Wednesday, 24 August 2016

Lost Patrol Report: Batman & Cyborg Verses The Weeping Angels

BATMAN & CYBORG BATTLE WEEPING ANGELS IN ORDER TO THWART POISON IVY
This game was played using the "Lost Patrol” rules by “Games Workshop”. A number of House Rules were implemented in order to reduce the difficulty of the game, and ensure that the Weeping Angels behaved a little more like their television counterparts. These alterations basically consisted of them only being allowed to deploy a single statue onto "a tile at the end of a path" unless there was no other option, and having to stick to the pathways for their movement, as opposed to being able to ignore foliage and make a direct beeline for their prey through the vegetation. In addition, as I wanted to try out the game in a different “DC Comics” setting, and have already plenty of painted “Heroclix” and “Crooked Dice Game Design” models ready for the table, we simply swapped the Space Marine Scouts and Genestealers with Batman, Cyborg and some Gotham City Police officers, as well as half a dozen Scary Statues.

“The story so far… Poison Ivy has turned Robinson Park into a lethal jungle, packed full of carnivorous killer plants. Having successfully captured Pamela Isley and locked her up in Arkham Asylum, Batman has journeyed back to Gotham City’s wilderness in order to recover the eco-terrorist’s plant toxins and allow the vegetation to return to normality. Realising that he’d need help with this task, the Caped Crusader has enlisted aid from the Justice League of America and Gotham City Police Department. However, upon landing within the inhospitable bush, the Dark Knight and Cyborg have discovered that something has hidden Ivy’s vat of contaminants elsewhere, and the hunters have become the hunted in a game of cat and mouse where no-one dare blink…”
THE TABLETOP - GOTHAM CITY'S ROBINSON PARK
The game was set up as per the “Lost Patrol: Death In The Jungle” rule pamphlet, with the Clearing tile placed in the centre of the table and Batman, Cyborg and three Policemen positioned on top of it. The Jungle tiles were then shuffled and placed into a stack face down. The vat of toxins tile was then placed at the bottom of the stack. Finally all the jungle paths the superheroes could see from the Clearing were placed.

Surrounded by vegetation, Batman spotted an encouraging pathway to the North, and slowly made his way up it. Behind him Cyborg decided that he would be best placed just to the north of the main party in order for his advanced weaponry to cover all of his colleagues. The Police officers decided that sticking together was definitely in their best interests, especially as a route west appeared to finish in a literal dead end, and so patiently waited for the Dark Knight’s return whilst keeping the rampant wildlife covered with their firearms.
BATMAN SEARCHES NORTH AS CYBORG SCANS THE UNDERGROWTH FOR SIGNS OF LIFE
Momentarily however the three lawmen turned their eyes away from the undergrowth in front of them, and looking back discovered a group of Weeping Angels had somehow appeared on the pathways. With a cry of alarm the Police officer’s realised that they were about to fall prey to “the deadliest, most powerful, most malevolent life-form ever produced” and raised their pistols. Instinctively blinking, the cops watched almost helplessly as the murderous statues quickly fell upon them. But with Cyborg’s fire support (+1 covering fire bonus), “the only psychopaths in the universe to kill you nicely” were dispatched as they attacked one after the other.
THE WEEPING ANGELS ATTACK BUT ARE FOUGHT OFF BY GOTHAM CITY'S FINEST
Hearing the gunfire behind him, Batman grimly decided he had to quickly carry on and follow the path he was on. This strangely seemed to turn towards the South, so the Caped Crusader dutifully followed it. Meanwhile his companions, emboldened by their success over the first wave of Weeping Angels, prepared themselves for the inevitable second assault. Cyborg decided to explore a pathway snaking East with one of the Policemen. Whilst the other two law officers warily keep an eye on the tree-line surrounding the clearing. 
THE DARK KNIGHT CONTINUES IN HIS SEARCH AS CYBORG MOVES TO THE EAST
Unfortunately, having been forced into blinking on account of the stifling heat and persistent troublesome forest flies, Gotham City's finest gave the “race of predatory creatures” ample opportunity to reach their position and were soon blazing away with their firearms. Cyborg joined the fray too, with his carbine arm tearing out great chunks of the animated statues as they approached. Without making a single sound, the three Weeping Angels were shot to pieces.

