Thursday, 20 October 2016

"A Carved Or Formed Grotesque..."

"Gargoyles are usually an elongated fantastic animal..."
These four wonderfully characterful 28mm scale resin Gargoyles are made by "Wargames Terrain Workshop" and can be purchased from their Graveyard Scenery range. The statues range in height from 27mm to 30mm and have all been based on the thin-lipped 40mm circular bases I use as stands for my scenery/objective markers.

Each model was initially undercoated with an old OOP pot of "Citadel" Adeptus Battlegrey and washed with Nuln Oil. They were then all dry-brushed with more Adeptus Battlegrey and then given a final highlight of "Vallejo" Heavy Bluegrey.
Grim Reaper Statue WIPs - The intimidatingly tall resin model just needs its scythe to be washed and dry-brushed
In addition to the weather-worn Gargoyles I have also purchased one Dave Stone's chillingly impressive Grim Reaper statues. This 98mm tall resin piece has also been super-glued to a 40mm circular base and been undercoated with "Citadel" Adeptus  Battlegrey, and I am now slowly building up his impressive bronze scythe in order to prepare it for a generous wash of Nihilakh Oxide.

With Zomtober 2016 now two-thirds of the way through I have been busy painting the remaining few walking cadavers I want to submit before the challenge concludes. To that end I have spent the vast majority of my recent hobby time working on some of the Mega-City One undead I received from "Mongoose Games" as part of their 'controversial' 2012 “Judge Dredd Miniatures Game: Block War" Kickstarter.
Mega-City One Undead WIPs - Both of these living dead still require some considerable work
The first of these is a Judge Zombie which fortunately is proving a far more enjoyable experience than the one I had whilst painting his 'healthier' colleagues a few years ago. Back then I felt the company's Judge sculpts were inconsistently sculpted with missing buckles, different styled helmets and shoddy casting. I'm pleased to say that certainly hasn't been the case with this particular miniature and his somewhat darker palette to the one I ordinarily use for my Mega-City One lawmen has really helped give the brain-eating Judge a darkly dank look.

I have also been pottering away on those zeds which I have super-glued together using components from both "Mantic Games" and "Mongoose Publishing". As I often try and work on a pair of models simultaneously, swapping between the two as the paint dries on the other, I have chosen a more sombre green/purple colour scheme for my next ghoul; albeit I am contemplating a bright "Vallejo" Squid Pink shoulder-pad simply to make the figure stand out on the tabletop...

Tuesday, 18 October 2016

“Born From Sickness And Despair…”

"As the Nurgling matures it feeds upon the filth of the Great Unclean One and pops out."
These two 28mm multi-part plastic swarms of Nurglings are made by “Games Workshop” and are two of the three such “stacks” that can be created using the “variety of characterful” components found within the “Gleeful Castoffs” "Age Of Sigmar" set. Indeed the company boasts that “you can actually make twenty-seven combinations of Nurgling towers” using their sprues should you purchase enough boxes of the “wriggling little horned beasts”, and that number doesn’t include the additional “individual Nurglings” the kit comes with “for using on bases for the rest of your army.”
"Sometimes Nurglings are gifted to Heralds or other powerful Chaos Champions to act as a living litter for him."
As a result of the complexity of these 'builds' I decided to paint the front, middle and back rows of each 40mm circular base separately and then later superglue the towers together after they had been varnished. This meant that, having placed each line of Khan’gurani’I on an individual stand, they were all initially undercoated with “Vallejo” Heavy Khaki and washed with “Citadel” Thrakka Green. The tiny toothed daemons were then dry-brushed with more “Vallejo” Heavy Khaki before having details such as their horns, “sores, cuts, lumps and opened orifices” coated with “Citadel” Abaddon Black.

With all the miniatures’ groundwork completed, I started painting the Nurglings’ internal organs with either “Vallejo” Heavy Red or Heavy Warmgrey, and washed the grisly sculpts with a combination of “Citadel” Thrakka Green, Agrax Earthshade and Carroburg Crimson. As a final touch their numerous zits were ‘picked out’ with a dollop of “Vallejo” Heavy Ochre and given a heavy covering of “Citadel” Reikland Fleshshade.
"A unit of Nurglings has three or more models."
Wonderfully timed to coincide with Zomtober 2016, I have taken possession of my pledge from “Studio Miniatures” and their “Hollywood Havoc” Kickstarter. These “highly detailed” 28mm models are part of their zombie horror range “Z-Clipz” and supposedly depict “the unlucky staff dressed as Hollywood’s greatest stars” who were devoured whilst working at the Funland Theme Park during the zed apocalypse.

