Friday, 17 April 2015

28mm Battle Report: Rocket Raccoon, Groot and Rogue Trooper Verses Nazi Zombies

ROCKET RACCOON, GROOT AND ROGUE TROOPER FACE A SEA OF GERMAN UNDEAD
This game was played using some homemade rules and takes place upon my usual 2x2 gaming board. The battlefield was populated with a variety of pre-painted scenery made by “Tablescape”, most notably a few earthworks, some crates and barrels. In addition a large fuel silo was placed in the centre of the table. The objective was simple, as the winner would be the side which controlled the most territory by the end of Turn Six.

“The story so far… In a desperate gamble to push back the American Third Army from their encampment alongside the Rhine, the German Heer have unleashed a horde of flesh-eating zombies upon the Allies. Desperate to help stave off this supernatural threat General Eisenhower has dispatched the living legend of Nu Earth, Rogue Trooper, to fight alongside his soldiers on the front line. But the Commander’s radio communications have also been overheard in outer space, and it seems like this could be a job for ‘The Guardians of the Galaxy’… well, for two of them at least.”
THE TABLETOP - THE ALLIED CENTRAL FUEL SILO
Turn One unsurprisingly saw the first wave of zombies shamble south towards the Allied emplacements. Realising he needed to get into a strong firing position straight away, Rogue Trooper rushed east to some oil barrels. Rocket Raccoon and Groot headed north-west, with the Monarch of Planet X taking the lead as his little friend’s bodyguard. Alpha Team headed north splitting up around the piping directly in front of them. Whilst Bravo team also deployed two soldiers north up to a large group of wooden crates. The other two privates hunkered down into a nearby bunker. In the distance a low groan could be heard as a second wave of zombies appeared, most notably containing an exploding cadaver in the north east.
GUARDIANS OF THE GALAXY- GROOT AND ROCKET FACE A HORDE OF ZOMBIES
Turn Two started with the two members of Bravo Team by the crates shooting down two of the walking dead shuffling south from the north-western corner. Two soldiers from Alpha Team moved towards the large fuel silo in preparation for climbing its single ladder. Their colleagues opened fire at an exploding zombie clambering over some sandbags in the north-east corner. But despite a bellow of encouragement from Groot, they missed. Rocket had no such issues and caught the TNT wearing corpse full in the chest. The explosion obliterated an additional two nearby zombies, including a deadly mustard-gas cadaver from the Eastern Front. Rogue Trooper also pointed Gunnar at the nearest ghoul and took it down, thinning the line of swaying zombies approaching their position quite considerably.  But with a load groan the horizon suddenly filled with another ten of the living dead, including more of the gas-mask wearing Soviet corpses and others with explosives strapped to their chests.
EARLY SUCCESS -  THE ALLIED SOLDIERS START TAKING NAMES AND KICKING ZED BUTT
Turn Three saw the horde of zombies move south towards the middle of the battlefield. Three of them broke away from the main force and heading down the western side of the central silo. Eager to put an end to any zed threat from the east, Rogue Trooper and Rocket Raccoon tried to pick off the stragglers before them, but only one fell to the ground. Sensing his furry friend wasn’t in any immediate danger of attack, Groot moved to the south-west corner of the silo, and put himself between the approaching ghouls and the soldiers of Alpha Team. Meanwhile three members of Bravo Team now huddled together in their south-western bunker, with just soldier stood by the crates. Some of the previously shot zombies in the north-western corner were picking themselves back up off the ground and this was starting to rattle the Allies. Two of Alpha Team reached the walkway on top of the central fuel silo. Their colleagues gave them covering fire and took down a zombie.
