Monday, 25 September 2017

"A Gorgon Can Breathe Out A Cone Of Vapour That Turns Creatures To Stone."

"The Gorgon is a magical beast that resembles a bull, covered in dusky metallic scales."
Sculpted by Bob Olley, this large 28mm scale Brass Bull is made by "Reaper Miniatures" and was originally produced in metal upon its release in June 2006. My version however, is available as model 77256 from company's "Bones" range, and measures approximately 90mm in length, 35mm in width and 36mm in height; not including the animated construct's tail.

The polymer Gorgon was initially primed with "Vallejo" Heavy Sienna and subsequently treated to a double coat of Brass. The "magical beast" was then heavily washed with "The Army painter" Strong Tone Quickshade, before being dry-brushed with more "Vallejo" Brass.
"Out Houses were, after all, very much a part of the American West."
I began 'weathering' "one of the first monsters introduced in the earliest edition of the game... Dungeons & Dragons" by applying plenty of "Citadel" Nihilakh Oxide over the model, and later gave him a second dry-brush of "Vallejo" Brass. Lastly, I undercoated the "very aggressive" creature's cobbled stone base with "Citadel" Abaddon Black, "Vallejo" Heavy Bluegrey and "Citadel" Nuln Oil.

With my neutrally aligned Gorgon completed, I have additionally finished work on a piece of Wild West Terrain I recently bought from "Wargames Terrain Workshop" for the Weird West rule-set "Dracula's America". This resin Out House is "supplied in three pieces: main structure, front panel, and door", and contains plenty of "internal detail" in order for its door to "be glued in multiple positions."
Judoon Ghost WIPs - The spectral alien mercenary has been painted white and shaded with grey and brown
Having taken Dave Stone's advice to paint inside the wooden building "before attaching the front panel", I undercoated it with "Citadel" Abaddon Black, and then treated it to a couple of layers of "Vallejo" Heavy Sienna. The lavatory was then washed with "The Army Painter" Strong Tone Quickshade, before being first dry-brushed with 'pure' "Vallejo" Heavy Sienna, and then later with a lighter combination of Heavy Sienna and White.

Finally, I have made a little more progress on the converted Judoon model I plan to use as one of the two "Incorporeal" ghosts which should accompany the Fisher King in the "Doctor Who: Exterminate!" skirmish game by "Warlord Games". The Shadow Proclamation enforcer has been base-layered and shaded, so now simply requires a second dry-brush of "Vallejo" White before I start to 'pick out' his improvised hand-weapon.

Thursday, 21 September 2017

"I Waited For You."

"Bill? Bill, talk to me. What have they done to you?"
This 42mm tall metal Cyberman miniature is made by “Warlord Games” and can be found within their "Nightmares In Silver" Cybermen Collector's Set 1966-2013. Clearly sculpted to resemble one of the silver giants during Kit Pedler and Gerry Davis's 1966 television serial "The Tenth Planet", I’ve actually attempted to paint the Mondasian model to replicate Bill Potts’ cybernetic conversion in the 2017 story “World Enough And Time.”

As a result the figure was originally primed with "Citadel" Abaddon Black, treated to a double layer of Ironbreaker, and subsequently shaded using some Nuln Oil. The Twelfth Doctor’s ill-fated companion was then dry-brushed with more Ironbreaker, and had her cloth body costume and face covering painted using "Vallejo" Heavy Bluegrey and White. Both of these areas were treated to a wash of "Citadel" Nuln Oil.
"Your astronomers must have just discovered a new planet."
Bill's hands, which in the television series were 'replaced' with a pair of latex gloves, were initially given a coat of "Vallejo" Heavy Ochre and subsequently washed with watered-down "Citadel" Reikland Fleshshade. Her eyes and mouth were 'picked out' with Ironbreaker and Nuln Oil. But only after repeated attempts as I found the soft detail of these areas incredibly difficult to paint with any sort of success and ultimately had to simply leave the face well enough alone for my sanity's sake.

Having made the conscious decision to paint the Mondasian Cyberman in order to use it as a 'companion' rather than one of the Doctor's foes, I was rather delighted to receive two additional copies of the sculpt from "Warlord Games", in appreciation for all my coverage of their "Into the Time Vortex" range. This gave me the opportunity to paint both Krail and Regos Krang from "The Tenth Planet", and readily distinguish them from my Potts figure by using "Vallejo" Heavy Skintone on their hands rather than Heavy Ochre.
Judoon Ghost WIPs - The spectral alien mercenary has had his right arm cut and left hand drilled
With the completion of all the miniatures from the "Nightmares In Silver" Cybermen Collector's Set 1966-2013, as well as the additional silver giants "Warlord Games" have generously gifted me, I have turned my attention towards converting a couple of  Judoon models into the two "Incorporeal" ghosts which should accompany the Fisher King on the "Doctor Who: Exterminate!" tabletop.

I've gone with the Shadow Proclamation enforcers as I figured the "outer space police" would be obvious opponents of the planet Tivoli's towering conqueror, and only plan on using the non-helmeted version of the "Rhinoceros-headed humanoids" so I can paint the deep-set black eye sockets which were so hauntingly well-done on the 2017 televised story "Under the Lake". In addition, I intend to have all my ghosts carry (fire) axes so I can paint the improvised hand-weapons in colour rather than the whitish grey palette I ordinarily use for all my spectres.

Tuesday, 19 September 2017

"The Sky Darkens With Noxious Clouds..."