Suddenly Victor Stone felt a prickling presence behind him, and swung round raising his mighty cybernetic arm. However instead of a scary statue, he saw the Dark Knight appear up ahead of him. Frustratingly the path Batman had been following had simply brought the Caped Crusader back to near the clearing. Joining his Justice League of America comrade Bruce Wayne's alter-ego shook his head disappointingly, and watched as the three Gotham City policemen filed past to explore the trail heading East. Somewhere off in the Southwest, Cyborg thought he heard the sounds of movement. But his infrared eye sensors could detect nothing living...
GOTHAM CITY POLICE PUSH EAST AS BATMAN UNCOVERS A SNEAK WEEPING ANGELS ATTACK
The Gotham City Policemen discovered that the eastern trail soon opened up and a result a pair of them forked off Southeast. Whilst the remaining lawman stuck with the East trail. Seeing a Weeping Angel from across the Clearing, the Dark Knight hurled two Bat-a-rangs at the scary statue; neither of which did any damage whatsoever. However Cyborg opened up with his formidable firepower ("two dice if shooting with the Heavy Trooper) and blasted the fanged fiend to bits.
THE DARK KNIGHT BAT-A-RANGS THE WEEPING ANGELS
Worryingly three more Weeping Angels appeared from the South and Southwest, so leaving the Caped Crusader to protect their rear, Victor Stone moved to follow the lone Gotham City Police officer searching East. The jungle finally seemed to be letting the heroes make some progress towards finding Poison Ivy's missing vat of toxins. But behind them were now a number of the deadly scary statues, and if Cyborg's drive East ever ended in a dead end, then they'd have to turn back straight into the fatal embrace of their stone-cold pursuers...  

Monday, 22 August 2016

"...A Hateful Force Of Unbound Plague And Corruption..."

"...Whose touch brings rot, decay, agony and misery."
These two 28mm multi-part plastic Plaguebearers can both be assembled from the sprues found within the “Games Workshop” Plaguebearers of Nurgle boxed set. Worthy additions to my ever-growing Host of Nurgle, these vile servants of the Plague God will form part of a ten figure-strong unit I plan to field for “Age Of Sigmar” by "Games Workshop".

Having super-glued the models together each Lesser Daemon was treated to an undercoat of “Vallejo” Heavy Khaki and washed with “Citadel” Thrakka Green. The "Tallymen of Nurgle" were then dry-brushed with more “Vallejo” Heavy Khaki and had details such as their single cyclopean eye, horn, glistening innards and plaguesword ‘picked out’ with “Citadel” Abaddon Black. In an attempt to imbue each figure with Nurgle’s Rot, the pox-infested horrors' guts were painted with either “Vallejo” Heavy Red or Heavy Warmgrey. These areas were then heavily washed with a combination of “Citadel” Thrakka Green, Agrax Earthshade and Carroburg Crimson. Lastly, both creatures' pimples were ‘highlighted’ with a combination of “Vallejo” Heavy Ochre and “Citadel” Reikland Fleshshade, whilst their "thick, rusty cleavers" were dry-brushed with “Vallejo” Heavy Charcoal.
Plaguebearer WIPS - These daemons just need to have their boils 'picked out' before being varnished
Making these monstrosities look repulsive really ties in to the Plaguebearer rules, as each fiend is surrounded by a great cloud of flies which "buzz about them." These droning swarms actually obscure the Daemons from the view of their opponents, which means they "must subtract 1 from any hit rolls made in the Shooting Phase..." Sportingly, I've already purchased a second box of these loathsome warriors in order to try and utilise the secondary 'Cloud of Flies' ability, which states that if a "unit contains twenty or more models, your opponent must instead subtract two from their Hit Rolls, as well as subtracting one from any Hit Rolls that targets it in the Combat Phase."