The first three brain-eating cadavers I plan to work on are Zombie Lee, Zombie Charlie and Zombie Norma Jean; undeniably characterful undead versions of Bruce Lee, Charlie Chaplin and Marilyn Monroe. My collection also contains the survivor versions of these silver screen personalities, alongside the company’s four “Monster Madness Haunted House” figures. However as I’m currently painting a number of other walking dead miniatures as part of my "Mongoose Publishing" Mega-City One Zombie Horde I thought I’d start with the infected versions first.
"Hollwood Havoc" WIPs - Bruce Lee, Charlie Chaplin and Marilyn Monroe
What is somewhat disappointing about these models though is their seemingly slender size when compared to other zombie models I own. The Kickstarter was keen to emphasise that “all of these new miniatures are fully compatible with our existing modern zombies and survivors” and highlighted you could “mix them together for some movie madness” if you wanted. I don’t actually own any other “Studio Miniatures” sculpts to compare them against, but have found these latest acquisitions to be slightly diminutive when placed alongside even my slender “Zombicide” plastic zeds…

Sunday, 16 October 2016

"We're Outnumbered A Hundred To One!"

"Get back-up here now!"
This 28mm multi-part zombie is made from component parts manufactured by both "Mongoose Publishing", as part of their October 2012 "Judge Dredd Miniatures Game: Block War" kickstarter, and "Mantic Games", and represents one of the many unfortunate citizens of Mega-City One who died during "Necropolis" and later rose from their graves so as to taste Justice Department flesh in "Judgement Day". The brain-eating cadaver is really nicely sculpted, apart from an overly large amphibian-like left hand, and undoubtedly wears it's recognisably futuristic knee-pad with pride.

Having assembled the model using some of the metal Zombie Horde Conversion Pack 'bitz' now sold by "Warlord Games", the walking cadaver was undercoated with “Vallejo” Iraqi Sand and haphazardly washed with “Citadel” Thrakka Green. As I wanted the walking corpse to be as colourful as possible I then painted his clothes using "Vallejo" Heavy Ochre, Heavy Blue and Heavy Orange. These areas were washed with "The Army Painter" Strong Tone Quickshade, "Citadel" Ausrmen Blue and Reikland Fleshshade respectively. Finally the zed's rancid body was made to look even more repulsively bloody courtesy of some “Vallejo” Heavy Red and “Citadel” Carroburg Crimson.
Mega-City One Undead WIPs - This unlucky blue mohawk adorned citizen will forever wear pink
With the third of my Zomtober 2016 submissions completed, I have made some steady progress on the next of my “Judge Dredd” zeds. One of the aspects of this mini-project I'm especially enjoying is trying to use as many brightly coloured paints as I own in order to try and replicate the garish nature of Mega-City raiment. As a result I have found myself opening some long-sealed "Vallejo" pots of Squid Pink and Verdigris, as well as feverishly dipping my paintbrush tip into such oft-forgotten pigmented hues like Heavy Orange and Turquoise.

A somewhat new company to recently capture my imagination is "Wargames Terrain Workshop". A predominantly scenery-focused company which offers "a range of highly durable, finely detailed modular terrain gaming boards and resin cast scatter scenery", they caught my eye with their current new line of stone gargoyles. Designed to "keep the spirits at bay", I have already super-glued all four the the sculpts from their Graveyard Scenery range on to my usual thin-lipped 40mm circular 'objective' bases and busied myself undercoating, washing and dry-brushing them with a combination of "Citadel" Adeptus Battlegrey and Nuln Oil.
Gargoyle WIPs - The four different statues just require some final highlights before being finished
The somewhat rough-hewn pieces of masonry still require an extra lighter highlight and proper basing, but have already encouraged me to purchase a few more items from the Gloucestershire-based manufacturer's webstore. These 'very necessary' additions to my collection includes one of their wonderfully foreboding statues of the Grim Reaper, as well as a number of cemetery walls and posts which should help complete all the items I require in order to finally game last year's Zomtober project "Doctor Who And The Seeds Of Doom"...

Thursday, 13 October 2016

“The Beast Of Nurgle Is A Truly Horrendous Aberration.”