MOVING IN TO POSITION - ROGUE TROOPER TAKES CAREFUL AIM AT THE UNDEAD
Turn Four saw more of the walking dead arrive in the north east corner. Bravo Team once again fired in to the mass of zombies approaching them along the western table edge. The soldier by the crates took down the closest shambling corpse. Whilst the others in the bunker struck a gas-masked zombie. The Allies stood on top of the silo started to pick their shots and another cadaver was down and out. But by now the zombies in the centre of the battlefield were starting to pour around the silo. Their numbers started to swell as some of the cadavers the Americans had previously shot, got to their decaying feet. With a snarl a zombie launched itself at the private from Bravo Team stood by the crates and sunk its teeth into the man’s brains. Realising the Allied western flank was starting to buckle Groot charged into the nearest ghoul by the central silo, and with a bellow struck the mustard-gas zombie to the ground. On the eastern flank, Rocket Raccoon and Rogue Trooper continued to bring down any living dead unwise enough to enter their sights, including an explosive zombie, whose ‘Ka-boom’ also decimated two nearby shuffling cadavers.
MONARCH OF PLANET X - GROOT SMASHES A MUSTARD-GAS ZOMBIE
The penultimate turn saw a number of the living dead rise to their feet across the battlefield. This was especially impactive on events in the centre of the battlefield as Groot suddenly found himself fending off a zombie charge. Three times the Flora Colossus was injured, but his bulk allowed the Monarch of Planet X to keep going despite his wounds. Having tasted human flesh the walking dead in the west shuffled further south and reached the edge of Bravo Team’s bunker. Frozen with terror the three Allied soldiers missed with their weapons. Alpha Team were almost as ineffective, with only the two privates on top of the silo hitting any of the undead. Groot pounded the zombie attacking him into the ground and Rocket Raccoon, eager to go to the assistance of his large friend, took down another ghoul to the east of the silo.
ZOMBIE REINFORCEMENTS - GROOT IS SURROUNDED BY THE HUNGRY DEAD
The last turn saw Bravo Team completely lose their wits and despite the closeness of the zombies clambering over sandbags towards them, missed with all their carbine shots. Alpha Team were not so dire and reduced the undead presence in the east to just two walking cadavers. Suddenly though a ticking zombie rounded the western side of the silo, wrapped itself around one of Groot’s legs and exploded. The Guardian of the Galaxy was no more… despite a desperate plea from Rocket. In the north-west a third ghoul appeared, lifting itself off of the floor. Stunned by the apparent demise of the Monarch from the Planet X, neither Rocket Raccoon nor Rogue Trooper hit anything despite pouring numerous shots into their ever-hungry flesh-eating foe. Worse to the west, they could hear the sound of flesh being chomped by hungry zombies as the undead assailed Bravo Team and brought one of the soldiers down. With things looking decidedly dodgy on the Allied western flank, we brought the game to an end and determined a winner.
FALLEN HERO - GROOT EXPLODES AS THE ALLIED LINE STARTS TO CRUMBLE
As there were still a few zombies in the east and the two heroes hadn’t pushed very far north, it was agreed this part of the board was still being fought over. Whilst the central third was clearly in the hands of the Allies due to their impressive shooting from atop the central fuel silo. Although Bravo Team were still just alive in their bunker, it was clear that the entire western side of the battlefield belonged to the undead. So in the end we went with a tied game… though I get the distinct impression the zombies would probably have rolled the Allies over within two or three more turns. Especially if a few more of the walking dead returned to their feet in the west.