Having finished these two Plaguebearers, I am 'pushing on' with some more models from the unit, as well as the second row of my first Nurgling base. All of these figures, having been haphazardly washed with various “Citadel” Shades, now just need me to 'pick out' their spots and pimples before being ready for varnishing...
Beast Of Nurgle WIP - This horror requires a second "Vallejo" Heavy Khaki undercoat before being washed
Lastly I have taken possession of a couple of Beasts of Nurgle, and actually managed to assemble one of the Chaos Daemons, despite the mini failing to arrive with any instructions. Indeed, I'm not terribly happy with this seven-piece "finely detailed resin cast kit" at all, as despite it being shown in numerous article photographs as having a 60mm circular base, and even appearing glued to one on the "Games Workshop" store website, the slobbering tongued monstrosity came with a 40mm one; a stand so small when compared to the model itself that it wouldn't even allow me room for both of its feet... Let alone its slug-like body.

Fortunately the sculpt itself is superbly gruesome, and once I had worked out where each sore-infested piece went, fitted together a treat. In fact if it wasn't for the fact I'm currently waiting on a second 60mm circular base, I would be painting up the pair simultaneously. For now though I'm looking forward to working on a creature which not only batters "their victims with claws and tentacles" but additionally "shower(s) them with affection by enveloping them with their slobbering tongues."

Friday, 19 August 2016

"Monstrously Strong And Nigh Unkillable..."

"...The Rotbringers are some of the Plague God's greatest servants."
This 28mm Plaguebearer is one of the plastic multi-part models which can be assembled from the sprues found within the “Games Workshop” Plaguebearers of Nurgle boxed set. Part of my ever-growing Host of Nurgle, this unit champion is known as one of the Plagueridden, and as a result “makes two attacks rather than one” with his plaguesword during a turn of “Age Of Sigmar”.

Having assembled the model as per the boxed kit’s instructions, the model was initially given an undercoat of “Vallejo” Heavy Khaki before being copiously washed with “Citadel” Thrakka Green. The “profoundly disturbing” daemon was then dry-brushed with more “Vallejo” Heavy Khaki and had details such as its horn, collection of trophy heads and plaguesword base-coated with “Citadel” Abaddon Black. As the leader was heavily ‘blessed’ with the mark of Nurgle’s Rot, its festering sores organs were painted with “Vallejo” Heavy Red and washed with “Citadel” Carroburg Crimson.
Plaguebearer WIPS - These daemons now need to be washed and dry-brushed before having their pimples 'picked out'
In addition the blighted soul-stuff of a mortal had large areas of its body and limbs wantonly washed with copious amounts of Thrakka Green and Agrax Earthshade and Carroburg Crimson. As a final touch all of the monster’s zits were ‘enriched’ with a combination of “Vallejo” Heavy Ochre and “Citadel” Reikland Fleshshade. Whilst it’s corroded and battered iron blade was dry-brushed with “Vallejo” Heavy Charcoal.

The Plagueridden’s prize, a collection of three severed heads destined to be “stuffed with daemonic spores and flung by Plague Drone riders into the heaving mass of battle”, were predominantly painted using a combination of “Vallejo” Heavy Warmgrey, Heavy Red, “Citadel” Reikland Fleshshade, Agrax Earthshade and Carroburg Crimson. Although both the eye and mouth stitches were ‘picked out’ using “Vallejo” Heavy Brown.
Lord Of Plagues WIPs - The Hero having been primed, washed, dry-brushed and base-coated
Having completed their champion, I have managed to progress another two members of my first Plaguebearer unit, by picking out all their sores and innards, as well as tidying up their putrid green skin. These Tallymen now require the haphazard application of some “Citadel” Shades before they’ll be ready for the ‘highlighting’ of their spots and pimples. I have also pushed myself in order to get the second row of my first Nurgling base into a similar position.

Finally I have assembled, primed, washed and dry-brushed my force's Lord of Plagues. This single hero model carries an enormous plague-ridden Great Blade which provides three (3+ To Hit) Attacks at -1 Rend. Stepping away from the photographed colour-scheme presented within the “Grand Alliance Chaos” rule-book, I plan to give my army’s (initial) General the same ghastly-green skin as my Plaguebearers and Nurglings, as well as terribly rusty armour.