"...And the land sickens and withers as the Daemons of Nurgle lumber into battle..."
This rather busy-looking 28mm multi-part plastic Herald of Nurgle is made by “Games Workshop” and can be purchased as either an individual miniature or as part of the company’s “Age Of Sigmar” Daemons of Nurgle “Start Collecting!” boxed set. However, having already previously painted one such ‘mortal who has resisted the ravages of Nurgle’s Rot’ I decided to alter the appearance of the miniature by swapping its head for that of a Plagueridden, replacing its “repulsive Balesword” with a Putrid Blightking’s scythe and removing a severed head held by the figure’s accompanying Nurgling.

Once this straightforward conversion work had been completed the ensemble was given a double undercoat of “Vallejo” Heavy Khaki, washed with “Citadel” Thrakka Green and dry-brushed with more “Vallejo” Heavy Khaki. I then ‘picked out’ his numerous festering wounds, formidably-sized scythe, and spilling guts with “Citadel” Abaddon Black.
Slitheen WIPs - The aliens have been primed, washed and dry-brushed
One of the most intimidating elements to the daemonic character was painting all his putrefying, open wounds, so I patiently began painting his innards, exposed spine, organs and “lesions” with either “Vallejo” Heavy Red, White or Heavy Warmgrey, and subsequently heavily washed these areas with “Citadel” Carroburg Crimson. In addition, I applied some shading to the Plaguebearer’s “rancid flesh” and complementary Nurgling, using a combination of "The Army Painter" Strong Tone Quickshade, “Citadel” Biel-Tan Green, and Carroburg Crimson. As a final touch, all the Herald’s zits were ‘pimped out’ with “Vallejo” Heavy Ochre and treated to a coat of “Citadel” Reikland Fleshshade.

With the "Disgustingly Resilient" Plagubearer essentially finished I turned my attention to the numerous bells which adorned the miniature’s body and horns, as well as the Scythe’s blade. These were painted using "Vallejo" Brass, "The Army Painter" Strong Tone Quickshade and "Citadel" Nihilakh Oxide, before being dry-brushed with more “Vallejo" Brass. Lastly, the shaft of the “Warhammer 40K” psyker’s hand-weapon was pigmented using Heavy Sienna, a little Charred Brown, and a splash of "The Army Painter" Strong Tone Quickshade.
Shipwreck WIPs - The "G.I. Joe" character has had all his blue areas finished
Despite spending a fair few hours progressing my Herald of Nurgle, I have still managed to find some spare hobby-time with which to work upon "Warlord Games" excellent-looking Slitheen sculpts for their "Doctor Who: Exterminate!" tabletop miniature game. These extra-terrestrial criminals from Raxacoricofallapatorian have been primed, shaded and dry-brushed, and now just need their claws and toes to be picked out before the application of some last-minute washes.

In addition, I’m close to completing the sixth model in my “G.I. Joe” collection. Shipwreck hasn’t admittedly had much attention since I initially primed him “Citadel” Abaddon Black over a month ago. But now the “Chief Petty Officer” has had his trousers, shirt and belt-buckles painted he should resultantly be finished in pretty quick order.

Sunday, 17 September 2017

"We Will Drain The Oceans And Put The Humans In Chains."

"You are curious. You have seen the words, too. I can hear them tick inside you."
This 52mm tall metal Fisher King miniature is a promotional model produced by “Warlord Games” and is actually available free-of-charge if you purchase £75 worth of figures from the company's "Into The Time Vortex" range. Fortunately, I didn't even need to do that in order to acquire him, as instead I was very generously sent one of the first castings as a 'big thanks' for all my support of the "Doctor Who: Exterminate!" game on this blog.

The towering "finely-sculpted scale pewter" piece, "officially approved by the BBC", is sculpted to resemble the "alien warlord who, in the 20th century, conquered Tivoli" and appeared in Toby Whithouse's 2015 television story "Before The Flood". In addition, the Fisher King is the first of the Nottingham-based manufacturer's collector models which has subsequently had some rules written for it, so it can be used as part of their "fast-paced tabletop miniatures game." These PDF cards can be found at the bottom of the figure's product page here.
The Fisher King WIPS - The model was primed, washed, and treated to a double dry-brush
The Fisher King was originally primed with "Vallejo" Iraqi Sand, heavily washed with "The Army Painter" Strong Tone Quickshade and later dry-brushed with more "Vallejo" Iraqi Sand, as well as a little White on his more prominently bony areas. I then began working my way up Albar Prentis' supposedly deceased cargo, by picking out his feet with Heavy Sienna and White. Both of these areas were then subsequently shaded using "The Army Painter" Strong Tone Quickshade.

"By far the most popular Quickshade on the market", at least according to "The Army Painter" website, I then continued to use the Strong Tone "pigmented varnish" to 'stain' the vast majority of the tyrant's garments, occasionally using some "Citadel" Reikland Fleshshade as a base layer whenever I wanted to slightly change its hue. This smooth-flowing solution allowed me to easily 'shadow' many of the sculpt's more 'hard to reach' areas, such as behind the complex prosthetic suit's protruding horns and animatronic facial elements.
The Fisher King WIPS - The model was repeatedly washed with a variety of brown shades
With the basics finished, I turned my attention to the alien warlord's bleached bone armour and seriously detailed head. All these areas were 'tidied' up using some "Vallejo" Iraqi Sand, before being washed with even more Strong Tone Quickshade, and then delicately dry-brushed with both "Vallejo" Iraqi Sand and White. In addition, I picked out the Fisher King's throat area using Heavy Sienna and maw with Heavy Red, and then dabbed some "ground-breaking Quickshade" over these parts too. The towering extra-terrestrial's hand-blaster was painted using "Citadel" Abaddon Black and a spot of "Vallejo" German Grey.