For those interested in finding out a bit more as to what Rocket Raccoon, Groot and Rogue Trooper are about I have reviewed some issues from their latest comic book series here:

Thursday, 16 April 2015

"I'm Tired Of Monkeyin' Around."

"Ba-ba-do-bay-boo-boo-doo-doo..."
These three 28mm metal miniatures are made by “Pulp Figures” and can be bought as code PLT10 Killer Apes from the manufacturer's Lost Worlds and Lost Tribes range. Having superglued them all on to “Games Workshop” 40mm round bases I gave each model a double undercoat of “Citadel” Abaddon Black before heavily dry-brushing each with “Vallejo” Heavy Charcoal. This off-black paint really helped to highlight all the wonderful detail of Bob Murch’s sculpting.
"Lay the secret on me of Man's Red Fire"
I also used this colour to pick out all the dark areas of flesh on the primates’ hands, feet, chests and face. Once dry the Heavy Charcoal was a little too contrastingly stark to the ‘pure’ black undercoat I’d used, so I washed the models with “Citadel” Nuln Oil to help blend it all in together. Finally I ‘picked out’ the fingers, toes and brows with some more “Vallejo” Heavy Charcoal and finished off the ‘classic pulp monsters’ by highlighting their eyes with a spot of “Citadel” Abaddon Black.
Tarzan WIP - Flesh undercoat followed by black undercoat over loincloth, bow and arrows
In addition I have managed to pay a bit more attention to another of the models from the “Pulp Figures” collection PLT09 Kojar Of The Forest Tribe. Inspired by “Tarzan, Lord of the Jungle” from the late Seventies run of books by “Marvel Comics”, I plan to use this particular black-haired knife-wielding ‘jungle native’ to represent John Clayton, Viscount Greystoke.