Tuesday, 16 August 2016

"You Will Be The Instrument Of Our Revenge, O' Godzilla!"

"Godzilla is the son of the atomic bomb..."
This 28mm pre-painted plastic model of Godzilla is by “Wizkids” and can be bought as number 001 from their Godzilla Collectible Miniature range. An “enormous, violent, prehistoric sea monster awakened and empowered by nuclear radiation”, the “King of Monsters” first appeared in Ishiro Honda’s 1954 film “Godzilla” and “has gone on to become a worldwide pop culture icon, appearing in… 29 films produced by Toho and two Hollywood” movies.

Inspired by Jez’s outstanding “Forgotten Heroes” conversion on a similar-looking model from the same range (Link: https://carrioncrowsbuffet.wordpress.com/2016/06/18/super-dinosaur-banana-forgotten-heroes/), I originally bought this 52mm tall figure in order to create my own orange-coloured “Marvel Worldwide” super-villain Stegron. However, having fallen behind with the miniatures I had already started ‘transforming’ I ultimately shelved such an aspiration and set about simply replicating the creature’s original colour scheme.
Host of Nurgle WIPs - All the sores, innards and bones have been undercoated with "Citadel" Abaddon Black
As a result Tomoyuki Tanaka’s co-creation was initially undercoated with an old OOP pot of “Citadel” Adeptus Grey and subsequently washed with Nuln Oil. Godzilla was then dry-brushed with more of the Foundation paint in order to bring out all of the sculpt’s impressive detail. However, having finished this phase I found the model to be a little too lightly coloured for my liking, so having picked out the Alpha Predator’s paler underbelly with “Vallejo” Heavy Bluegrey, I gave the entire figure a second wash of “Citadel” Nuln Oil.

Satisfied with the much darker effect, I then set about carefully dry-brushing its stomach and tail with “Vallejo” Heavy Bluegrey, and the majority of its torso, arms, legs and flanks with “Citadel” Adeptus Grey. Finally I painted Monster Zero-One’s eyes and tongue with “Vallejo “ Heavy Red, and having determined I wasn’t going to be able to pick out his teeth, simply applied more “Citadel” Nuln Oil to its mouth in order to darken the red inside…
Plaguebearer WIPs - The Icon Bearer continues the running theme of the army carrying severed heads as trophies
 With this simplistic yet pleasant ‘distraction’ finished, I am still persevering with my “Games Workshop” Host of Nurgle for “Age Of Sigmar”. As I am now reasonably settled with my paint scheme for both its Plaguebearer and Nurgling units, I have begun painting the last of my currently assembled daemons as a single batch.

This practice is a little gruelling for my usual painting patience. But now I’ve finished all the "Citadel" Abaddon Black basecoats on my figures, I am hopeful that I will soon have additionally completed picking out all the white, red and violet organs, which the diseased fiends seem to wantonly display. This should then mean a fun session or two washing the horrors with all sorts of grungy-looking Shades; albeit dotting all of their numerous pimples afterwards will doubtless prove a bit of a chore.
"No Man's Land" - Batman and Cyborg discover Robinson Park contains a bigger danger than Poison Ivy.

Saturday, 13 August 2016

"They Are Spreaders Of The Seeds Of Corruption..."

"...And they take an obscene satisfaction in their work."
This 28mm Plaguebearer is one of the plastic multi-part models which can be assembled from the sprues found within the “Games Workshop” Plaguebearers of Nurgle boxed set. Part of my fledgling Befouling Host of Nurgle, this foot soldier of the daemonic legion is the second of the ten figures I’m required to paint in order to field a unit of the loathsome creatures for the “Age Of Sigmar” rule set.

