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| "...Is a native or mutation triggered by hazardous wasters." |
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| "Privateer Press" WIPs - The Paladin Enforcer is slowly having all his detail 'picked out' |
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| "Kitbash Games" WIPs - Lightning Bug has had all his "Vallejo" Brass shaded and dry-brushed |
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| "...Is a native or mutation triggered by hazardous wasters." |
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| "Privateer Press" WIPs - The Paladin Enforcer is slowly having all his detail 'picked out' |
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| "Kitbash Games" WIPs - Lightning Bug has had all his "Vallejo" Brass shaded and dry-brushed |
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| "The young officers who command the Paladin forces in battle lead from the front." |
Having pinned and simultaneously super-glued the solo unit's cannon and shield in place, the entire assembly was primed in "Citadel" Abaddon Black before being treated to a coat or two of "Vallejo" Gunmetal. It was then shaded using "Citadel" Nuln Oil and dry-brushed with (more) "Vallejo" Gunmetal using a large make-up blusher brush.
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| "Privateer Press" WIPs - The Paladin Enforcer is slowly having all his detail 'picked out' |
In addition, I layered equipment and weaponry such as the model's spats, shoulder-pads, face-plate, pulse-cannon and fusion-sword with "Vallejo" Heavy Sienna, and later gave them a 'lick' of Brass followed by a splash of "Citadel" Agrax Earthshade. These areas were later delicately dry-brushed with a touch more "Vallejo" Brass to try and bring back some of their shine after being shaded.
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| "Kitbash Games" WIPs - Doc Cosmos, Alpha Male and Lightning Bug |
With the first of my Warcaster: Neo-Mechanika miniatures finished, and work on three Paladin Enforcers well on their way too, I've made a bit more progress on some of my "Supers Unlimited" resin figures. These costumed vigilantes by "Kitbash Games" are in various states on completion, with characters such as Doc Cosmos being 'taken back' to an early stage courtesy of a re-priming, whilst those like Alpha Male are very close to being given a protective coat of "Vallejo" Matt varnish...
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| "...At least one colony of white gorilla calls the city home." |
The figure was initially primed "Vallejo" White, drenched in Pale Grey and dry-brushed in (more) White. I then set about painting all of the creature's flesh, such as its face, chest, hands and feet in "Vallejo" Heavy Skintone. To be honest I actually struggled with this task as the 'official' paint-job suggested that the brute had a bare knee and patches of skin under its arms.
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| "The females and young generally stay inside a nest..." |
The random encounter's claws were treated to some "Citadel" Abaddon Black, and it's dubiously elongated fangs 'picked out' using a combination of "Vallejo" White and a double-helping of "Citadel" Agrax Earthshade. Finally the beast's tongue was pigmented with "Vallejo" Heavy Red and later darkened down using even more "Citadel" Agrax Earthshade.
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| "Halt. This area is under maximum security and totally off limits." |
With another animal ticked off my "Frostgrave" Bestiary list, I have also finished pigmenting another of my old 28mm FedSec Troopers made by “Crooked Dice Game Design Studio”. I got this figure from their now out-of-production Federated Security Starter Set and painted him up so as to be a 'dead-ringer' for a Federation trooper from the BBC science fiction television series “Blake’s Seven”.
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| "A non-sentient species of omnivorous and gregarious canids." |
The extra-terrestrial fox was initially undercoated using "Vallejo" White, before being washed in some quite heavily watered-down "Citadel" Druchii Violet and dry-brushed using (more) "Vallejo" White. I then set about pigmenting the creature's toes and nose with "Citadel" Abaddon Black, before finishing it off by dotting its eyes with a combination of "Vallejo" Turquoise and "Citadel" Drakenhof Nightshade.
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| "Blue is potentially the second-most intelligent piece of life on this planet and she’s the last of her kind." |
Having initially chopped the miniature from its 25mm stand with a sharp modelling knife and subsequently glued it upon a 40mm circular base instead, the predator was primed using "Vallejo" Sombre Grey, drenched in "Citadel" Agrax Earthshade and dry-brushed with (more) "Vallejo" Sombre Grey. I then 'picked out' all the Raptor's claws and sharp tiny teeth with "Vallejo" White and later treated them to a wash of "Citadel" Agrax Earthshade too.
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| "Kitbash Games" WIPs - Big Bot has been primed, shaded and dry-brushed |
Setting aside my finished figures I've also managed to get some basic layering, shading and dry-brushing completed on my resin model of Big Bot by "Kitbash Games". This rather formidably-sized resin sculpt was created as part of the Supers Unlimited Teamstarter 1: Aegis Kickstarter campaign, and whilst its 'official' palette is extremely colourful, I have decided to go with a somewhat rusty metallic scheme which better suits its resemblance to one of my "Mooretoons" cartoon strip characters - Tin Man.