Monday, 13 April 2015

"Just what I Needed... Annuder Mystery."

 "First guy to ask me ta make a speech gets a fat lip"
This 28mm plastic model of The Thing from the Fantastic Four is made by “Wizkids”. It is model 003 from the Marvel Tenth Anniversary range. The rocky human mutate was created by Stan Lee and Jack Kirby in 1961 and features in the “Fantastic Four” comic book by “Marvel Worldwide”.

As I already own a Ben Grimm, and felt this figure’s rather static pose better suit a non-moving gaming piece, I decided to base the miniature on a thin-lipped 40mm circular base so I could use him as an objective marker. Having initially hidden the model’s (frankly) awful pre-paint job with a coat of “Citadel” Abaddon Black I then painted the super-hero’s mackintosh with “Vallejo” Heavy Brown before applying a heavy wash of “The Army Painter” Strong Tone Quickshade all over the coat in order to make it look a bit dank and grubby. For Benjamin’s fedora, I simply painted it “Vallejo” Heavy Bluegrey, picked out the hat band with “Citadel” Abaddon Black and then washed it all with Nuln Oil.
"Vallejo" Brass WIPs - Girder needs a black wash applied to his hair. Whilst Robotman requires dry-brushing 
The hardest part to paint on the model was the brute’s rocky hide. As I wanted The Thing to be the same colour as my other painted model of him I used a combination of “Vallejo” Heavy Orange and Umber Shade. I really like the effect left when the transparent acrylic wash dries. But unfortunately the ‘Lavado Sombra’ has a nasty habit of flowing everywhere when applied. Which it did on this occasion and necessitated some major repainting. I plan at some point to try and fit the sign post with some actual place names as decals, such as Yancy Street. But for now I simply painted it with “Gunmetal Grey” and gave it a wash of “Citadel” Nuln Oil.

My other painted "Heroclix" model of The Thing can be found here:

Moving away from “Marvel Comics Group” and instead turning to some characters from “DC Comics”, I have now washed this “Heroclix” model of Girder and subsequently dry-brushed him with Brass. Despite being a nicely sculpted figure of the super-villain, the detail is quite soft so I’ve only been able to apply a very light touch to the figure. I have though managed to paint his hair and beard with a nice dull steel colour, which once inked should help break up the miniature’s monotone look. Speaking of “Vallejo” Brass, having now applied a second layer over this Robotman miniature, I have washed the hero with Umber Shade and now just need to dry-brush the member of The Doom Patrol before starting to paint out some of his metallic body’s details.
Clayface WIP - Some rather roughly applied black separation lines are on show
Finally I thought it was about time I turned my attention to another of Batman’s Rogue Gallery, and although I dislike this particular model as it’s a bit too cartoony for my taste, I do rather like Clayface as a super-villain. The rather squat-sized miniature has for now just been undercoated brown. Though I have started to base coat both the safe and iron girder which Basil Karlo is carrying. 

Saturday, 11 April 2015

"Are You Threatening Me? Because I Think I Can Take You."

"You will learn to obey me, follow protocol and stay focused at all times" 
This 28mm plastic model of Johann Kraus from the Bureau for Paranormal Research and Defense is made by “Wizkids. It is model 005 from the Hellboy and the B.P.R.D. “Heroclix” Action Pack. The disembodied ectoplasmic spirit with psychic abilities was created by Mike Mignola in 2003 and features in the “B.P.R.D.” comic book by “Dark Horse Comics”.

In order to ‘cover-up’ the miniature’s pre-paint the entire figure was undercoated with “Vallejo” Heavy Brown. I then painted his containment suit’s body armour with Heavy Sienna before washing both areas with “The Army Painter” Strong Tone Quickshade. The West German’s head was given a coat of “Vallejo” White and then washed with Pale Grey.
Roger and Liz WIPS - The Homunculus is almost finished but just started painting Sherman's flames 
As the “Heroclix” model also came with a small grave marker on its ‘clicky base’ I decided to glue the small tombstone onto a circular 40mm base and use it as an objective marker. This was easily accomplished by simply painting the plastic head piece with “Vallejo” Heavy Bluegrey, washing it with “Citadel” Nuln Oil” and then dry-brushing it with more “Vallejo” Heavy Bluegrey.