Having super-glued the model together the blighted soul was given an undercoat of “Vallejo” Heavy Khaki and subsequently washed with “Citadel” Thrakka Green. The Lesser Daemon was then dry-brushed with more “Vallejo” Heavy Khaki and had details such as its horn, glistening innards and plaguesword ‘picked out’ with “Citadel” Abaddon Black. In order to try and provide the model with the impression it was ‘blessed’ with Nurgle’s Rot, the pustulant creature’s organs were painted with either “Vallejo” Heavy Red or Heavy Warmgrey. These areas were then generously washed with a combination of “Citadel” Thrakka Green, Agrax Earthshade and Carroburg Crimson. Finally all the swollen monster’s zits were ‘emboldened’ with a combination of “Vallejo” Heavy Ochre and “Citadel” Reikland Fleshshade, whilst its hand-weapon was dry-brushed with “Vallejo” Heavy Charcoal.
Nurgling WIPs - Once glued together a number of these tiny critters will disappointingly be hidden from view
 With the second of my Plaguebearers finished, and another three miniatures in their final stages, I have turned my attention to seeing how my “Vallejo” Heavy Khaki colour scheme works with the unit of Nurglings I’m planning on fielding. A base of these multi-part plastic Mites of Nurgle is essentially created by placing three ‘towers’ of the disease-ridden horrors directly in front of one another upon a 40mm circular stand.

As a result I have already predominantly finished painting the back row to my first of three necessary models, and have been brusquely washing the little razor-sharp toothed critters with “Citadel” Thrakka Green, Agrax Earthshade and Crimson Carroburg. These Nurglings now simply need to be tidied up before being ready for varnishing. In addition I have primed, washed and dry-brushed both the characterful middle and front rows of the ensemble.
Imperial Fleet WIPs - A primed County Class Heavy Cruiser and nearly finished Destroyer
 Even a devotee to the Great Unclean One needs to take a break from the jovial and utterly revolting Greater Daemon, and so I have been persevering with my collection of 6mm spacecraft from the Imperial Fleet range made by “Irregular Miniatures”. I currently have two vessels in my painting queue; an Oberon Class Destroyer, complete with impressive saucer radar and the considerably larger County Class Heavy Cruiser.

Progress on the smaller of the two “Star Trek” inspired starships has taken a bit of a back step on account of my needing to drill right through the saucer section in order to fit the model on a stand. However in addition to super-gluing an additional fixture to the vessel’s surface (in order to cover the hole), I have consequently been forced to attach an old "Mongoose Games" ‘ball and socket’ flying base to it, as the destroyer's centre of gravity isn’t quite correct, despite my utilising the miniature’s pre-drilled hole.

Wednesday, 10 August 2016

"The Class Design Was Based On The Single Hull Configuration..."

"The Soyuz-Class bridge shared a similar floor plan with contemporary Federation starships of its era."
This 6mm metal miniature of a Perry Class Frigate is one of the many starships which can be found within “Irregular Miniatures” Imperial Fleet Spaceship range as code DYE2. Measuring 30mm in length and 22mm in width, this somewhat brusquely-sculpted vessel makes a very useful “Star Trek” proxy for a Soyuz-class Federation starship, and will hopefully prove to be one of five such identically-classed warships I’ll soon have on the tabletop patrolling the Romulan Border…

Having previously painted some of “Mongoose Games” official resin starships with a combination of “Citadel” Skull White and Badab Black, I was rather keen to learn from my past mistakes and try for a greyer look to my miniatures. However, as I ultimately plan to use dark grey as the colour of some Kingon battlecraft, I decided to go with the bluish-looking “Vallejo” Heavy Bluegrey as my prime undercoat. Two layers later and the Frigate was washed with “Citadel” Nuln Oil before being dry-brushed with more “Vallejo” Heavy Bluegrey.
Oberon Class Destroyer WIPs - The 6mm starship has been undercoated, washed and then dry-brushed
With my basic phases thus finished I decided to try and pick out some of the vessels finer detail with some “Vallejo” Heavy Red for the two Polyduranide nacelle particle apertures, Gunmetal Metal on its three saucer sensor dishes and Heavy Blue for its four warp engine filed grills. These areas were then washed with “Citadel” Carroburg Crimson, Nuln oil and Asurmen Blue respectively. The model was finally placed upon a “Games Workshop” clear plastic flying stem with 32mm flying base.