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| "Greyhound Sixteen to Trap One. We've found something." |
Having assembled the soldiers by attaching a mix of male/female heads to their torsos courtesy of a little pinning and super-glue, they were each primed "Citadel" Abaddon Black and enthusiastically dry-brushed with "Vallejo" Heavy Charcoal. I then 'picked out' each troopers' hand-weapon using some "Vallejo" Gunmetal, and their shoulder and beret badges with a couple of dollops of White. Both of these areas were later shaded using "Citadel" Nuln Oil.
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| "Crooked Dice Game Design Studio" WIPs - A Federated Security Mutaint |
In addition, I changed up the palette on the X-Commandos' uniforms by painting all their hip-holsters and leg straps in "Vallejo" Heavy Sienna, as opposed to the Heavy Charcoal I had used in the past. This arguably gave each soldier a little more contrast than the all-black 'official' colour scheme used by both "Crooked Dice Game Design Studio" and their modern-day U.N.I.T. counterparts, even after a "Citadel" Nuln Oil wash. It did mean though that I felt obliged to go back and re-paint the fourth squad member I'd previously pigmented.
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| "Supers Unlimited" WIPs - N-Rage has been primed, shaded and highlighted with "Vallejo" White |
Following the completion of the X-Commandos, I have made some initial progress on one of the company's Federated Security Mutaints in an effort to experiment with the technologically modified minion's pale zombie-like flesh. Plus I've layered, shaded and then 'Zenithal highlighted' my model of N-Rage by "Kitbash Games" so as to test my recently opened "Vallejo" Fluorescent Orange...
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| "And my super-plants are the harbinger of the future!” |
Having super-glued Walton Thorn's alter-ego onto a 28mm lipped base, I originally undercoated the sculpt with "Vallejo" Heavy Brown and 'picked out' all of the intricate vines snaking around his body with some "Citadel" Abaddon Black in preparation of pigmenting them in "Vallejo" Heavy Grey. However, I wasn't at all impressed with the result, so swiftly re-primed Blackthorn with a layer of "Vallejo" Heavy Sienna.
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| "Welcome to a world of supers gaming..." |
However, I did still want to 'highlight' all the figure's details in some way, so gave the miniature both a light dry-brush of "Vallejo" Heavy Grey and a sporadic wash of "Citadel" Biel-Tan Green. Lastly, I treated Blackthorn's hair to a combination of "Vallejo" Heavy Green, "Citadel" Biel-Tan Green and Strong Tone Quickshade by "The Army Painter". This area was then delicately dry-brushed with (more) "Vallejo" Heavy Green and I spotted the mad scientist's eyes with a couple of dabs of Heavy Ochre.
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| "Crooked Dice Game Design Studio" WIPs - Four FedSec Troopers |
But the discovery of some more separate balaclava heads (this time without bushy moustaches) and a long out-of-production pot of "Citadel" Thrakka Green has changed my mind. To be honest I wasn't at all impressed with the (new) "Citadel" Biel-Tan Green helmet bands on my most recently painted goons, so am somewhat hoping that the aging wash can replicate the (old) effect and actually motivate me to re-paint the helmets on the figures I finished at the end of last year...
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| "Kitbash Games" WIPs - Magma, Lightning Bug and N-Rage |
I have also been rather busy basing and priming all the other miniatures I own from the "Supers Unlimited" range, including the formidably-sized Magman and N-Rage, who will be 'repurposed' as the fiery Axis super-villain Vesuvio and the equally powerful atomic-charged Nuklearmann respectively. I'm particularly looking forward to applying my brush-tip upon Magman, as I have never tackled a lava-based model before, so have watched a fair few painting tutorials on "YouTube" in order to work out a reasonably straightforward technique.
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| "Privateer Press" WIPs - The Paladin Commander is slowly having all his detail 'picked out' |
Fortunately, the promise of some pre-ordered reinforcements potentially arriving in the near future has galvanised me into some semblance of action, so I have started 'blocking off' elements of the Paladin shock troopers in "Citadel" Abaddon Black to either use as a basis for some additional layers of "Vallejo" Heavy Sienna and Brass, or to simply leave as is. I'm certainly not planning on going for the bright yellow palette depicted on the box's artwork, but probably more of a blue and bronze colour scheme which is a bit Ancient Egyptian in nature...
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| February 2021 - Models from a variety of manufacturers have been successfully painted |
Furthermore, I'm pretty much on an even keel when it comes to my New Year's resolution of painting two models for every new one I buy. My recent purchase from "Kitbash Games" has admittedly brought me to the very edge of that annual aspiration. But for now I'm still just ahead of the game, even though the latest successful "Crooked Dice Game Design Studio" Kickstarter, Lurkers From The Deep, should see me receive an assortment of sixteen government agents and law enforcement officers in May 2021.