In the "Doctor Who: Exterminate!" game, the Fisher King is a literal "One Man Army" whose sole objective is to "Exterminate all enemy characters and turn them into Ghost Servants." As a result he is "the only Recruitment card you take", and actually adds to his faction's size by "capturing the life energy of enemies" he kills "and turning them into incorporeal ghost-like minions". These "ghostly revenants" can then attack other characters themselves, "murder them and convert them into yet more ghosts."

Thursday, 14 September 2017

"They Killed Him! Came From The Sea. The Sea. A Sea Devil!"

"We want revenge on the human species!"
These three 38mm tall metal Sea Devil miniatures are manufactured by “Warlord Games” and can be bought from their "Into The Time Vortex" range. Sculpted to replicate the "Sea Silurians" during Malcolm Hulke's 1972 televised six-parter "The Sea Devils", these classic Third Doctor-era creatures were clothed in blue netting by Maggie Fletcher after director Michael Briant felt their original costume design made them look as if they were naked.

All the figures were originally undercoated with "Vallejo" Verdigris, heavily washed with "Citadel" Drakenhof Nightshade and dry-brushed with some additional "Vallejo" Verdigris. Their feet were subsequently painted "Vallejo" Heavy Sienna and their legs Heavy Green, before both these areas were dry-brushed with Heavy Sienna and washed with "The Army Painter" Strong Tone Quickshade.
"We could still destroy their ships before they are out of range."
The Sea Devils' weapon belts were 'picked out' using a combination of "Vallejo" White and Pale Grey, and their metallic hand-weapons were pigmented using "Citadel" Ironbreaker and a shade of Nuln Oil. The man-in-a-suit monsters' hands and heads were initially treated to a layer of "Vallejo" Heavy Sienna, and their webbing 'slimed' with Heavy Green. Later, as with the reptilian lifeforms' legs, these areas were dry-brushed with Heavy Sienna and washed with "The Army Painter" Strong Tone Quickshade.

As a last touch, each homo reptilia's string vest was darkened/dirtied with a random application of both "Citadel" Drakenhof Nightshade and "The Army Painter" Strong Tone Quickshade. These garments were then re-highlighted in places by slowly drawing some "Vallejo" Verdigris across them.
Nero Narcos WIPs - The robotic crime boss has been primed, washed and dry-brushed
In 2012, alongside 648 other backers, I supported the "Judge Dredd Miniatures Game: Block War" Kickstarter by "Mongoose Publishing". Five years on and I have still yet to receive the entirety of my Sector Chief pledge, nor sadly, do I believe I ever will. However, what I have now been sent "fresh from the forges of Magister Militum" is "one of the last models to be done" for Mongoose Matt's long-winded Kickstarter, Nero Narcos.

To be honest, I stopped reading the comic "2000 A.D." well before this criminal's brain was ever transplanted into the body of "an armoured robotic body", and therefore missed his psychopathic reign over Mega-City One. But having placed the crisply cast "leader of the criminal syndicate the Frendz" onto a 40mm base, as opposed to the woefully undersized 25mm which accompanied him, I must confess to be very impressed with the sculpt's detail...

Wednesday, 13 September 2017

"And That's An Order!"

"You Puke! You Maggot!"
This 28mm metal miniature of Sergeant Slaughter is from a private collection and thus not commercially available. Luckily however, I was fortunate enough to be able to acquire a spare casting of the "Drill Instructor" and subsequently chose to paint him in a palette similar to how the Survival Trainer's carded action figure appeared in 1985.

Originally primed with two coats of "Citadel" Abaddon Black, the "immortalised" Professional Wrestler was dry-brushed with "Vallejo" Heavy Charcoal and later heavily washed with "Citadel" Nuln Oil. His boots and shirt were then treated to a combination of "Vallejo" USA Olive Drab and "Citadel" Biel Tan Green, whilst his hat and moustache were 'picked out' with "Vallejo" Heavy Sienna and "The Army Painter" Strong Tone Quickshade.
"Pack of two garbage disposal units, one short, one tall."
Sergeant Slaughter's belt was painted "Vallejo" White and subsequently shaded with Pale Grey. His belt buckle pigmented with "Vallejo" Gold and "The Army Painter" Strong Tone Quickshade", and his wristband treated to a layer of "Vallejo" Heavy Red, before being washed with "Citadel" Carroburg Crimson. Finally, a coat of "Citadel" Ironbreaker and Nuln Oil were applied to the "celebrity" figure's shades.

In addition to finishing "the first G.I. Joe figure accurately based on a real person" and supposedly, "the most successful toy character" of the franchise, I have also completed two Garbage Disposal Units from "Wargames Terrain Workshop" Future City Scenics range. These two 'rubbish eaters' can be bought already painted, but as I wanted the pair of resin pieces to fit in with my 'rusty bare metal' post-apocalypse world, I decided to paint them myself.
Slitheen WIPs - The extra-terrestrial criminals have been undercoated using "Vallejo" Heavy Khaki
As a result both of the garbage units were undercoated with "Citadel" Abaddon Black and subsequently treated to a double layer of "Vallejo" Gunmetal Grey. They were then washed with "Citadel" Nuln Oil, dry-brushed with more "Vallejo" Gunmetal Grey, and washed with "Citadel" Agrax Earthshade. Lastly, both pieces received a somewhat generous application of "Mig Productions" Extreme Rust Wash, and were dry-brushed for a third time with "Vallejo" Gunmetal Grey.