Now the first of my Federation armada finished, and some significant reinforcements ordered from “Irregular Miniatures”, I have started running through precisely the same painting phases for one of the manufacturer’s Oberon Class Destroyers. Significantly largely than its predecessor, this multi-part model has a lot more raised detail to highlight with dry-brushing, and includes an impressive-looking radar beneath its saucer.
Plaguebearer WIPs - Plaguebearers in various stages of painting and washing
Finally, as I now have a couple of my “games Workshop” plastic Plaguebearers flocked and finished, I’ve started trying to paint the minions of Nurgle up in batches of two or three. As a result I’ve managed to get a number of the washes finished on both a third putrescent demon, and his unit’s champion. These multi-part miniatures now just need to be dry-brushed with some more “Vallejo” Heavy Khaki, so that the washes blend in a little better with their rotting flesh, and they’ll be ready for some final highlights.

I’ve also ‘picked out’ the vast majority of boils, sores and innards on another Plaguebearer whose guts are helpfully being extracted by a tiny Nurgling. I’ve actually put together three of these disgusting vignettes in order to make best use of the figures’ larger ‘new’ “Citadel” 32mm round base, and imbue the unit with a little sense of fun.

Monday, 8 August 2016

"Within The Realm Of Chaos Lie Strange And Hideous Sights Beyond Counting."

"...Thick with infectious spores and buzzing plague flies."
This 28mm Plaguebearer is one of the plastic multi-part models which can be assembled from the sprues found within the “Games Workshop” Plaguebearers of Nurgle boxed set. Painted as a pilot piece for my fledgling Befouling Host of Nurgle, this plaguesword-wielding minion of the Great Unclean One is the first of ten similarly grotesque miniature I intend to paint as a single unit.

Having pieced the model together it was initially given an undercoat of “Vallejo” Heavy Khaki before being washed with “Citadel” Thrakka Green. The rotting demon was then dry-brushed with more “Vallejo” Heavy Khaki and had details such as its horn, open sores and hand-weapon ‘picked out’ with “Citadel” Abaddon Black. In order to try and provide the horned fiend with a sense of putrescence various parts of its anatomy were coated with either “Vallejo” Heavy Red or Heavy Warmgrey. These areas were subsequently roughly washed with a combination of “Citadel” Thrakka Green, Agrax Earthshade and Carroburg Crimson. Finally all the creature’s zits were ‘pimped out’ with “Vallejo” Heavy Ochre and treated to a coat of “Citadel” Reikland Fleshshade.
Plaguebearer WIPs - Plaguebearers in various stages of painting and washing
With the first of my Host completed I’ve been merrily beavering away at some of its sore-covered brethren, and managed to get something of a factory painting process going on them. To this end I’m essentially working on two to three of the models simultaneously, whilst pausing to dabble at the odd unrelated miniature in order to break up the constant application of green, brown and red washes…

Currently I’m working my paintbrush around my unit’s Champion, and managed to effectively break the back of the Plagueridden’s stash of head-trophies and three-eyed face. In addition I’ve got another figure in a position to apply some washes to its puss-riddled body, and laid down some “Citadel” Abaddon Black base-layers on one of the more complicated (vignette) miniatures I have assembled; a long-snouted denizen of filth who is busy having his intestines pulled out by a cheekily helpful Nurgling.
Perry Class Frigate WIPs - The 6mm starship has been undercoated, washed and then dry-brushed
 One of my aforementioned distractions is a collection of 6mm spaceships from the Imperial Fleet range made by “Irregular Miniatures”. I actually ended up buying a single model from each code as I wanted to see what they looked like in the flesh and am well-impressed with the similarities between their design and the Federation vessels of “Star Trek”. As a result I hope to use them for some space battles against the early Romulan Empire, using the ever versatile “7TV” rules by “Crooked Dice Game Design Studio.”

For now though I plan to use this Perry Class frigate as a test piece to see whether a combination of “Vallejo” Heavy Bluegrey and “Citadel” Nuln Oil” will work as a base colour for the somewhat tiny, though instantly recognisable spacecraft.