"Even after death, however, its presence lingered, as crops grew sickly and many fields had to be torched..."
This 28mm scale Finecast "Age Of Sigmar" model of a Beast of Nurgle is made by “Games Workshop” and can not only “batter their victims with their Claws and Tentacles”, but also “shower them with affection by enveloping them with their Slobbering Tongues.” As a result the Chaos Daemon, which is “no less deadly than it is ugly”, can muster an impressive D6 Attacks with its sharp talons and pock-marked appendages, as well as cause D3 wounds with its “primary organ of taste.”

These days sold by the Nottingham-based manufacturer as a “Webstore Exclusive”, the 48mm tall model was disappointingly something of a nightmare to assemble. However, my difficulty in super-gluing the “horror on the battlefield” together was not due to the miniature’s much-maligned resin, but because the multi-part casting came with both the wrong-sized circular base and no instructions whatsoever.
"Nurgle Rotbringers"
Such a complete ‘lack of direction’ for a ‘seven-component’ model which “has the appearance of a sticky and mottled pallid slug, with a face of writhing tentacles” really was incredibly annoying and it subsequently took a long time studying various illustrations of the “immense slug-like” monstrosity to work out precisely which piece fitted where. In addition, I had to wait until “Games Workshop” posted me a couple of 60mm plastic bases before I could really ‘get going’ on the “finely detailed resin cast kit” as I found the daemonic beast an almost impossible build without first gluing, and thus stabilising, its “webbed feet” to a flat surface.

Once assembled though, “the essence of mindless decay and horrid rot given putrid flesh” was an absolute joy to paint, as every one of its hideous details genuinely appeared “as crisp as ever in Citadel Finecast.” Indeed, just as soon as had I finished undercoating the Beast of Nurgle with a double coat of “Vallejo” Heavy Khaki, washed it with “Citadel” Thrakka Green and dry-brushed it with more “Vallejo” Heavy Khaki, I promptly ordered a second model from the “Games Workshop Webstore” to either accompany my first “curious and inquisitive pet” or be simply summoned when needed on the battlefield by my Rotbringers Sorcerer.
Nurgling WIPs - These tiny daemons just need their pimples to be 'picked out' with "Vallejo" Heavy Ochre
With my primary painting phases complete, I then began trying to ‘pick out’ all the aberration’s “slimy secretions” which are dripping “with puss and ichor”, as well as its numerous sores and “grotesquely misshapen… maw.” These areas were thus either simply washed with “Citadel” Agrax Earthshade or Carroburg Crimson and then dry-brushed with even more “Vallejo” Heavy Khaki, or given a layer of Heavy Red, Heavy Warmgrey or Heavy Ochre (combined with a “Citadel” Reikland Fleshshade wash).

The Beast of Nurgle really is a fun piece on the “Age Of Sigmar” tabletop, as it actually acts very much like a bounding, overly-excited puppy dog. Its “Attention Seekers” ability seems to especially embody this desire to find “new friends to play with” by allowing the nightmarish conglomeration to charge in the same Turn in which they run or retreat. Whilst the slug-like creature’s inadvertent “Slime Trail” can cause opposing units to comically slip up “in the toxic slime trail surrounding the daemons.”
Mega-City One Undead WIPs - This zombie's futuristic garb will be a dirty yellow and blue, with orange knee-pad
Sticking with my ever-growing Host of Nurgle, I have been persevering and painting the multitude of “pernicious and capricious Daemons” I need in order to field a minimum strength unit of Nurglings. These cute yet fearsome terrors are certainly time-consuming to paint due to all their eyes, tiny teeth, boils and bleeding sores, but I hope to have enough of the multi-part plastic Khan’gurani’i completed within the next few days to assemble at least two more stacks.

Finally my participation in Zomtober 2016 continues to motivate me and I am making some good progress on another of my “Mongoose Publishing” Mega-City One zombie models. This partially plastic "Mantic Games" miniature is actually the first of my figures to feature one of the "Judge Dredd" Kickstarter's metal torso with arm conversion bits, as well as another of its excellent knee-pads, and as a result I have tried to make the brain-eating cadaver as colourfully-garbed as possible. 