Sadly, what space on my painting table these recent successes have created has not lasted long, on account of "Warlord Games" almost relentless release schedule for their "Doctor Who: Exterminate!" tabletop miniature range. Delightfully however, I don't mind at all, as these latest additions, the criminal Slitheen Family from Raxacoricofallapatorian, were sent to me by the Nottingham-based company free-of-charge, in thanks for all the articles I've recently posted about their "Into The Time Vortex" models...

Sunday, 10 September 2017

"The Death Guard Are Foulness Made Manifest."

"They are a vision of unnatural corruption, of nobility, courage and strength perverted into nightmarish foulness..."
This 28mm scale plastic miniature of a Heretic Astartes is made by "Games Workshop" and can be found within the company's "ultimate Warhammer 40,000 boxed set" "Dark Imperium". One of seven actual Death Guard Plague Marine figures that can be assembled using the starter game's sprues, this Chaotic infantryman is armed with a bolt pistol and krak grenade.

Having super-glued the five-piece figure together, I primed the Nurgle space marine with "Vallejo" Heavy Sienna and subsequently 'dabbed' some Boltmetal Grey all over him. I then washed the tainted legionnaire with "Citadel" Nuln Oil and dry-brushed him with more "Vallejo" Gunmetal Grey.
Out House WIPs - The wooden structure has been undercoated, shaded and dry-brushed
In order to provide the Plague God’s favoured with a decidedly rusty-look, the "eternally rotting" marine was treated to a generous coat of "Citadel" Agrax Earthshade and “The Army Painter” Strong Tone Quickshade, before being 'subjected' to a layer of "Mig Productions" Extreme Rust Wash. The miniature was then once again (delicately) dry-brushed with "Vallejo" Gunmetal Grey.

With the basics finished, I then turned my attention to 'picking out' just some of the arguably insurmountable detail sculpted onto the "Disgustingly Resilient" figure. This consisted of applying a combination of "Vallejo" Brass and "Citadel" Nihilakh Oxide to one of the Plague Marine's knee-pads, scarab beetle ornaments and the head of a krak grenade. In addition, I applied some "Vallejo" Heavy Sienna and “The Army Painter” Strong Tone Quickshade to the Heretic Astarte's bolt pistol strap and ammunition belt. 
Sea Devils WIPs - The Jon Pertwee foes need just their heads and vests finishing off
With my "Warhammer 40k" 'pilot piece' finished, I have found the time to finally start working on some of the Wild West Terrain I recently purchased from "Wargames Terrain Workshop" for the Weird West rule-set "Dracula's America". This Out House has simply been washed, primed and dry-brushed, but once its had its separate door painted and attached, it should make for an interesting, if not potentially unappealing, objective marker on my 1875 battlefield.

Lastly, I am still 'diligently' progressing some more Sea Devils from my disconcertingly expanding collection of "Doctor Who" miniatures by "Warlord Games". I actually have another three of these "Aquatic Silurians" yet to even base, so felt I needed to get this trio completed as soon as possible; especially as the Nottingham-based manufacturer have just released the figures for a certain "family of criminal Raxacoricofallapatorians", as well as Victor Kennedy and his alter-ego, the Abzorbaloff.  

Thursday, 7 September 2017

"These Spirits Of The Air Are Winsome And Wild..."

"Only marginally intelligent, they often substitute whimsy for strategy..."
This 48mm tall plastic miniature of an air elemental is "made in China" by "Wizards Of The Coast" and can be bought as model number 29 from the company's randomly sorted "Dungeons & Dragons Icons of the Realms: Elemental Evil" set. In addition, the villainous pre-painted piece can also be acquired as part of the board game "Temple of Elemental Evil", and is a much-appreciated gift from Steve and Hils of "The Game Cupboard" fame.

The "fast, flying creature made of living air" was initially undercoated with "Vallejo" White and washed with Pale Grey. It was then dry-brushed with some more White before being appropriately 'streaked' using some Strong Tone Quickshade by "The Army Painter". Lastly, and in order to simply blend all of the figure's swirling vortexes together, it was given a third and final dry-brush of White.
Herald Of Nurgle WIPs - The model is slowly having all his intestines 'picked out' and washed
With the latest adversary for my planned "Expedition To Barrier Peaks" campaign completed, I have managed to make some additional progress on my (second) Herald of Nurgle for "Age Of Sigmar". This particular model of a "mortal who resists the ravages of Nurgle's Rot" is proving particularly fun to paint, despite all its detailed dripping innards, festering sores and tanglesome antlers, because it can also be fielded as a daemonic psyker for the eighth edition of "Warhammer 40K".

Indeed, as with so many of my Plague Lord followers, this "wiry and muscular" chaotic addition will actually help me towards my goal of fielding 1000 points worth of Nurgle forces for both Warhammer Fantasy Battle's replacement system, and Game Workshop's futuristic 41st millennium tabletop rule set. A dual role which is genuinely helping me overcome some of the time-consuming tedium of the quite heavily-converted plastic sculpt...
Plague Guard WIPs - The Heretic Astartes has been primed and then layered
Disconcertingly however, the promise of a much-more fast-paced science fiction shoot-fest by the Chaos God of Disease, Decay, and Destruction, has led me to build yet another Heretic Astartes from the game's "Dark Imperium" starter set. These traitors from one of the tainted legions are absolutely covered in intricate detail, much of which looks wonderfully ripe for an application or two of "Mig Productions" Extreme Rust Wash.  