I have also managed to progress several more of my models of the B.P.R.D., including Roger the Homunculus. I’ve now finished tidying up all the humanoid’s areas of flesh, and painted his body armour. The ‘creature of Alchemy’ now just basically needs to have a couple of washes applied. I have also re-based the ‘Easter Island’ head sculpture which accompanies Roger’s miniature onto another round 40mm base, as I want to use it as another objective marker.
More B.P.R.D. WIPs - Daimio just needs his skin painted, whilst Lobster is essentially finished 
Finally I have started to paint the flames on Liz Sherman’s miniature by applying a red wash over an orange undercoat, and completed the brown jacket of were-jaguar Ben Daimio. I’ve also finished tidying up Lobster Johnson’s goggles and face, so the Thirties vigilante just needs to be varnished and have his base flocked with static grass to be finished.

Tuesday, 7 April 2015

Painting Challenge 2015: Fortnight One - 10mm World War Two "Pendraken Miniatures"

Soviet Light Machine Gun Team WIP - The base colours have all been blocked in
This time last year I began a three-month long personal painting challenge where every week, at the turn of a playing card, I had to paint a small number of figures which I already owned. This year I thought I’d do it again but with a couple of amendments so as not to too badly hamper my current painting projects and ensure I get a least one game in every fortnight.
More WIPs - The models are initially undercoated tan, washed and then dry-brushed with more tan  
As before the models will range in scale from 6mm – 28mm and consist of anything from one to ten figures or stands (depending upon the miniatures’ size). But this time I plan to try and accomplish my goal every two weeks, and also post up a Battle Report using the newly painted minis.

For this first fortnightly target I’ll be working on some 10mm World War Two models by “Pendraken Miniatures”. As I actually drew a picture card then I get to choose how many bases I have to complete, and thought just four Russian Degtyaryov machine gun teams would ensure a simple start to this rather long-term undertaking. In addition it will also hopefully get me reacquainted as to how I used to paint these well-detailed little guys. 
Soviet Infantry WIPS - As the LMG bases look a little bare I'll be adding at least one foot soldier to each stand
I actually own quite a considerable collection of finished Winter War German and Soviet figures, so thought my choice would also provide a good excuse to dust some of them off and get them table top ready for a ‘proper historical’ game.

Sunday, 5 April 2015

28mm Battle Report: Hellbaby And Jesus Of Nazareth Verses Nazi Zombies

JESUS OF NAZARETH AND HELLBABY TEAM UP TO FACE EXPLODING NAZI ZOMBIES
This game was played using some homemade rules and takes place upon my usual 2x2 gaming board. The battlefield was populated with a variety of pre-painted scenery made by “Tablescape”, most notably a number of earthworks and some barbed wire. In addition three objective markers were dotted about the landscape representing a canister of radioactive slush, a couple of oil barrels and a radio transmitter. The goal was simple, as the winner would be the side which had control of the most objectives by the end of Turn Six.