Tuesday, 11 October 2016

Star Trek Attack Wing Report: U.S.S. Enterprise-D Verses The Doomsday Machine

This game was played using “Wizkids” "Star Trek: Attack Wing” Original Series Organised Play Event rules for “The Doomsday Machine”. The game was set up using the following vessels from the Federation Faction - Ship Card: U.S.S. Enterprise-D, Manoeuvre Card: Galaxy Class, with Captain Card: Jean-Luc Picard and the Upgrade Cards: Data & Worf, and Ship Card: U.S.S. Constellation, Manoeuvre Card: Constitution Class, Captain Card: Matt Decker and Upgrade Cards: Damage Control Party & Dual Phaser Banks. In addition the Federation Faction spent 5 Squadron Points on the Structural Damage Check Resource.
The ‘encounter’ was played using the recommended set up on a 3’ x 3’ space mat, and followed all of the OP rules with the exception of allowing the Doomsday Machine to repair two damage to its hull at each End Phase.
“The story so far… While responding to a garbled automated distress beacon in the Kandari Sector of the Alpha Quadrant, the U.S.S. Enterprise-D passes by the long-dead debris of what was once all the planets in the L-370 and L-374 systems (See “Star Trek” TV Episode “The Doomsday Machine”). Suddenly, a wormhole appears before the Federation flagship and from within it emerges not just an old Constitution-class starship, but the vessel which destroyed the two systems decades earlier; an automated, self-sustaining doomsday machine. Immediately joining forces with the Commodore’s aged spacecraft in order to destroy the planet killer, Captain Jean-Luc Picard realises that history is strangely repeating itself…”
Dwarfed by the ancient robotic weapon, Captain Jean-Luc Picard gave the order for his Galaxy-class starship to move further into the debris field at Warp Factor Three in an effort to join-up with his superior officer’s vessel. The Federation flagship was put on Battle Stations, and Data was told to employ Evasive Manoeuvres (reducing the U.S.S. Enterprise-D’s Arrack Dice by two this Round). Commodore Decker meanwhile, instructed for the U.S.S. Constellation to bank left at Warp Factor One, and initiated his own Evasive Manoeuvres.

Believed to have been created by the Preservers in order to be used against the Borg, the Doomsday Machine maintained its course through the system at Warp Factor Two.
With a curse Picard realised that his course into the debris field was already in danger of putting his vessel within range of his foe’s anti-proton beams (eight Attack Dice) and therefore tapped into the Galaxy-class starship’s Auxiliary Power in order to reverse backwards away from the incredibly powerful planet killer. This stress upon the NCC-1701-D’s hull immediately prevented the Captain from using any actions (even free ones) during the turn. To the South Commodore Decker was equally aghast at the 50,000 year-old ship’s proximity, and, using his own vessel’s Auxiliary Power, ordered the U.S.S. Constellation into full reverse.
The Doomsday Machine moved towards Asteroid Four and in doing so entered Matt Decker’s attack range. With a cry of exhilaration the unkempt Commodore utilised his vessel’s Dual Phaser Banks (and subsequently rolled four Attack Dice). The Planet Killer’s neutronium hull was capable of resisting “many known types of weapon fire” and as a result treated “all Critical Damage inflicted on the Doomsday Machine as normal damage”, but was still reduced from ten hulls points down to seven. 

However, the NCC-1017 was now within range of the ancient machine’s own primary weapon, and immediately felt the effects of its devastating antiproton beam as all three of its Shields were destroyed and its aged hull was battered for two more points. Little wonder “even the Borg were incapable of resisting the Preservers machine.
Desperate to eliminate its need for Auxiliary Power, the U.S.S. Enterprise-D effortlessly banked to port and entered orbit around Asteroid Two. Able to utilise Actions again, Captain Picard ordered his vessel to Battle Stations and Evasive Manoeuvres. Cursing, Commodore Decker realised his Constitution-class starship was effectively finished as it was badly outmatched in a head-on confrontation, and so ordered it to travel away from its opponent at Warp Factor Three.

Having now locked onto the U.S.S. Constellation as its primary target though, the Doomsday Machine passed Asteroid Four and turned towards the significantly smaller fleeing spacecraft.

Sensing his imminent demise, Matt Decker ordered a Structural Damage Check and repaired one damage to his starship’s hull. The NCC-1017 was still using Auxiliary Power though, so was unable to utilise its Damage Control Party. Outgunned and unable to return fire, the Constitution-class vessel’s bridge crew prepared for the impactive of the planet killer’s primary weapon. Four hits thudded into the U.S.S. Constellation, and it was lost with all hands…
Alone, Captain Jean-Luc Picard drove the U.S.S. Enterprise-D straight past Asteroid Two, remained at Battle Stations and obtained a Target Lock with its weapons upon the enemy vessel (allowing him to re-roll any number of his Attack Dice). The Doomsday Machine passed around Asteroid Four and began to head towards the Galaxy-class starship like a shark rising towards its prey. 