Tuesday, 5 September 2017

"Trained With Australian S.A.S. And French Foreign Legion."

"Wanted for crimes in Zimbabwe and Libya."
This 28mm metal miniature of Major Sebastian Bludd is from a private collection and thus not commercially available. Fortunately though, I was lucky enough to be able to acquire a spare casting of the "mercenary working for the Cobra Organization" and have painted him in a palette similar to how the military advisor's carded action figure appeared in 1983.

Initially undercoated with "Citadel" Abaddon Black, the tactical-minded terrorist's uniform was painted using some "Vallejo" Heavy Sienna" and "The Army Painter" Strong Tone Quickshade. The bad poet's knee-pads, torso armour, and helmet were then dry-brushed with "Vallejo" Heavy Charcoal, whilst his pistol was treated to a layer of Gunmetal Grey. Both of these areas were then washed with "Citadel" Nuln Oil, and Bludd's "Snidely Whiplash-style moustache" was 'picked out' with more Abaddon Black.
"Lord Oren has retrieved treasures from ancient ruins before..."
Alongside the fourth of my "G.I. Joe" figures, I have also managed to finish work on an old "Wizkids" plastic "Mage Knight" piece which I have turned into an objective marker. The doorway itself comes from the long out of production Dungeons Builders Kit, and was simply super-glued to one of the thin-lipped 40mm circular bases I often use as a stand for my scenery.

The model was originally primed with "Citadel" Abaddon Black and then had its wooden door layered with a combination of "Vallejo" Heavy Sienna and "The Army Painter" Strong Tone Quickshade. All of the metal bolts, padlock and hinges, as well as its skull decorations were subsequently 'picked out' with "Citadel" Ironbreaker and shaded with Nuln Oil. Finally, the entrance's archway was painted with "Vallejo" Dark Grey, washed with "Citadel" Nuln Oil, and dry-brushed with more "Vallejo" Dark Grey.
Plague Guard WIPs - The Chaos Space Marine has been primed, layered and washed
Sadly, despite making a little inroad into the horde of miniatures currently littering my painting table, I have yet to be able to resist the call of Nurgle when the Plague God's gaze falls upon me, and resultantly, I have added to my already overcrowded queue another Heretic Astartes from the "Dark Imperium" boxed set by "Games Workshop". This particular plastic Plague Guard proved particularly 'attractive' to me because he is carrying arguably my favourite "Warhammer 40k" hand-weapon of all-time, the plasma gun...

Sunday, 3 September 2017

"Cyber Leader Moves Pawn To Discover Check."

"We shall simply take it and kill you both."
These two 40mm tall metal Cybermen miniatures are manufactured by “Warlord Games”, and a single casting of their "excellent" pose can be found within the company's splendid "Nightmares In Silver" Cybermen Collector's Set 1966-2013. Fortunately however, having already previously painted my version from the boxed set, I was extremely fortunate enough to be sent a couple more of the "cybernetically augmented humanoids" by the Nottingham-based company, and have therefore taken the opportunity to turn one of the figures into the Cyber Leader; as played by David Banks in the 1988 television story "Silver Nemesis".

The silver giants were originally primed with "Citadel" Abaddon Black, before being given a double coat of Ironbreaker and a wash of Nuln Oil. The pairs' eyes were then darkened with a tiny dab of Abaddon Black and both miniatures dry-brushed with more Ironbreaker. In order to try and replicate the Cybermen's chrome like finish, I attempted to make it's head and chest unit standout by dulling down everything else with a second application of Nuln Oil.
"The Cyberfleet are still not receiving our transmission, Leader."
"Warlord Games" are arguably paying the Cybermen an increasing amount of attention currently, and have just announced that the "Tomb of the Cybermen" scale diorama produced by "Nik N-fx Hull" and his team has finally been fully approved for manufacture. In addition, there seem to be a number of imminent classic "Doctor Who" sets coming up for their "Into The Time Vortex" range, such as the Movellans, the Vervoids, Commander Linx and Irongron, as well as Rago, Toba and three Quarks from the 1968 serial "The Dominators".

Indeed, the manufacturers of these "finely-sculpted scale pewter" miniatures are also looking to produce a "I Am The Master!" set of Master figures, featuring versions of Roger Delgado, Peter Pratt, Anthony Ainley, John Simm ("in hoody") and Michelle Gomez. Plus plastic Sontarans and the Ice Warriors as seen in the 2017 televised episode "Empress of Mars"...
Death Guard WIPs - The Heretic Astartes has been washed, dry-brushed and twice re-washed
Despite so much imminent "Doctor Who: Exterminate!" goodness 'clouding' my vision, I have still found some hobby-time to start painting the first Heretic Astartes for my Eighth Edition "Warhammer 40K" Chaos army. This particular plastic sculpt can be found within the "Dark Imperium" Starter Box by "Games Workshop" and is absolutely packed full of complicated details ranging from tentacles squirming their way out of battered armour plating to tiny, delicate-looking scarab beetles dangling off of breathing tubes.

