to die. Somewhat more encouraging though was Servalan's success at locating the space station's power socket in the West Storeroom, meaning her expedition needed to only find its missing circuitry and return it to the device in the storeroom for the mission to be a success.

Eager to explore Engine Room One, the Supreme Commander hurried after Section Leader Klegg, who, having opened to the door to the West Storeroom, was now scouting out the northern end of the West Wing. Further south, Travis decided to let his men tackle the injured mutant near him, and made his way up to the Bridge's closed door. Behind him, Charlie Squad ineffectively charged into the mutant, and failed to even wound the creature with their rifle butts.

TRAVIS REACHES THE BRIDGE AS SERVALAN PUSHES FURTHER NORTH

Alpha Squad and Bravo Squad opened fire on the behemoth slowly approaching them down the East Wing. The monstrosity had completely cut off the Federation Troopers' access to the East Storeroom. Their combined fire managed to wound the monstrosity only once though. To make matters worse, all their shooting attracted the attention of another mutant to the Central Corridor, and this one immediately attacked Charlie Squad - wiping the entire five-man team out with the help of the injured mutant they were already engaged with.

Rounding the corner into the Northern Corridor, Klegg came to an abrupt halt as he witnessed a mutant emerge from its air ventilator. The creature instantly started moving towards the Section Leader, who frantically fired at it, giving it one wound. Servalan appeared behind him, ready to bring her own weapon into play if given the chance.

THE MUTANTS ATTACK SPACE COMMANDER TRAVIS OUTSIDE THE BRIDGE

Travis too was in trouble, as the pair of mutants near him attacked, gravely wounding the Space Commander, and bringing him close to death's door. Turning their attention away from the behemoth moving down the East Wing, Alpha Squad desperately charged the injured mutant attacking their senior officer, and managed to batter the brute into near submission. A moment later and a vicious chop from Travis saw it dead. The Federation forces were slowly clearing the Central Corridor.

Alpha Squad and Bravo Squad then brought their rifle butts down upon the remaining mutant in the Central Corridor, and once again Travis was able to deliver a coup de grĂ¢ce upon another of the medical facility's disfigured inhabitants. Servalan and Travis were also enjoying plenty of success with their attack upon the mutant before them in the Northern Corridor, as they almost killed their green bulbous opponent with some withering fire.

MORE AND MORE MUTANTS START TO APPEAR INSIDE THE SPACE STATION

Unfortunately for the Supreme Commander and her Section Leader, the mutant wasn't quite dead, and the sound of their blasters caused a mutated scientist to emerge from the nearby ventilator shaft. This jump-suit wearing partial-cadaver shuffled behind the badly-injured mutant towards its aghast prey. To the south, the behemoth finally reached the eastern end of the Central Corridor, which Bravo Squad had already wisely vacated.

Sensing that her position was precarious at best, Servalan fled south back down the West Wing, heading towards the evacuation point. Behind her Klegg screamed in terror as both the mutant and heavily-infected scientist tore him to pieces. The Federation forces holding the Central Corridor weren't faring much better either, as the behemoth  almost came within touching distance of Bravo Squad.

KLEGG FALLS PROTECTING HIS SUPREME COMMANDER FROM TWO MUTANTS

Ordering his men to stand their ground, Travis raced into the Bridge, desperately hoping to find the missing circuitry needed to complete his mission. Outside, Alpha Squad and Bravo Squad repositioned themselves to assail the behemoth with their combined firepower should they be given the opportunity.

THE SURVIVING FEDERATION FORCES RETREAT EMPTY-HANDED

With a curse, Travis realised the Bridge was a red herring, and knowing that a fight against the behemoth, even with two full squads of troopers, would be a difficult challenge, gave the order for his men to retire to the south-western extraction point. The Space Commander nimbly fled the Bridge just as the behemoth approached its now open doorway, and by the time he reached the relative safety of the airlock saw that Servalan was already admonishing Alpha Squad and Beta Squad for their mission's failure...

Wednesday, 17 March 2021

“Can You Alphamaniacs Smell What The Alpha Male Is Cooking?

"Woo! Oh yeah!"

This 36mm tall resin model of Alpha Male is produced by "Kitbash Games", and was bought as part of my pledge from their highly successful "Supers Unlimited" Miniatures "Kickstarter" in August 2019. Transformed overnight with a physical prowess to match his larger-than-life wrestling character, I actually plan to use the casting as a Third Reich super-villain known as Áchtung for an upcoming Weird War Two campaign utilising some homemade rules.

Having super-glued Albert Mannheim onto a 28mm lipped base, I first primed him with a double layer of "Vallejo" Heavy Skintone before shading "the bad-boy" in "Citadel" Reikland Fleshshade. I then applied some "Citadel" Abaddon Black to the big star's boots, lengthy hair, moustache, prominent eyebrows and leather belt, as well as delicately dry-brushed his laces with some "Vallejo" Heavy Charcoal.

"Privateer Press" WIPs - The Paladin Enforcer is slowly having all his detail 'picked out'

The wrestling heel's toe-caps, belt emblem and spikes were given a 'lick' of "Vallejo" Gunmetal and washed with "Citadel" Nuln Oil. Whilst his trousers were treated to a combination of "Vallejo" German Fieldgrey WWII and "Citadel" Biel-Tan Green so as to help tie-in the figure with my Weird War Two setting.

I also picked out the heavily-muscled maniac's gold bracelet using some "Vallejo" Gold and "Citadel" Agrax Earthshade. One particularly noticeable mistake I did make was to 'pick out' both of Mannheim's eyes, whereas the actual sculpt shows him winking with one eye closed. Fortunately, I didn't actually like the look of that facial expression, so having painstakingly 'dotted' both eyes I wasn't going to go back and paint over one socket with "Vallejo" Heavy Skintone.

"Frostgrave: Ghost Archipelago" WIPs - The Shark's watery base has been sculpted and painted

With another of my "Kitbash Games" super-villains completed I've continued to make some excellent progress on my Warcaster: Neo-Mechanika. Iron Star Alliance Starter Set, to the point where I've almost finished all three of its Paladin Enforcers. Despite some 'build-issues' with the multi-part metal miniatures, I've been rather enjoying these "Privateer Press" sculpts, and resultantly even ordered a second unit to add to my force from "Firestorm Games".

Slightly left-field has been my decision to pigment a few old Frostgrave: Ghost Archipelago animals and monsters I recently found. I'm not necessarily planning on playing the fantasy wargame in the lost isles, but, having never fully-painted a water-based miniature before - at least not one where I'd need to sculpt the waves on its stand - I thought I'd give the resin Shark maw by "North Star Military Figures" a go...