The NCC-1701-D fired at the ancient robotic weapon at maximum range and scored three hits, reducing the planet killer’s hull points down to four. Commodore Decker had clearly done enough damage to the ancient device before he died to give the Federation flagship at least a fighting chance.
However the U.S.S. Enterprise-D still needed to withstand the Doomsday Machine’s formidable firepower and was rocked as its anti-proton beams initially scored four hits and two critical damages. Admittedly Picard was able to utilise his Battle Stations command to evade part of the damage. But the Galaxy-class starship still had its Shields entirely collapse (courtesy of a Direct Hit) and suffered Power Disruption (which caused the Federation Flagship to tap into its Auxiliary Power).

The French Starfleet Officer realised it was ‘do or die’, so quietly ordered for his ship to move straight ahead at a comfortable Warp Factor One and disengage Auxiliary Power. The NCC-1701-D went to Battle Stations and Mister Data was told to once again employ Evasive Manoeuvres. To the starboard side Jean-Luc saw that the planet killer was fast-approaching the Galaxy-class starship as if to swallow it whole.
Closing to short range (+1 Attack Dice) the U.S.S. Enterprise-D opened fire with all it had against the Doomsday Machine, hoping its Phaser Beam Arrays could fatally penetrate the ancient devices’s super-dense neutronium hull. The directed energy weapons poured into the Preserver’s planet killer, and due to Picard utilising his Battle Stations in order to convert two of the Galaxy-class starship’s dice into hits, blew the 50,000 year-old vessel up! It was over, and once again the Kandari Sector was safe.

Sunday, 9 October 2016

"Away From The Main Battle, A Zombie Finds Itself A Tasty Morsel."

"Hey! Forget the dead guy, everyone! Look what time it is!"
These two 28mm multi-part futuristic-looking zombies were mailed to me by "Mongoose Publishing" as part of their somewhat notorious October 2012 "Judge Dredd Miniatures Game: Block War" kickstarter. The Zombie Horde were actually one of the fund-raiser’s earliest stretch goals and as a result formed part of my Sector Chief level pledge. Somewhat surprisingly though, this pair of predominantly plastic zeds are not actually manufactured by Mongoose Matt’s company, but by “Mantic Games”, and are in reality simply a pair of “Kings Of War” Undead Zombies with a couple of metal knee-pads super-glued on to them in order to make them look like former Mega-City One citizens.
"-- Fall back! They're all over us!"
Once assembled the walking cadavers were undercoated with “Vallejo” Iraqi Sand and subsequently washed with “Citadel” Thrakka Green. The brain-eating ghouls then had their clothes painted using a combination of either “Vallejo” Heavy Blue and “Citadel” Asurmen Blue, or “Vallejo” Heavy Brown” and "The Army Painter" Strong Tone Quickshade. With the zombies’ main colours finished I ‘picked out’ one of their knee-pads with “Vallejo” Heavy Ochre and “Citadel” Reikland Fleshshade, and the other with “Vallejo” Heavy Red and “Citadel” Carroburg Crimson.

In an effort to ‘bloody up’ their bare bodies I applied some light daubs of both Agrax Earthshade and (more) Carroburg Crimson to their green-hued skin, especially over any areas were the decaying flesh had been punctured or torn. I additionally ‘highlighted’ one cadaver’s goggles with Ironbreaker and the other one’s dirty matted hair with “Vallejo” Heavy Green. Both of these areas were then washed with “Citadel” Nuln Oil.
Mega-City One Undead WIPs - A ravaged Judge and two former citizens at an early painting stage
With the first two of my Zomtober 2016 submissions finished, I have been beavering away on more of these “Judge Dredd” "Judgement Day" zeds. I’m now especially keen to get cracking on one of the few all-metal “Mongoose Publishing” models found within this stretch goal – the Judge Zombie. Currently cast by “Warlord Games”, I’m not sure whether I’ll use the miniature to just represent the undead Joe Dredd from the “2000 A.D.” serial “City Of The Damned”, or simply as a test piece for a small collection of flesh-eating lawmen…

Thursday, 6 October 2016

“My Friends, The Great Experiment...The Excelsior, Ready For Trial Runs.”