Ideally I want to be able to create a squad of ten Plague Marines for my predominantly daemonic force, and thus provide it with some much-needed firepower. But as I currently only plan to use an almost 'skirmish-type' 500-point force for my initial battles, I simply need to pigment the unit's minimum strength of a Champion and four marines...

Thursday, 31 August 2017

(Lead) Mountain Musings - "General's Handbook" September 2017

Nurgle WIPs - The Great Unclean One and Herald of Nurgle have been primed, washed and dry-brushed
This month's randomly themed attempt to try and reduce my overwhelming collection of metal, plastic and resin miniatures has been superseded by the release of the "General's Handbook 2017" by "Games Workshop", and my subsequent desire to field 1,000 points of (pure) Nurgle for "Age Of Sigmar". Fortunately, the latest version of the "essential resource for all warlords of the Mortal Realms" doesn't appear to have greatly affected the previous Matched Play cost of my Host, and as a result my horde of twenty Plague Bearers of Nurgle (200 points), Herald of Nurgle (100 points), two Beasts of Nurgle (120 points), three stands of Nurglings (80 points), Rotbringers Sorcerer (100 points) and Lord of Plagues (100 points) still totals 700 points.

This means I only need to paint a humble 300 points of miniatures over the next few weeks, and when one of them, a large "Finecast" Great Unclean One, tallies a whopping 240 points on his own, it should be an easily achievable goal. Perhaps unsurprisingly therefore, I have somewhat raised the difficulty of this particular mini-project by adding a partially-pigmented Herald of Nurgle (100 points) to my painting queue, alongside an almost obligatory (third) Beast of Nurgle (60 points).
Beast Of Nurgle WIPs - The Chaos Daemon has been undercoated and heavily shaded
I have 'dusted off' my towering Greater Daemon of Nurgle before, but am so determined to finish the "Behemoth" this time round that I have already started work layering, washing and dry-brushing his large Plague Flail with "Vallejo" Gunmetal Grey and "Citadel" Nuln Oil. The sculpt's "Corpulent Mass" is simply packed full of open sores, wriggling worms, and cherub-faced Nurglings, so I have no doubt I'll be spending a fair few hours elbow deep painting pustules, pimples and festering boils...

My (second) Herald of Nurgle is equally as distressed physically, and has actually been converted using a large scythe from the Blight Kings "Age Of Sigmar" plastic boxed set. Having previously painted one of these 'mortals who somehow resists the ravages of Nurgle’s Rot', I'm hoping to get this miniature finished in short order, and thus be able to buttress my unruly formation of Plaguebearers with a herald at either end.
Plague Guard WIPs - The Heretic Astartes has been primed and then layered
Finally, I have assembled a third "truly horrendous aberration". These "Finecast" pallid slugs are one of my all-time favourite "Games Workshop" sculpts, and I have had to wait quite a while to secure another model after the company's webstore 'ran out of stock' earlier in the year. In the past I have painted these 'writhing tentacled' horrors with a predominantly green and tan palette. This time round I thought I'd try a more poisonously pus-like colour scheme.

In addition to increasing my Host of Nurgle's size, I have been unable to resist 'dipping my toe' into the Eighth Edition of "Warhammer 40k" as well. This is largely due to the fact that my "Age Of Sigmar" warband is perfectly capable of being fielded on the "41st millennium" battlefield without any problems whatsoever. Indeed, simply using the eligible models I already own I can readily put 572 points of Chaos Daemons onto the tabletop.
Faramir battles Lurtz and a band of Uruk-Hai for the glory of Gondor
Sadly however, so 'unshooty' a force is not going to survive long up against any opposition armed with even the simplest of ranged weapons, so at some point I am going to need to add some much needed firepower to my army. A contingent of Heretic Astartes would fit that bill rather nicely, especially Plague Guard, so I have assembled a single plastic miniature from the "Dark Imperium" boxed set to use as a 'test piece'.

Tuesday, 29 August 2017

"Feral Spirits Of Winter And Hunger..."

"...The Wendigo are twisted souls of mortal men and women who committed cannibalism in life."
This 28mm metal Wendigo is made by "North Star Military Figures" and can be bought as code Drac111 from the company's "Dracula's America" range. Possessing "a craving for fresh meat that can never be sated" the disconcertingly bizarre-looking model is one of skirmish game's "unique Entities" which can be summoned during a battle.

Initially undercoated with "Vallejo" Heavy Sienna, the "wilful creature" was heavily washed with "The Army Painter" Strong Tone Quickshade and subsequently dry-brushed with more "Vallejo" Heavy Sienna. The figure's antlers were then painted using a combination of Heavy Brown and Strong Tone Quickshade, whilst its hands and mouth were treated to some "Vallejo" Heavy Red and "Citadel" Carroburg Crimson.
"Recently, another earthquake uncovered an upper air lock..."
Alongside the first of my "Dracula's America" miniatures, I have also managed to finish painting one of the two airlocks uncovered by an earthquake in the "Dungeons & Dragons" module "Expedition To Barrier Peaks". Created by drilling away a portion of an old resin rock formation manufactured by either “Terrain Warehouse UK” or “Total System Scenic”, and super-gluing one of "Second City Games" airlocks to it, the ensemble was first primed using some "Vallejo" Heavy Brown and later washed with plenty of "The Army Painter" Strong Tone Quickshade.

