Tuesday, 18 August 2020

"Brown Mould Grows In Damp Subterranean Areas..."

"...And it grows by absorbing heat."
This 28mm scale pewter model of a Brown Mould was produced by "Otherworld Miniatures" as part of their DM7b Slimes, Oozes and Jellies II collection. Hand-sculpted by Paul Muller, I actually purchased this model many years ago and had previously painted it a garishly bright orange before storing it away in a plastic container for safekeeping.

Having 'relocated' the "dungeon hazard" onto a much more suitable "Citadel" 50mm circular base and (re)primed the monster with "Vallejo" Heavy Brown, I enthusiastically shaded it with "The Army Painter" Strong Tone Quickshade. I then patiently dry-brushed the fungus with some (more) "Vallejo" Heavy Brown.
The vast majority of the Wehrmacht are wiped out by a massive British artillery bombardment
In addition to polishing off the last of my Dungeon Clean-Up Crew by "Otherworld Miniatures", I've also managed to get in a couple more games of "Konflikt '47" by "Warlord Games". Admittedly, the forces concerned only comprised of 200 points each, but they at least provided me with an opportunity to reacquaint myself with the rule-set and once again get to grips with gaming mechanics such as pinning, rallying and animated corpses...

The opening game certainly did not go as planned for the Wehrmacht and their experimental Totenkorps Squad. At one point it did look like the zombies were finally going to literally get their teeth stuck into some Tommy flesh, but the small seven-cadaver sized unit was simply too small to withstand the withering fire assailing their undead flesh from the Commonwealth Lines.
The British infantry hunker down as a German zombie horde fast approaches
In addition, some top work by the British Artillery Forward Observer, who incredibly comes as a free unit courtesy of Great Britain's "Artillery Support" Army Special Rule, rained merry hell down upon the rest of the German soldiers. Indeed, having only just recovered from a massive bombardment which badly pinned the majority of the Wehrmacht infantry down, almost the entire German force was then wiped off the battlefield with a ferociously precise follow-up barrage.

Fortunately, the next conflict was a much more even battle, with both sides walking away with a hard-fought draw. This time round though the Totenkorps at least managed to engage their enemy in close combat. However, the British Second Lieutenant soon put the last of the unholy squad back beneath the ground with a desperately brave shot of his pistol. In addition, the British Artillery was far less effective, even badly pinning a few of the Commonwealth's own infantry towards the end of the conflict...

12 comments:

  1. What a wonderfully disturbing model Simon.

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    1. Thanks Michael. Sadly the last of my oozes by "Otherworld Miniatures", but its good to get them all done.

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  2. I make no comment on photo one.

    It's great to see your Nazi zombies dusted off.

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    1. Cheers Phil. Really enjoyed the "Konflikt '47" rule-set, so I have more games planned and will hopefully do a proper BatRep of at least one of them.

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  3. I would think you would be happy to have your slimes finished Simon, but sounds like there is some regret there !
    The games sound fun, and varied in result

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    1. I really like the moulds, slimes and oozes, Dave, as they're something you can simply pick up and paint without much thought or particular worry. "Konflikt '47" is an excellent rule-set, imho, and I was delighted to return to it after being away from it for so long :-)

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  4. The last of the sludge monsters. Congrats on a wee project completed tho!

    K47 looks like a fun alt version of Bolt Action, yet to try it though. (How did your arti get to fire multiple times in a game? In regular BA, they get the one attempt and that's yer lot.)

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    1. Thanks Dai, much appreciated. In K47 the British have a forward artillery advisor for free. Once per game they can identify a spot for either an artillery barrage or smoke screen. I was told that at the start of each following turn a D6 is rolled on the barrage chart which can mean nothing, the spot moves, a mistake is made or a barrage is conducted. However, I’ve just read a FAQ which updates/clarifies the rules a bit and you only re-roll when the barrage is delayed. Otherwise that’s it and only one barrage takes place - presumably that’s what it reads in BA..?

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  5. The mould is quite repulsive, as it should be I guess.
    Getting two games in is a greta boost to anyone - very jealous.

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    1. Cheers Joe. Big fan of "Konflikt '47" so hoping to get more games in in the near future.

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  6. The last of you oozes finished eh, perhaps I can now go back to eating "Angel delight" without having to close my eye's!

    Nice quick reports on your Konflikt 47 games, alt WW2 is something I've been tempted by myself, but the last thing I need is another distraction.

    Cheers Roger.

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    1. Thanks Roger. The oozes etc have been a lot of fun and finishing them has certainly left me with some room on my painting table.

      Hopefully I can do a normal "Konflikt '47" BatRep at some point, but a when I'm playing for fun I only have time for a few pics - hence the brief AAR, so I'm glad you enjoyed it.

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