"Stardate 9521.6. Captain's Log, U.S.S. Excelsior. Hikaru Sulu commanding."
This 6mm scale metal miniature of a County Class Heavy Cruiser is by “Irregular Miniatures” and can be found within the company’s New Spaceship Range under code DYE5. Measuring 28mm in width and 60mm in length, this rather formidable-looking vessel will be used as a proxy for the Twenty-Third Century excelsior-class starships first seen in the 1984 Science Fiction Motion Picture “Star Trek III: The Search For Spock” and as a result will represent Captain Hikaru Sulu’s first command, the U.S.S. Excelsior (NCC-2000), during my planned “7TV” space battles.

Having painted several of "Irregular Miniatures" Imperial Fleet vessels up as Federation starships over the past few weeks, I stuck to my ‘tried and tested’ technique of initially undercoating the model with two layers of “Vallejo” Heavy Bluegrey, washing it with “Citadel” Nuln Oil, and then dry-brushing it with more “Vallejo” Heavy Bluegrey. In addition I decided to 'pick out' some of the prototype vessel’s more colourful areas such as its warp nacelles with a combination of “Vallejo” Heavy Blue and “Citadel” Asurmen Blue, and its saucer section’s deflector dish with “Citadel” Ironbreaker and Nuln Oil.
Herald Of Nurgle WIPs - The converted Plaguebearer has lost his scythe's Nurgling 
Originally I also started to paint a number of areas of the spacecraft with “Vallejo” Heavy Red and “Citadel” Carroburg Crimson. However I soon found myself struggling to reach some of these details, particularly those around the front end of the Excelsior’s nacelles, with my brush. This was partially due to the vessel’s main hull getting in the way. But I was also somewhat frustrated by the quality of the miniature’s casting, which was a little ragged and torn around the edges. In the end though I finally decided to abandon my plans when I realised just how predominantly red the extra work made the model look; something I especially wanted to avoid considering that the potential “fastest starship in the entire Federation” appears somewhat blue in colour when seen on the silver screen due to its transwarp drive.

As a result the majority of these red areas were treated to a layer of “Vallejo” Heavy Bluegrey, washed with “Citadel” Nuln Oil and then dry-brushed with more “Vallejo” Heavy Bluegrey in order to ‘merge’ back in with the rest of the vessel’s main hull colour. Annoyingly though, even this simplification of the vessel’s paint scheme didn’t ultimately help lessen my time spent on the model as I ended up having to re-paint parts of the warp nacelles following my “Coat d’arms” Gloss Varnish suddenly going all cloudy…  
Mega-City One Undead WIPs - The futuristic cadaver has had his torn attire base-coated and washed
With my “Star Trek” themed “Irregular Miniatures” monthly project now concluded, I have started working on a second Herald of Nurgle for my “Age Of Sigmar” Tallyband. I have admittedly already begun painting one of these multi-part plastic miniatures this month. But having bought another “Start Collecting!” Daemons of Nurgle boxed set from “Games Workshop”, I thought I’d paint the two Plaguebearer heroes simultaneously.  I have however decided to convert this former Balesword-wielding Daemon by replacing his black-coloured sword with a Putrid Blightkings scythe and swapping his H.R. Giger-inspired head for that of a champion Plagueridden.

I had also added a second Nurgling to the Herald’s assemble by super-gluing one of the cheeky imps onto the staff of his hand-weapon. However, having primed the model, washed it and dry-brushed it, I came to realise that the additionally tiny terror was making the miniature appear a little too busy for my liking, and I have now ‘clipped off’ the "Tiny Plague".
"STAR TREK: ATTACK WING" - The U.S.S. Enterprise-D & U.S.S. Constellation battle The Doomsday Machine
Sadly, the Gleeful Castoffs’ removal has slightly mucked up the binding two-thirds of the way up the scythe’s shaft, but I now plan to simply paint that area “Citadel” Abaddon Black and maybe highlight it with a little Charcoal in order to cover over my mistake. If this doesn’t work out then I think my grey-stuff skills may suffice to re-sculpt the damaged cloth fastening.  

Fortunately none of these distractions have been particularly detrimental to my painting plans for Zomtober 2016, and my “Mongoose Publishing” Mega-City One Undead. Indeed, having already finished one of the futuristic cadavers (to be posted at the weekend) I am currently steadily progressing a second of the nine “Judge Dredd” knee-pad wearing corpses that I want to have finished before the challenge is concluded.