The large rock was then dry-brushed with more "Vallejo" Heavy Brown, before I 'picked out' the actual airlock itself using Gunmetal Grey and "Citadel" Nuln Oil. As I wanted the distressed doorway to appear suitably rusty, I liberally applied some "Mig Productions" Extreme Rust Wash over all the sculpt's detail and then dry-brushed the majority of it away with some "Vallejo" Gunmetal Grey.
Sergeant Slaughter WIPs - The drill instructor just needs his hat, moustache and hair painted
I've still got quite a way to go before I manage to clear my painting table, but the completion of the 42mm tall Wendigo miniature, and a significantly sized piece of scenery, has helped me obtain enough 'elbow room' with which to get some pigment upon my penultimate "G.I. Joe" model for this month, Sergeant Slaughter. I've decided to try and duplicate the drill instructor's colour scheme from his 1985 carded action figure, and resultantly have found myself working in olive, charcoal, red and flesh...

Monday, 28 August 2017

"Cybermen Do Not Promise."

"Now, that really is the end of the Cybermen, isn't it?"
This 36mm tall metal Cyberman miniature is sold by “Warlord Games” and can be bought as part of their "Nightmares In Silver" Cybermen Collector's Set 1966-2013. Sculpted to replicate one of the survivors of Mondas following the removal of their "bulky chest units and head lamps", this model is based upon how "the fictional race of cyborgs" appeared the 1967 television stories "The Moonbase" and "The Tomb Of The Cybermen".

Kit Pedler's co-creation was originally primed with "Citadel" Abaddon Black, before receiving two layers of Ironbreaker and a wash of Nuln Oil. It was then dry-brushed with more Ironbreaker, and the Cyberman's eyes, mouth-slit and somewhat torturous body-tubing were 'picked out' with Abaddon Black. As a final touch the figure's chest-piece light was painted "Vallejo" Heavy Ochre, shaded with some "Citadel" Reikland Fleshshade, and then lightened with a tiny spot of "Vallejo" Heavy Ochre.
Major Bludd WIPs - The mercenary working for the Cobra Organisation is almost finished
The completion of the penultimate model from my "Nightmares In Silver" box really has come at a good time, as "Warlord Games" have just teased its "Into The Time Vortex" fans with pictures of both Matt Smith's Eleventh Doctor and Companion set (which includes Rory in his nurse outfit, Amy in her Police costume and a second version of Clara Oswald), as well as some sculpts of Odin and the Mire from the October 2015 episode "The Girl Who Died".

As a result, in order to clear some much needed space on my painting table, I have managed to spend a little hobby-time working on a privately commissioned miniature of Major Bludd from the "G.I. Joe" action figure series. To be honest, I had been considering colouring the Australian mercenary using the dark scarlet/blue palette depicted in his printed "Marvel Comics" exploits, but eventually decided to stick to the brown/black palette used for his original 1983 action figure.
"Mage Knight" Door WIPs - The doorway should make for an interesting objective marker
Whilst these days I undoubtedly have more than enough objective markers with which to populate a modern day or futuristic tabletop, I do still feel that I'm lacking a few fantasy-based ones. With this in mind, I thought it would be fun to dig out another of my old "Wizkids" plastic scenic pieces and turn it into a 'prized' location of some kind.

Just why a partially open door would be a situated in the middle of a battlefield is admittedly anyone's guess, but I like the idea of it possibly being all that remains of a long-destroyed structure, or perhaps some doorway akin to that Lucy stumbled upon in C.S. Lewis' novel "The Lion, The Witch And The Wardrobe"...

Thursday, 24 August 2017

Mutants & Death Ray Guns Report: Judge Dredd & Mad Max Verses T-800 Terminators

This game was played using the basic rules of “Mutants And Death Ray Guns” by “Ganesha Games”, and is the second in a series of adventures involving Mega-City One's toughest lawman as he attempts to thwart the break-out of a virus strain left over from the Great Germ War. The scenario comprised of a small party of four Pure Human characters facing a larger (and slightly more expensive) group of Pure Robots across a 3’ x 3’ tabletop populated with some "Battlefield In A Box" Badlands terrain by “Gale Force Nine” and some additional resin pieces by "Wargames Terrain Workshop".

“The story so far… Finding his city once again threatened by the deadly 2T(FRU)T virus, Judge Dredd has travelled into the Cursed Earth so as to search for vaccine crates. Accompanied by Judge Giant (Senior), Old Stoney Face encounters the road warrior Mad Max and Immortan Joe's favoured soldier, Imperator Furiosa. Together, the band of heroes follow a rumour that some T-800 Terminators might have data on a long-lost supply of medicine."
Positioned in the northeast, Judge Dredd assembled his small force just behind Mad Max's black Interceptor, with a somewhat clear view of some promising-looking robot remains. The lawman's mission was to extract eight points worth of data from various locations dotted about the barren landscape before his party were either eliminated by the murderous killer robots which were known to inhabit the local plateau, or the 'intelligence deposits' were wantonly destroyed.

Because the Judges were wearing standard street-uniform, they were all treated as having a Flak Jacket (for armour) as well as carrying a pistol (to represent a lawgiver). "Old Stoney Face" had the additional special rules for being a Hero [always automatically rolls one success, regardless of their Quality], as well as being the group's Champion [+1 to Combat Score] and Leader [Quality increases by +1]. Judge Giant was made Steadfast [+1 Morale Rolls]. Max Rockatansky was also given the Hero trait, as well as Opportunistic [+1 to Activation rolls if there is a Knocked Down or Transfixed opponent a Short move of hi,]. He was given a Shotgun [+2 Combat Score]. Imperator Furiosa was awarded the special rule Coup-de-Grace [May immediately perform another attack against an opponent they've just Knocked Down in hand-to-hand combat] and Sharpshooter [+1 to Hit with ranged weapons but suffers -1 in melee combat]. She was given a Sniper Rifle [Long range and +2 Combat Score].
The T-800 robots were grouped together as if emerging from the southwest. They were all treated as if they had Heavy Armour [If the model is beaten in Combat by only one point, the armour turns the blow and the round is a draw], and armed with Assault Rifles [Long range and +2 Combat Score]. In addition they were given the special rule Energy Cell [useful to manage "Ammunition Expenditure"].