“The story so far… Having detected a supernatural threat fast approaching the Allied lines near the Rhine, Professor Trevor Bruttenholm has sent Hellbaby to support the American soldiers encamped at the Leine River. The young demon arrives just as the groans of the German Undead can be heard ‘fast’ approaching the men of the Third Army… and early reports suggest some of the zombies have high explosives strapped to their chests. But at this Easter Time will the Americans and an infant Anung Un Rama really face such a grisly foe alone, or is the central figure of Christianity about to step into the fray..?”
THE TABLETOP - AN ALLIED DEFENSIVE POSITION NEAR TO THE LEINE RIVER
Turn One started with Jesus of Nazareth, accompanied by two soldiers move north in order to better protect the oil barrels, and make best use of the prophet’s ability to influence dice rolls (i.e. any friendly model within 15” can reroll one die per turn). To the south west Hellbaby and two more Americans headed north so as to take the radio transmitter. Finally Bravo Team, consisting of four soldiers who had been tasked to capture the canister near the northern table edge, also leapt over the sandbags in front of them and pushed forwards. As a shambling horde the zombies started to emerge from the north, with the majority appearing directly ahead of Bravo Team [Point 2] including one with something tied to its torso. Soon any sight of the canister by the Allies was blocked by the bodies of the Walking Dead and to make matters worse another four appeared in the north east corner [Point 1].
THE CANISTER FALLS - AS HELLBABY REACHES THE RADIO, THE ZOMBIES PUSH SOUTH
Turn Two Bravo Team immediately tried to ‘thin down’ the zombies swarming around the canister, and brought one down. Whilst Hellbaby, letting his childish exuberance get the better of him, leapt over an earthwork to challenge the Undead starting to approach from the north-west [Point 3]. One of the soldiers with him followed behind. Whilst the other took a shot at the nearest living corpse… and missed. Spotting the tiny red demon the zombies eagerly clambered their way over the sandbags in front of them. In the north east [Point 1] the Undead there similarly shambled south. Those zombies in the centre [Point 2] also sauntered forwards but one fell to a shot by one of the soldiers accompanying Jesus of Nazareth. A second shot rang out from the prophet’s group and one of the ghouls in the north east also crumpled to the earth.
FIRST BLOOD TO THE ALLIES - A COUPLE OF ZOMBIES HIT THE DIRT NEAR THE CANISTER
Worryingly Turn Three began with another eleven zombies emerging onto the battlefield. The northern edge was now a sea of hungry corpses, including a handful of explosive zombies. To make matters worse one of the zombies lying ‘dead’ by the canister, got back up and started to stalk the living once again. Another, once a German Officer, foolishly charged towards Hellbaby and came up short. Bravo team, realising they currently had no hope of pushing forwards, simply stood their ground and opened fire with their carbines. The zombie next to the small demon was felled, as was one of the undead carrying explosives from the central horde. With a “Boom” the cadaver was blown apart, and one of the living dead behind him also fell having been caught in the blast. Calming the soldier beside him, Jesus directed the private’s attention to another zombie adorned with T.N.T. which was stood amongst a group by the canister. The bullet ignited the explosive, not only destroying the carrier but two adjacent walking dead as well. Inspired by the diminishing numbers in front of him, Bruttenholm’s adopted son charged into a zombie moving in from the north west and introduced his maggoty head to ‘The Right Hand of Doom’.
BRAINSSS - MORE WALKING DEAD EMERGE INCLUDING CORPSES CARRYING EXPLOSIVES
The situation was starting to look decidedly encouraging for the Allies, as the vast majority of zombies which had emerged from the north-west [Point 3] and the north [Point 2] had been eliminated and only a large horde of undead in the north east really posed any significant threat. As a result Turn Four saw Bravo Team slowly edge northwards towards the canister. One of the soldiers even managed to ‘down’ one of the zombies in the north east. Hellbaby meanwhile gave a “Yipee” and skipped further north-west. His accompanying soldiers fired at the zombies by the canister and ‘killed’ another cadaver, leaving just one of the undead remaining by the objective. Unfortunately the gathering of corpses stumbling south from the north east started to swell in number as a couple more zombies joined its ranks. As one vast decaying body of maggot-filled flesh they started to stumbled over the intervening earthworks between them and the oil barrels. With one of his group’s soldiers providing (ineffective) covering fire, Jesus of Nazareth retreated back behind a second earthwork. Suddenly the dead started to rise up right across the battlefield, with one emerging directly beneath the hooves of Hellbaby. Another dragged the soldier beside the demonling back down underground to his death. Whilst a third pulled themselves up out of the earth and charged into one of the privates belonging to Bravo Team, tearing him apart. 
THE RIGHT HAND OF DOOM - HELLBABY DEFEATS A ZOMBIE BUT MANY MORE SOON ARRIVE
The penultimate Turn suddenly saw the Allied forces suddenly in danger of routing, as the undead infiltrated their defensive line. The surviving soldier protecting Hellbaby suddenly felt the clawing hands of a zombie upon him, as did a second member of Bravo Team. Nether of the men lived very long as they were eaten by the hungry cadavers. Mad with rage at the sudden horrible deaths of their compatriots, Bravo team charged into the still feasting ghouls and bashed them back to the ground. Unfortunately more of the zombies from the north-west, once felled, were now returning to their feet and attacking. Having successfully revenged his fallen comrade, another of Bravo team was attacked and killed and even Hellbaby was wounded fending off the rising undead. Despite the soothing words of Jesus of Nazareth, the two soldiers beside him failed to hit any of the heaving mass of zombies slowly approaching their position on the southern edge. The living dead had by now reached the oil barrels and Military Intelligence had awarded them the warning sign of ‘Horde Certain Death’.
TRUE AMERICAN GRIT - THE YANKS TAKE THE BATTLE TO THE UNDEAD
Despite such a considerable shift in their fortunes, the Allies could still win the day if Hellbaby could return to the radio transmitter, and Bravo Team skirt the enormous body of zombies in the east and reach the canister in the north. But as the gigantic horde shambled past the oil barrels heading south, two zombies broke off west and brought the final member of Bravo team down to a grisly demise.
ALLIED LAST STAND - THE AMERICANS FIGHT HAND-TO-CLAW WITH THE WALKING DEAD
The demonling faired equally as poorly, as three corpses rose to their feet around him and dragged him down to… hell? Only the prophet and the two soldiers beside him remained, and they faced the full fury of ‘Horde Certain Death’. With a wry smile Jesus of Nazareth leapt amongst the zombies but failed to take any down despite a flurry of blows. Worse, the two soldiers shaking behind their sandbags failed to hit any of the walking dead either.
THE DEAD AND THE DYING - THE ALLIED LINES FINALLY START TO FALL BEFORE THE UNDEAD
With things looking decidedly dire for the Allies we brought the game to a close, and with the oil barrels in the hands of the zombies it seemed clear that the Axis powers may well have held the Americans off from crossing the Rhine for at least another day. 

Friday, 3 April 2015

28mm Battle Report: Blake's Seven and Judge Dredd Verses Space Commander Travis

ROJ BLAKE AND JOE DREDD JOIN FORCES AGAINST THE TERRAN FEDERATION
This game was played using some homemade rules and takes place upon my usual 2x2 gaming mat. The battlefield was populated with a variety of pre-painted scenery made by “Tablescape”, most notably a large storage silo which was placed in the centre of the table. The objective was simple, as the winner would be the side which had advanced the furthest unchallenged by the end of Turn Six.

“The story so far… The Terran Federation has decided to invade Mega-City One and dispatched Space Commander Travis to establish a bridgehead on the edge of the city-state. Aware of his archenemy’s plans, freedom fighter Roj Blake has teleported to the urban conurbation’s Justice Department and forewarned Judge Dredd of the imminent attack. Having gathered together a team of Street Judges including Judge Dekker, Old Stoney Face joins forces with Blake, Jenna Stannis and Vila Restal in order to safeguard the metropolis he has sworn to protect.”
THE TABLETOP - A SILO STORAGE SITE WITHIN MEGA-CITY ONE
Turn One started with the Liberator’s crew [Point 1] running north towards the huge central silo storage. Whilst Dredd ordered the three street judges accompanying him [Point 2] to move around the oil barrels located in the south west. Judge Dekker [Point 3] led the three lawmen in her team up onto a large pipeline which crossed in front of their position in the south east. Travis [Point 4] simply waved his men forwards. Whilst in the north east corner five Federation troopers [Point 6] began clambering over a large amount of oil barrels. Captain Jarvik and his men [Point 5] quickly sought the shelter of some crates.
A CLASSIC CONFRONTATION - SPACE COMMANDER TRAVIS VERSES THE LIBERATOR CREW
Turn Two saw the troopers [Point 6] clamber down the oil barrels and hunker down beside a large stack of crates. Although one gas-marked goon fired his carbine at the Judges in the south east corner. But his weapon was out of range. Judge Dredd moved further north in anticipation of Travis’ approach. But then saw the Space Commander’s number one order his men to ‘crab west’ and start to approach the legendary lawman’s position. Figuring that Joe Dredd could handle himself, Blake and his crewmates pushed north east under cover of the central silo. Whilst Dekker and her men hid behind some radioactive bunkers.
STRONG ARM OF THE LAW - JUDGE JOSEPH DREDD
Turn Three had the Federation troopers split up around the crates on the eastern side of the table, and press forwards so the Terran security forces now ‘owned’ a third of the battlefield. Preparing to challenge this position Blake made his way up the east side of the silo, and had his Liberator shipmates join up with Dekker and her Judges by the radioactive barrels in the south east. Hoping to use the cover of a huge pipeline on the western edge of the board, Dredd moved his party forwards and reached the halfway point on the table. The senior Judge immediately came under fire from Captain Jarvik and his troopers as they jogged from out of the cover of some centrally positioned crates. All of the shots fell short however. Meanwhile Travis ordered half of his men forwards, whilst the rest fired at Judge Dredd’s party, felling a street judge.
FIRST BLOOD -  THE JUSTICE DEPARTMENT STARTS TAKING LOSSES
Turn Four saw the action heating up along the eastern table edge as the Federation troopers opened fire upon Blake and the Judges holed up there. None of the lawmen were hit. But Roj was clipped in the shoulder. The freedom fighter ducked back behind some crates as Jenna and Vila rushed up alongside the silo. Dekker and her Judges also returned fire but without any result. Meanwhile Judge Dredd also opened fire upon Travis’ men but without success. Clearly Mega-City One’s top lawman was having a rookie day. The Space Commander’s men were having no such problems however, as one shot struck Dredd (wounding him) and another blast felled another Street Judge, despite him having sought cover behind a giant pipeline.
DIABOLICAL DESPOT - TRAVIS ORDERS HIS MEN FORWARDS AGAINST THE JUDGES
The penultimate turn had Blake lead his friends forward into the Terran troopers. Jenna charged into one black-clad minion and knocked him out. But Vila was unable to shoot down the floored fiend’s compatriot, leaving the Liberator crew somewhat exposed. Captain Jarvik, realising Blake might be able to outflank his position if left unmolested sent one of his men running towards the eastern edge. The strategist then split his fire up between Stannis and Joe Dredd’s party. With a scream the smuggler fell, terrifying Vila Restal. But worse was to come as Old Stoney Face was hit again, and the last of his fellow Street Judges fell before him. Inspired by the odds, Travis leap onto the pipeline in front of him and ordered his men to blast away Dredd. Amazingly carbine explosions bombarded the veteran Judge’s location. But he remained unharmed. Meanwhile, realising that the eastern flank was about to fall unless she did something, Judge Dekker directed her fellow Judges to shoot at the Federation troopers right in front of them… and their Lawgivers fired true as two of the Federation guards fell dead.
BLONDE BOMBSHELL - JENNA STANNIS KICKS FEDERATION  BUTT IN HAND-TO-HAND COMBAT
The final turn started with Captain Jarvik pushing his men forwards and firing at both Blake and Dredd. With a cry, Roj crumpled to the ground. But the future lawman refused to budge despite the firepower raining upon him. Turning his attention to Travis’ troopers, Dredd’s lawgiver blazed away and one of the knaves was no more. The remaining Federation guards on the eastern table edge started to fire at Vila but the cowardly thief masterfully kept his skin intact. Suddenly, daysticks drawn, the Judges lead by Dekker were amongst the troopers and all of them quickly succumbed to the cranial beatings. Amazingly the entire eastern half of the board was in the hands of the Justice Department. Realising that he had to kill the stubborn old Judge single-handedly holding up the Terran Federation on the western edge, Travis ordered some of his men forward before the rest fired a series of salvos towards the grizzled lawman. Nine rolls of the dice later… and Judge Dredd was still standing, battered and bloody but resolute, and as a result still challenging the Space Commander for the western side of the tabletop.
ROJ BLAKE IS DOWN - A HERO FALLS AS THE JUDGES 'HOLD THE LINE' AND WIN THE DAY
Having finished the sixth turn, it seemed clear that despite suffering heavier losses, the Justice Department had somehow managed to take the eastern side of the battlefield. Whilst Judge Dredd stoically stood alone in the west. This meant that the future lawman was still contesting that side of the table with Travis and Jarvik’s forces. So the victory belonged to Blake, Dredd and Dekker… for now anyway.

For those interested in the latest "Judge Dredd" comic book adventures by "Rebellion". You can find my review of the two-issue 2012 'Motion Picture' sequel "Dredd: Uprise " here:
Dredd: Uprise #1 Dredd: Uprise #2