The Terminators won the Initiative and immediately started to move northeast, with three of Skynet's first cybernetic organisms stomping towards a nearby Wrecked Car, and the remaining two moving west towards a Toxic Pool.

Judge Dredd moved west towards a large outcrop of rocks, whilst Max (with three successes) closed to within almost touching distance of some robot remains [Objective Two]. Furiosa, clutching her firearm, took up a sniping position behind the interceptor and Judge Giant started his 'long walk' towards a tall ruin [Objective Four] in the south.
Detecting non-robotic lifeforms approaching their positions, the sentient hyperalloy endoskeletons momentarily paused in order to calculate the best strategy to nullify their oncoming opponents (or rather immediately failed their first Activation roll).

Using his experience of 'Hot Dog Runs', Joe Dredd ran behind a small rocky outcrop just northeast of a small grave marker [Objective One], and steadied himself ready to start shooting at any T-800s which unwisely approached his position from the southwest. Mad Max set about collecting data from the robot remains [Objective Two] and 'bagged' three points of intelligence regarding the long lost 2T(FRU)T virus vaccine. He then sprinted towards the Badlands Plateau. Furiosa, realising it would be some time until a Terminator entered her sniper rifle's range, headed west to give Dredd some added support. Judge Giant continued moving south.
A T-800 marched towards Judge Dredd's position and opened fire. The robot's target was thrice its assault rifle's range and in cover, so it took a hefty -3 penalty, but because the weapon itself carried a +2 Combat bonus it was still a potentially lethal attack. Indeed, the outcome initially showed "Old Stoney Face" would have died a Gruesome Death, if he hadn't utilised his "once per game" Hero ability, which allowed him to "re-roll a single Combat or Quality roll." This 'second chance' fortunately lead to both the shot simply missing its target and the robot's weapon jamming.

A second Terminator joined the 'momentarily weaponless' T-800 intending to destroy some nearby oil barrels [Objective Three]. Whilst another of the Neural Net Processor CPU-driven automatons stalked past the Wrecked Car towards the Badlands Plateau.

As Judge Dredd calmly waited for a Terminator to enter his lawgiver's range, Furiosa moved ever further west into to provide him with even more firepower support. Max athletically hauled himself up onto the top of the Badlands Plateau and approached a rusty Dr. Pepper drinks machine [Objective Five]. Judge Giant continued south, trying to put the small ruin [Objective Four] between himself and the robots' assault rifles.
The Terminator with the weapons jam failed to clear his firearm. The 800 series beside him fired at Dredd, missed his target and reached the oil barrels [Objective Three]. The robot closest to the Badlands Plateau started to clamber up the rock formation's natural steps.

Taking a bit more 'heat' than he liked in his current position, Judge Dredd moved back behind a rocky outcrop a bit further northwest. Furiosa moved to take up his vacant position. Mad Max collected two points of data from the derelict Dr. Pepper drinks machine [Objective Five], whilst Giant, having reached and subsequently searched the ruin [Objective Four] for one point of intelligence, ineffectively fired his lawgiver at the T-800 climbing the Plateau's rocky stairway.

With a demoralising explosion, a Terminator destroyed the oil barrels [Objective Three], setting four points of data alight in the process. To the east one robot fired at Judge Giant but missed (and also ran out of ammunition), and another 'hunkered down' beside the Wrecked Car.
Sensing the moment had come for decisive action, Dredd broke cover and rushed south towards the grave marker [Objective One]. The Senior Street Judge had left himself badly exposed, but his effort could win him the day, if there was enough vaccine data buried beneath the tiny tombstone. Furiosa fired her sniper rifle at the closest Terminator and found her weapon jammed. Max rushed towards the T-800 clambering up the Badlands Plateau and at almost point-blank range discharged his shotgun at the automaton. The firearm ineffectively clicked... it had misfired!! Judge Giant also tried to dispatch the robot fast-approaching Rockatansky, but also failed to hit his target.

The Terminator stood by the remains of the oil barrels and took an aimed shot at Dredd. Incredibly, the T-800 momentarily staggered back as its assault rifle blew up in its hands. The robot with the jammed firearm finally cleared its chamber, and the 800 series by the Wrecked Car harmlessly fired towards Judge Giant. The endoskeleton in front of Max raised its weapon and momentarily appeared to have gunned the road warrior down. But using his "once per game" Hero ability, Rockatansky, despite still being Knocked Down, actually cheated death and saw the Terminator's weapon blow up!
Miraculously, the assault rifle of the fifth T-800, who had just joined its colleague beside the Wrecked Car and fired at Judge Giant, also exploded in its users hands. Skynet had clearly issued them with some bad stock. With so many ineffective opponents momentarily 'out of action', Dredd continued on to the grave marker [Objective One], collected the five points of data buried beneath it, and sealed a strong victory for his team-mates and Mega-City One's Justice Department.